6 episodes

Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. Subscribe or follow Game Makers wherever you get your podcasts to stay up to date with the latest episodes!

Game Makers: A Ubisoft Podcast Ubisoft

    • Technology

Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. Subscribe or follow Game Makers wherever you get your podcasts to stay up to date with the latest episodes!

    Sounds Like Ancient Greece - The Audio of Assassin’s Creed Odyssey

    Sounds Like Ancient Greece - The Audio of Assassin’s Creed Odyssey

    Audio Director Lydia Andrew and the rest of the audio team at Ubisoft Québec talk about how they created the character, naval, environment, and combat sounds for Assassin’s Creed Odyssey, as well as the game’s original music.

    • 32 min
    The Environment Sounds of Anno 1800

    The Environment Sounds of Anno 1800

    From distant church bells and bustling factories to winding rivers and busy zoos, how do the sounds of a city-builder game adapt as you zoom the camera in and out or skip from one part of the map to the other? Members of the audio team at Ubisoft Düsseldorf talk about how they developed a brand-new environment sound system for Anno 1800 to address these challenges. Featuring Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz.

    • 24 min
    The Music of Assassin's Creed Symphony

    The Music of Assassin's Creed Symphony

    Have you ever dreamed of hearing your favorite video game music played by an orchestra? Music Director and Conductor Ivan Linn talks about how he rewrote and adapted over a decade of Assassin’s Creed music for an multimedia concert featuring an 80-piece orchestra and choir and footage from Assassin’s Creed games. The Assassin’s Creed Symphony Tour is a co-production of Ubisoft and MGP Live.

    • 25 min
    Creating the Sounds of Video Games

    Creating the Sounds of Video Games

    Have you ever thought about the person who makes the sounds you hear when you play a video game? Footsteps, swords clanging, armor creaking... Alexis Farand is a foley artist at Ubisoft Montreal who has created sound effects for games like Assassin’s Creed Odyssey, Rainbow Six Siege, and For Honor. In this interview, Alexis shares his passion for foley and talks about some of his favorite tricks from the sound studio.


    For more information about the studio, visit the Ubisoft Montreal website.

    • 27 min
    The Music of Ghost Recon Breakpoint

    The Music of Ghost Recon Breakpoint

    Rock musicians Alain Johannes and Norm block talk about recording the music for Ghost Recon Breakpoint, taking inspiration from the game’s South Pacific island setting and tense atmosphere.

    This episode was recorded on the Ubisoft booth at the Los Angeles Convention Center during E3, in June 2019.

    Click here to listen to the Ghost Recon Breakpoint Original Soundtrack.

    Visit the Ghost Recon website to learn more about the game.

    • 18 min
    Welcome to Game Makers: A Ubisoft Podcast

    Welcome to Game Makers: A Ubisoft Podcast

    Follow us behind the scenes to hear how Ubisoft teams around the world make the games you love to play. This podcast will kick-off with a series about the sounds and music of games like Assassin’s Creed, Ghost Recon Breakpoint, Anno 1800, and more.

    Subscribe or follow Game Makers wherever you get your podcasts to stay up to date with the latest episodes!

    • 2 min

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