126 episódios

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty and comedian Chris "Ray Gun" Maldonado, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at patreon.com/colinslaststand. Link to survey: https://bit.ly/2EcYbu4.
For advertising opportunities please email PodcastPartnerships@Studio71us.com

Sacred Symbols: A PlayStation Podcast Studio71

    • Videojogos
    • 5.0 • 7 classificações

Sacred Symbols: A PlayStation Podcast is a weekly show all about PS5, PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty and comedian Chris "Ray Gun" Maldonado, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent games, and taking plenty of questions and comments from the audience. New episodes post each Monday. To get early access to each episode, support the show on Patreon at patreon.com/colinslaststand. Link to survey: https://bit.ly/2EcYbu4.
For advertising opportunities please email PodcastPartnerships@Studio71us.com

    #126: Arbitrage

    #126: Arbitrage

    There are a lot of understandably frustrated PlayStation fans out there right now. After all, PS5s are truly and persistently hard to come by, a situation unassisted by COVID, component shortages, a wobbly economy, and other macroeconomic factors. But -- much like the market for virtually any desirable object -- a vacuum has been created, facilitated by bot-assisted scalpers serving monied and desperate clienteles alike. Let's chat about this unfortunate situation with an open mind, and consider when Sony hopes this pileup of demand may clear up. Plus: New patents indicate a technically-impressive PSVR2, The Last of Us on HBO has officially gotten its first season order, Red Dead Online and Fortnite make changes in pursuit of an ever-distracted multiplayer audience, and much more. Then: Listener inquiries galore! Would Bluepoint and Konami make for the perfect marriage? Does obscure Norse mythology predict the next God of War's release date? Should developers be offering more linear routes through their non-linear games? What does it mean when one listener's girlfriend tells him she "really likes falling in love" with him?
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    • 1h 56 min
    #125: Oh, Crap(com)

    #125: Oh, Crap(com)

    Capcom has been the victim of a massive external hack, and the group responsible is apparently holding the company for digital ransom. Yet, the beloved Japanese publisher and developer has reportedly refused to yield, and as such, a treasure trove of ill-begotten information has been dumped on the 'net, most of it irrelevant to our show. But amongst the details are a few trinkets we simply cannot ignore, including what appears to be the business' entire AAA release schedule through 2024. Let's talk about what we can, without giving too much credence to bad actors. Then: Spider-Man is apparently PlayStation's best-selling exclusive of all-time, IO Interactive is hard at work on a 007 game, Sony's stance on cross-gen gaming seemingly evolves yet again, Microsoft's CFO signals Bethesda support outside of Xbox, and more. Plus: Listener inquiries! What do we think of the nominees for The Game Awards? Why is Sony so seemingly hesitant to re-release many of its older titles? Will time be kind to the hype surrounding DualSense? How does Colin take care of his luxurious beard?



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    • 2 horas 13 min
    #124: The Dawn of a New Age

    #124: The Dawn of a New Age

    We've covered the lead-up to PlayStation 5 on this podcast from every conceivable angle. In reality, there wasn't much of importance left to say, aside from idle speculation and over-analysis. Yet, the time has indeed come: PS5 is finally here, and now that we've gotten our hands on our consoles and spent time with some games, it's safe to assume we're not gonna run out of things to talk about on this show for years to come. The first 90 (!) minutes of this show are dedicated to our impressions of Sony's new console, along with thoughts on games ranging from Spider-Man: Miles Morales and Astro's Playroom to Demon's Souls Remake and Bugsnax. But of course, there's news to tend to as well. Sucker Punch has scored a commercial hit with Ghost of Tsushima, while Crystal Dynamics' Avengers game has cost Square Enix tens of millions of dollars in losses. We now have a better idea of when we can expect PS5's second wave of exclusives, including Ratchet & Clank: A Rift Apart and Horizon: Forbidden West, while a timed third party exclusive in the form of Arkane's Deathloop has been given a more specific release date. Plus: More! But at the end of the day, it all falls back to PlayStation 5. So let's enjoy the moment together, shall we?





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    • 2 horas 36 min
    #123: Took You Long Enough

    #123: Took You Long Enough

    There was a time not too long ago when League of Legends was one of the most-played games in the industry, and even today, around a decade after launch, Riot's core offering remains popular. And now, for the very first time, a game taking place in that universe is coming to PlayStation in the form of an RPG called Ruined King, and it's launching sooner than you might think. Question is, what took Riot so long to release a complementary console adventure, and is it too little, too late? What's not too little, too late however is PlayStation 5, which we are finally on the verge of getting in our mitts. Yet, Sony has a few last-minute things to say about its new console's storage possibilities, VR capabilities, and even its short-term availability. On the back of those discussions come your inquiries, as always. Is Killzone better than Resistance? Has Sony displayed shrewdness in making Miles Morales cross-gen? What are "roguelikes"? Which band is better: Creed or Nickelback?



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    • 2 horas 17 min
    #122: Cyberpunk'd

    #122: Cyberpunk'd

    Barely two months after promising not to delay Cyberpunk 2077 yet again, famous Polish dev CD Projekt has done just that, though for a mere three weeks. This pushes their open world RPG (arguably the single most-anticipated title of 2020, though certainly one of them) precariously close to Christmas, and some candid words from one of the studio's execs indicates they're not entirely sure they'll ship in December, either. Is something wrong with Cyberpunk 2077? Let's discuss. Then: Bugsnax becomes PlayStation 5's very first free PS+ game, Destruction AllStars gets blasted into 2021, Sony is mighty bullish on PlayStation 5's prospects, and Final Fantasy XVI is starting to take form. Plus: Let's end with some listener questions, as always. How will we say goodbye to PlayStation 4? What's the scariest game we've ever played? How do we feel about The Last Guardian? How does Colin know who Rick Rude is?


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    • 2 horas 6 min
    #121: Gearing Up

    #121: Gearing Up

    When Kojima careened from Konami's cocoon (that's called alliteration!), he was left to his own devices for the first time in basically his entire career. The result was his unusual Sony-funded project Death Stranding, an interesting (if divisive) game that left us curious what he may pursue next. We don't yet know a specific answer, but thanks to a salvo of job listings out of Kojima Productions' Tokyo office, we know he and his team are revving up. And we're intrigued. So let's chat about it. We'll also touch on some other news, too, for KojiPro ain't the only ones hiring. Sucker Punch, too, is openly hiring for more Ghost of Tsushima, all but confirming the continuation of the franchise. And did you know Phil Spencer has spoken even more about the Bethesda situation, saying whatever anyone wants to hear? We'll get into all of that, and more, buttressed by your many inquiries. Will persistent gaming drag PlayStation 5's attach rate down? What's going on with PS5 launch titles The Pathless and Bugsnax? All of that and more on the other side of play.


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    • 2 horas 17 min

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