Game Dev Unchained Game Dev Unchained
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- Leisure
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!
Hosted by Brandon Pham
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0347: Reimagining Classics: James Montagna on 'Yar's Rising' and Game Development
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About this episode:
James Montagna discusses the challenges and creative processes behind reimagining classic games like 'Yar's Revenge' for modern audiences. He highlights the balance between maintaining the original's spirit and introducing innovative gameplay mechanics, such as hacking elements and side-view exploration. Montagna also reflects on WayForward's success, emphasizing the studio's passion, adaptability, and deep reverence for gaming history.
Highlights by James Montagna (@JamesPopStar) / X
James Montagna | LinkedIn
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0346: Games industry keeps getting worse with Damien Evans
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About this episode:
Damien Evans and I discussed the ongoing struggles in the video game industry, particularly the recent layoffs and their impact on employees. We expressed concerns about the job market's unpredictability, the push for higher profits, and the lack of job security, with Damien advocating for the formation of a union to provide a voice for workers. They also explored potential solutions, such as an opt-in, opt-out insurance membership scheme and a company-sponsored fund for employees, and planned for a follow-up discussion to contribute to positive changes in the industry.
Damien Evans | LinkedIn
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0345: Roundtable News | The Impact of Team Size, Community, and Industry Trends on Game Development
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About this episode:
We discussed the challenges of the job market and game industry layoffs., the success of smaller teams and the importance of building a community around a game. We examined the trend of remastering and sequels, and the dynamics of team size on game quality.
Raymond Graham (@Wadarass) / X (twitter.com)
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0344: Harmonizing Innovation: The 'Lullaby of Life' Journey with Francisco Lara Sikorski
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About this episode:
Read Article: https://wp.me/pcB0ew-1gR
Francisco discussed the development, funding, and challenges of their game 'Lullaby of Life', including the importance of music and sound in the gaming experience. We also touched on the ongoing layoffs in the game development industry, the concept of early access, and the potential of new technologies such as the Steam Deck. Lastly, we shared advice for aspiring developers and discussed the balancing act between passion and business savvy.
Save 34% on The Lullaby of Life on Steam (steampowered.com)
The Lullaby Of Life - 1 Simple Game
Francisco Lara Sikorski | LinkedIn
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0343: Character Craft: Didimo's Journey in AI Artistry with Veronica Orvalho
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About this episode:
full article:
Character Craft: Didimo’s Journey in AI Artistry with Veronica Orvalho – Game Dev Unchained
Join us in this fascinating episode as Veronica shares her journey from 3D artist to tech pioneer with Didimo, the company transforming character art with AI in the gaming industry. Discover how Veronica secured substantial EU funding to push the boundaries of game development and learn about the evolution of character pipelines that are reshaping the industry. Listen to the challenges of scaling creative projects, the importance of team dynamics, and the power of personal relationships in achieving business success. Veronica also dives into future collaborations and strategic partnerships that are set to accelerate Didimo's growth. Tune in to gain unique insights from the intersection of art and innovation in the fast-paced world of game development.
Veronica Costa Orvalho | LinkedIn
Didimo - Ultimate 3D Character Creation Technology for Game Developers
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0342: Roundtable News | Behind the GDC Booths: Unpacking Industry Challenges
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About this episode:
Ray and I had a comprehensive discussion about the current state of the industry, expressing concern about the unsustainable practices and lack of unionization. We also reflected on GDC 2024, sharing their experiences and opinions, as well as the impact of Epic layoffs on the show floor. Lastly, we discussed the marketing strategies of various companies, with a particular focus on Unity and its booth, which they found to be unimpressive.
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