67 episodes

Stay awhile, PC gamers, and listen to Lauren Morton & Mollie Taylor chill out with a weekly chat about all things PC gaming. They'll be joined by other PC Gamer editors to talk about genres like FPSes and survival sims, dive deep into classic series like The Sims or The Witcher, or catch you up on the big story in PC gaming that week.

PC Gamer Chat Log PC Gamer

    • Leisure

Stay awhile, PC gamers, and listen to Lauren Morton & Mollie Taylor chill out with a weekly chat about all things PC gaming. They'll be joined by other PC Gamer editors to talk about genres like FPSes and survival sims, dive deep into classic series like The Sims or The Witcher, or catch you up on the big story in PC gaming that week.

    Why do live service games feel so exhausting lately?

    Why do live service games feel so exhausting lately?

    On this week's Chat Log, Mollie and Lauren talk with Morgan Park about the live service game fatigue we've been feeling. Why does every game need a battle pass and seasonal updates and limited time events? We used to really enjoy those things but now it's starting to feel like homework, isn't it?

    • 55 min
    Which games seem totally stuck in development?

    Which games seem totally stuck in development?

    On this week's Chat Log, Lauren and Mollie talk with Robin Valentine about games that seems stuck in "development hell." Which games have we been anticipating the longest without any concrete update? Which ones may come out the other side and which have fallen flat when the finally show up?

    • 1 hr 7 min
    '90s PC gaming veterans roundtable

    '90s PC gaming veterans roundtable

    For our third and final roundtable from GDC 2024, we gathered together a special group of developers who each have more than 30 years of experience making PC games. Our guests:
    Jordan Mechner - Karateka, Prince of Persia, The Last ExpressWarren Spector - Ultima Underworld, System Shock, Deus ExCharles Cecil - Broken Sword, Beneath a Steel SkyKhris Brown - Voice director & editor for LucasArts, Double Fine, UbisoftOur veteran panel discuss how they got into games (and how unlikely their paths could be replicated today), the challenges of making games with the technology of the '80s and '90s, run-ins with celebrity voice actors like Mark Hamill, and—of course—the history of the Knights Templar.

    • 1 hr 5 min
    2024 RPG roundtable: Baldur's Gate 3, Avowed, Cyberpunk, In Stars and Time, Elder Scrolls designers

    2024 RPG roundtable: Baldur's Gate 3, Avowed, Cyberpunk, In Stars and Time, Elder Scrolls designers

    PC Gamer's RPG roundtable returns with a powerful panel of RPG experts to talk lovable and hateable companions, romance (and thirst), how you make a great intro to a massive game, and much more. Joining our panel this year:
    Swen Vincke, founder and director at Larian (Baldur's Gate 3)Carrie Patel, game director and senior narrative designer at Obsidian (Avowed)Sarah Gruemmer, acting lead quest designer at CD Projekt Red (Cyberpunk 2077: Phantom Liberty)Adrienne Bazir, founder and sole developer at insertdisc5 (In Stars and Time)Ted Peterson, co-founder Once Lost Games and former writer and designer at Bethesda (The Elder Scrolls 1-4)Our developers each talk about their current or recent games, as well as other RPGs that have inspired them, from Nier to Disco Elysium. If you'd like more insightful conversation about RPGs, check out last year's roundtable from April 21, 2023.

    • 1 hr 21 min
    The State of PC Gaming roundtable (2024) - Larian, Digital Extremes, CCP, Mega Crit

    The State of PC Gaming roundtable (2024) - Larian, Digital Extremes, CCP, Mega Crit

    Global-editor-in-chief Evan Lahti leads the developers behind some of PC gaming's biggest hits in a discussion on the state of our hobby and the biggest trends, risks and opportunities in PC gaming today. Joining us: 
    Michael Douse - Director of Publishing, Larian (Baldur's Gate 3)Rebecca Ford - Creative Director, WarframeEyrún Jónsdóttir - VP of Publishing at CCP (EVE Online)Casey Yano - Co-founder, Mega Crit (Slay the Spire)
    In this 80 minute conversation, our guests talk about making "hyper-engaging" games that defy the traditional advice of appealing to as broad an audience of players as possible; the innovation in game development only happening on PC; Steam as a "democratic" platform; industry layoffs and the emerging use of AI in development; and what we should take away from the standout successes of 2024, like Helldivers 2 and Balatro.

    • 1 hr 20 min
    Did we think the Fallout TV show season one was rad?

    Did we think the Fallout TV show season one was rad?

    On this week's Chat Log, Mollie and Lauren talk with Fallout-enjoyer Chris Livingston about the first season of Amazon's Fallout TV show. Was it rad? Did it succeed at adapting the vaults of the wasteland and selling us on new characters?

    • 52 min

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