Plumbing Boys Play/Ruin D&D Bad Brain Boys
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- Comedy
D&D thinks it’s better than us but we’re here to tell you that it is not. Join the three boys with bad brains from Plumbing the Death Star as they make their way through classic campaigns in a no holds barred grudge match to prove once and for all that D&D is for Nerds.
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The Stygian Gambit Chapter One: The Johnny Cocksures and the Afterlife Casino
The Johnny Cocksures are back and in hideous debt. To try and make some damn money they've taken another job, this time to rob/humiliate/gamble in the Afterlife Casino, a nine-hells themed casino run by the every charismatic Quentin Togglepocket. Also, possibly, something about a special statue. But first, the boys need to drink copious amounts of alcohol by a river.
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The Stygian Gambit Chapter Two: The Johnny Cocksures and the Missing Grate
Things are already off to a good start. In an effort to acquire some fancy clothes (?) Jackling Changeson has fallen into a river, alerting suspicion and destroying any chance the boys had of doing things quietly. Thankfully Jackling has the spell Create or Destroy Water, that should help him right? That seems useful? Also the coachmen are probably going to beat Zamlion up and Gooscher has decided to walk to the casino on foot. Things could not be going worse.
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The Stygian Gambit Chapter Three: The Johnny Cocksures and the Dead Friend
Well Jackling died. But all is not lost, this is the perfect opportunity for Gooscher to sneak into the casino under a fake name and then, well, he'll figure it out later I guess. Have the boys lost track of why they are here? Were they clear on that in the first place? Hard to say. Zamlion is justifiably pissed off about the money they're losing and decided to have a smoke at the bar, which will probably come back to bite him later.
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The Murkmire Malevolence Chapter One The Johnny Cocksures and the Case of the Murkmire Gem
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The Murkmire Malevolence Chapter Two The Johnny Cocksures and Introducing Yourself to the Security of the Place You Are About to Rob