20 episodes

Would you like to know more about the art of twenty-first century "cool stuff" that's changing our world? Such as: robots, space exploration, new media, wearable technology and other innovations that will be making people go, "Wow!" in the future? Along with the ways new technologies, new ways of thinking and new opportunities are influencing social change? Two Maverix® Multimedia presents Over Coffee®. Arts-oriented STEAM enthusiast Dot Cannon used to daydream through science class and dread math class. And now, she sees how both of these can be painless when applied to making wearables, programming robots, telling a spacecraft what to do or creating a VR entertainment experience. She and her interview guests will show you how the intersection of art and science can mean opportunities to express your creativity, find new resources for learning, and see what's coming next.

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Mak Dot Cannon: Public Speaker & New-Media Reporter

    • Arts

Would you like to know more about the art of twenty-first century "cool stuff" that's changing our world? Such as: robots, space exploration, new media, wearable technology and other innovations that will be making people go, "Wow!" in the future? Along with the ways new technologies, new ways of thinking and new opportunities are influencing social change? Two Maverix® Multimedia presents Over Coffee®. Arts-oriented STEAM enthusiast Dot Cannon used to daydream through science class and dread math class. And now, she sees how both of these can be painless when applied to making wearables, programming robots, telling a spacecraft what to do or creating a VR entertainment experience. She and her interview guests will show you how the intersection of art and science can mean opportunities to express your creativity, find new resources for learning, and see what's coming next.

    IVRevolutionizing Education

    IVRevolutionizing Education

    For Putman XR Consulting (https://putmanxrconsulting.com/?fbclid=IwZXh0bgNhZW0CMTAAAR1DEdT4eR7nuoBtP3i8SnfELlxO7SLOcvvQbH9eFMydmK7p7HQz0WCoQNY_aem_ZmFrZWR1bW15MTZieXRlcw) owner Dr. Shannon Putman, immersive virtual reality is the next step towards more effective education."I never change the way my students learn. I change the way I teach," she says."And it's my job, as a teacher, to figure out how they learn best, and then make the content accessible for them."Drawing on her background, both as a university professor and a special-education teacher, she is using immersive technology to expand that accessibility, while customizing education to specific classroom needs.Earlier this year, Dr. Putman and her team deployed 2,450 headsets at high schools throughout Kentucky. While this particular project marked the single largest rollout of educational IVR (immersive virtual reality) in the country, she sees it as a beginning."The ultimate goal for me, at Putman XR Consulting, is to take this outside of Kentucky and...into any educational system that wants to improve their student experience," she explains.Dr. Putman talked about her background, explained some of the ways immersive virtual reality can work for teachers (or in teaching situations in general--not necessarily classrooms alone!) and shared her vision for the future.

    • 29 min
    STEAM and You

    STEAM and You

    Over Coffee® is on one-week summer hiatus. Please enjoy this reposting of our special-edition podcast, which explores what we're all about!As a creative person, how might you use S.T.E.A.M.?There are numerous opportunities.Most creative work involves some blend of the elements of science, technology, engineering, art and math.In this special-edition episode, we explore the various aspects of S.T.E.A.M. in a wide range of creative and innovative projects.

    • 18 min
    A Creative Pioneer

    A Creative Pioneer

    For groundbreaking immersive artist and educator Trish Gianakis (https://trishgianakis.com/), VR, AR and XR are additional creative tools.Trish's passion is blending sculpture with digital technology, to create engaging immersive experiences. But mixed media fine art, computer art installations, video art and digital art are also among her areas of professional expertise.And she continues to explore new avenues in which to innovate at the intersection of art and technology. In the photograph above, her tote bag shows one of her paintings in LED lights!As a student, Trish was one of the first artists in New York City to create a virtual-reality art experience, She now has a Master's degree in Fine Arts Computer Art and Art Installation from New York City's School of Visual Arts. Among the accolades her work has received are an Emmy Award for "Best On-Air Graphics", a Golden Addy Award for "Best Interactive Web Design" and the "Best in Show" award at Tempe, Arizona's "Mill Avenue Artist Festival", two years in a row.Currently, she is serving as Artist in Residence at Bronxnet TV, in "Creatives Rebuild New York (https://www.creativesrebuildny.org/)", a first-of-its-kind program. She also teaches undergraduate classes at St. Peters University in Jersey City, New Jersey. And she's preparing for an upcoming solo show, has created a don't-miss immersive art gallery (https://www.spatial.io/s/Art-Gallery-Immersive-Art-By-Trisha-Gianakis-61f5831e5e5f2f000156fe81?share=6045455872957010882) on Spatial, AND will be featured as both a track presenter and a session speaker at AWE USA, (https://awexr.com/?utm_medium=ppc&utm_campaign=AWE+USA+2024+Sales-Performance+Max-17+California&utm_term=&utm_source=adwords&hsa_cam=21069601416&hsa_tgt=&hsa_src=x&hsa_ver=3&hsa_net=adwords&hsa_grp=&hsa_ad=&hsa_mt=&hsa_kw=&hsa_acc=2291107625&gad_source=1&gclid=CjwKCAjwmYCzBhA6EiwAxFwfgC8IKjrv2WBZvMi2mfYVncyYBHqx2TLBWybXXPgdGsgfP8qV3LeYPxoCjkgQAvD_BwE) which happens in Long Beach, California from Tuesday, June 18th through Thursday, June 20th.Trish shared the story of her career, offered a closer look at several of the works in her immersive gallery and previewed what's next!

    • 26 min
    XRIO: Playing to Learn

    XRIO: Playing to Learn

    Immersive-experience creator XRIO (https://www.xrio.io/) has a brand-new learning game on Kickstarter (https://www.kickstarter.com/projects/xrio/blender-start-here)!Continuing on their stated mission, "building the future of immersive play and learning", XRIO has created "Blender Start Here". The goal: to simplify the learning process for creatives wanting to learn the Blender 3D modeling program."Blender Start Here" presents the program in the context of a role-playing game. Players have quests to accomplish, villains to vanquish and items to pick up Along the way, almost without realizing they're learning, they're gaining essential Blender skills.XRIO's creatorsXRIO Co-founders Nina Faye Lin and Dave Mills came to Blender through their backgrounds as artists, educators and storytellers.Nina's areas of expertise include interior design and architecture and urban planning. She is also the founder of Hawaii's first self-directed learning center. Dave is an Emerging Technologies developer with an MFA in Creative Technologies, and a background in guiding students in the use of new media.And their remote company, XRIO, came about as a result of their collaboration on an immersive project which blew everyone away. XRIO's team members include creatives from Hawaii, California and the East Coast.From there, their experience, watching friends struggle with Blender, led to "Blender Start Here".(Like to back the project? Their Kickstarter campaign runs through June 21st!)Navigating a sometimes-daunting program(Not familiar with Blender? This is a great, completely free and open-source project, geared towards putting 3D modeling within reach for any creator who'd like to use it. It's made by hundreds of contributors around the world, with a highly supportive community for learners.The only drawback: the program is so involved that many learners tend to give up.)"There's an enormous dropoff, of people who want to learn Blender, and people who actually learn Blender," says Dave, who is XRIO's CTO and the game lead on Blender Start Here."These programs are not easy to learn (especially when you're transitioning from having learned a different 3D software program)," says Nina, who is the CEO of XRIO."A lot of us share that pain point."Nina and Dave talked about their experiences with creating XRIO, discussed the creative process behind "Blender Start Here" and offered a preview of the way the game helps players learn.

    • 33 min
    AI, Ethics...and Inspiration

    AI, Ethics...and Inspiration

    How can AI enhance creativity?In the process, what are the ways to use it ethically? Especially in the area of education?These are the areas which Jeannine Flores is currently exploring.Jeannine, who serves as Arts and STEAM Coordinator in Los Angeles County Office of Education (https://lacoe.edu/)'s Center for Distance and Online Learning, has a background in music education and performing arts. And she sees some exciting possibilities for artificial intelligence, as a starting point for creative projects."Right now, I feel we're exploring a new frontier phase of AI and the arts," she explains."I'm just curious about seeing how things are applied, and not being scared of it."A departure--not a destinationJeannine encourages teachers to explore AI, to spark new ideas, while never losing sight of its limitations."The thing that's missing (in AI-generated content) is the human component," she says. "That human connection to art, to music, to dance...whichever art form we're looking at. We still need to have that human element."But, she says, artificial intelligence can serve as a "first-draft" catalyst, for students' original work. It can also act as a tool for educators, to ensure that student submissions are, indeed, original!However, she and her fellow educators are proceeding with caution. "Citing that source is really important," Jeannine says. "I would never claim (AI-generated content) as my own. We need to be very cognizant and diligent...because (there are so many unknowns about intellectual property and artificial intelligence)."Jeannine discussed the ways AI can be used ethically in the creative process, examined some of the pitfalls of artificial intelligence and shared some of her favorite AI resources.

    • 23 min
    Human-Centered XR

    Human-Centered XR

    "When you put on a headset, you're really trying to magnify your human presence, " says Dr. Angelina Dayton.That concept at the heart of her work, as Executive Director of the Virtual World Society (https://www.virtualworldsociety.org/).With a background in both anthropology and education, Dr. Dayton is an expert in human-computer interaction. In addition to being a virtual reality researcher and trainer, she is a user experience designer and consultant.Her focus is on the ways we, as human beings, can use technologies like XR and AI to create a better world, interacting with one another with kindness and thoughtfulness.Immersed in innovationDr. Dayton has put literally thousands of people into VR headsets for the first time. One of her passion projects is introducing rural native communities to XR, with the goals of assisting them in cultural preservation while revitalizing their communities.Long before joining the staff at the Virtual World Society, virtual reality had captured her imagination as an implement for education and positive social change. Her multiple visits to schools, introducing students to virtual reality for education, have led to her moniker: "The VR Lady". (https://www.thevrlady.com/)Today, her work with the nonprofit Virtual World Society amplifies her personal mission. The Virtual World Society, she explains, works to use emerging technologies for good--not just to make money, but to create a better world with opportunities accessible to all.Dr. Dayton talked about her background, discussed some of her observations about human-computer interaction in the areas of VR and education, and offered a closer look at some of the Virtual World Society's programs.And, heads-up--she'll speaking at AWE USA, which is happening in Long Beach, California, from Tuesday, June 18th, through Thursday, June 20th. Here's the link for information (https://awexr.com/usa-2024?_gl=1*4bhgx2*_up*MQ..&gclid=CjwKCAjw9IayBhBJEiwAVuc3fmt6yhmL18KChSsDA6a2E9bVVQNIOgdZgsW6mtqeSXDZob_VDPJ0bBoCG_8QAvD_BwE)--and if you can't be present in-person, our understanding is that some of the talks will be live-streamed!

    • 32 min

Top Podcasts In Arts

Creative Pep Talk
Andy J. Pizza
Полка
Полка・Студия
Myths and Legends
Jason Weiser, Carissa Weiser, Nextpod
The Magnus Archives
Rusty Quill
Wine Enthusiast Podcast
Wine Enthusiast Magazine
Literature and History
Doug Metzger