An Evening with Nirvana Nirvana
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A podcast where I talk to Doom content creators and game developers in order to get some insight into their process and take a look at the evolution of their work.
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The End of An Evening with Nirvana and a New Announcement
The 40th episode of An Evening with Nirvana will be the last episode of
the show due to an increased workload making it challenge to keep up
with. However, I have another announcement that will hopefully interest
people who enjoyed the show: a new podcast with SoBad!
All Patreon subscribers will just have their bonuses apply to the new
show instead, so not much change there. Hoping to create some fun
content in the future. -
An Evening with Nirvana Episode #40 - Dragonfly
Today I'm talking to Dragonfly. One of the most prolific Doom mappers
you're likely to find, you may know him for some of his Cacoward-winning
projects like Skulldash and Eviternity, or perhaps some of the many
maps he's made for community projects such as Mayhem, Abyssal
Speedmapping, and the Team Rocket CPs. These days you may even know him
as a level designer for Prodeus.
We discuss his very early beginnings, the inspiration behind Skulldash,
bringing together the Eviternity team, and how he got involved in
Prodeus. -
An Evening with Nirvana Episode #39 - Dubzzz
Today on the podcast I'm talking to Dubzzz (or you might know him as
Bdubzzz), a Doom speedrunner and mapper who is known for his numerous
contributions to community projects like Slaughtermax, Mayhem Orange,
the Hellforge Speedmapping sessions, NoYe, and more, as well as for his
speedruns. He currently has over 2600 demos recorded on DSDA with a mix
of UV Max, Pacifist and D2all runs. He is also notoriously mute.
We discuss Dubz' early introduction to slaughter wads, the reason he
mutes his microphone when he streams, and his year of 1,000 demos. -
An Evening with Nirvana Episode #38 - Rayzik
Today on the show I'm talking to Rayzik. Creator of maps for
Slaughterfest 2012 and Slaughterfest 3, as well as the fantastic Neon
Crater and the Cacoward runner up Judgment. You might also know them for
their speedruns, which include Swim with the Whales, Stardate 20x6, and
Swiftdeath among the nearly 300 demos they've submitted to DSDA.
We talk about how speedrunning influences mapping, working on the
slaughterfest wads, and the process of routing large and small maps. -
An Evening with Nirvana Episode #37 - American McGee
Today on the podcast I am talking to American McGee. Level designer for Ultimate Doom and Doom 2, level and sound designer for Quake and Quake 2, creator of the extremely popular Alice series of games and now the designer of a unique range of plushies that we'll get into later.
We discuss American's time at Id Software, the inspiration for American McGee's Alice, his move to China and the founding of Spicy Horse, new information about Alice: Asylum, and we touch on some political topics that are sure to rile up a few people. -
An Evening with Nirvana Episode #36 - Alfonzo
Today on the podcast I am talking to Alfonzo. Mapper for a wide variety of community projects such as Doom the Way Id Did 1 & 2, Abyssal Speedmapping Sessions, and more, provider of midis to Mutiny and the Alfonzone and the host of Doom Radio, the Doom podcast that started it all.
We discuss Alfonzo's early wad reviewing days, single player and multiplayer mapping, his process for midi making, and of course, Doom Radio.