32 мин.

EDSG Episode 217 - Parlainth Adventures: Threads Earthdawn Survival Guide

    • Игры

* Parlainth Adventures: Threads

* Return to form; facing a Horror threat.

* Higher challenge.

* Roots lie in Parlainth's history and is now threatening Haven.

* Does not require as much established NPC relationships as earlier adventures.

* Can benefit from some foreshadowing and build-up.

* Hired to investigate escalting violence in Haven.

* Fairly linear, can run into "mystery adventure" problems.

* Some guidance into how the adepts can notice weird magic.

* Not so much about the investigation, just following the thread to the cause.

* How these adventures sidestep the "investigation" phase.

* Some ideas for expanding the early stages.

* Excursion into the ruins.

* The Cult of Pain and what has gone before.

* The Abomination and its plans.

* "Kaer crawl" in the Western Catacombs.

* Analyzing the Horror's stat block.

* Linear and traditional, but not bad for it.

* Sidebar about mystery and investigation plots.

* Gumshoe, Brindlewood Bay, and Apocalypse Keys.

* Levels of success on Perception tests.

* Final thoughts.



Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW


---

Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message

* Parlainth Adventures: Threads

* Return to form; facing a Horror threat.

* Higher challenge.

* Roots lie in Parlainth's history and is now threatening Haven.

* Does not require as much established NPC relationships as earlier adventures.

* Can benefit from some foreshadowing and build-up.

* Hired to investigate escalting violence in Haven.

* Fairly linear, can run into "mystery adventure" problems.

* Some guidance into how the adepts can notice weird magic.

* Not so much about the investigation, just following the thread to the cause.

* How these adventures sidestep the "investigation" phase.

* Some ideas for expanding the early stages.

* Excursion into the ruins.

* The Cult of Pain and what has gone before.

* The Abomination and its plans.

* "Kaer crawl" in the Western Catacombs.

* Analyzing the Horror's stat block.

* Linear and traditional, but not bad for it.

* Sidebar about mystery and investigation plots.

* Gumshoe, Brindlewood Bay, and Apocalypse Keys.

* Levels of success on Perception tests.

* Final thoughts.



Find and Follow:

Email: edsgpodcast@gmail.com

YouTube: https://www.youtube.com/@EDSGPodcast

Find and follow Josh: https://linktr.ee/LoreMerchant

Get product information, developer blogs, and more at www.fasagames.com

FASA Games on Facebook: https://www.facebook.com/fasagamesinc

FASA Games Discord Channel: https://discord.gg/uuVwS9u

Earthdawn West Marches: https://discord.gg/hhHDtXW


---

Send in a voice message: https://podcasters.spotify.com/pod/show/edsg-podcast/message

32 мин.