Выпусков: 6

Each episode, researchers from the Center for Digital Play at the IT University of Copenhagen get together to chat about games and game studies.

Cover art by Geeky Shots (@geekyshots) on Unsplash.

ITU Playcast Center for Digital Play

    • Досуг

Each episode, researchers from the Center for Digital Play at the IT University of Copenhagen get together to chat about games and game studies.

Cover art by Geeky Shots (@geekyshots) on Unsplash.

    6: The Hero's Journey, Stray

    6: The Hero's Journey, Stray

    The Hero's Journey has been overused and abused in videogame writing for decades. We discuss Stephanie C. Jennings' tracing of the authoritarian heart of the monomyth from a reading of Horizon Zero Dawn to GamerGate. We also talk about one of the most hyped games of the last few months, the cyberpunk cat game Stray.

    Hosted by Dom Ford and Paweł Grabarczyk.

    This is the sixth episode of ITU Playcast, a podcast by the Center for Digital Play at the IT University of Copenhagen. Each episode, we have a chat about one academic paper and one game.

    Notes:

    Jennings, Stephanie C. (2022). 'Only You Can Save the World (of Videogames): Authoritarian Agencies in the Heroism of Videogame Design, Play, and Culture'. Convergence, vol. 28, issue 2. https://doi.org/10.1177/13548565221079157

    BlueTwelve Studio. (2022). Stray. Published by Annapurna Interactive.

    • 1 ч. 15 мин.
    5: Robert Maxwell and the Early UK Videogames Industry, Inscryption

    5: Robert Maxwell and the Early UK Videogames Industry, Inscryption

    We see how the early stages of the UK (and international) videogames industry came to be by following Alex Wade's account of eccentric media mogul and fraudster Robert Maxwell, and talk about the weird and wonderful hit game, Inscryption.

    (This episode may sound different and be a little quieter than others - this is due to technical problems. Apologies.)

    Hosted by Dom Ford and Paweł Grabarczyk.

    This is the fifth episode of ITU Playcast, a podcast by the Center for Computer Games Research at the IT University of Copenhagen. Each episode, we have a chat about one academic paper and one game.



    Notes:

    Wade, Alex. (2021). 'Red Threads: Robert Maxwell and the Early UK and International Videogames Industry'. Game Studies, vol. 21, issue 4. http://gamestudies.org/2104/articles/wade

    Daniel Mullins Games. (2021). Inscryption. Published by Devolver Digital.

    • 1 ч. 8 мин.
    4: Digital Doors, I Expect You To Die 2

    4: Digital Doors, I Expect You To Die 2

    Ever wondered what's going on with doors? We try to collect all the different doors in Stefano Gualeni's recent playable essay, and talk about the sedentary VR escape-the-room spy game I Expect You To Die 2.

    Hosted by Dom Ford and Paweł Grabarczyk.

    This is the fourth episode of ITU Playcast, a podcast by the Center for Computer Games Research at the IT University of Copenhagen. Each episode, we have a chat about one academic paper and one game.



    Notes:

    Gualeni, Stefano. (2021). Doors. https://doors.gua-le-ni.com/

    Schell Games. (2021). I Expect You To Die 2: The Spy and the Liar. Published by Schell Games.

    • 1 ч. 9 мин.
    3: Videogame Objects, Unpacking

    3: Videogame Objects, Unpacking

    When is a bunch of pixels an object rather than a picture of an object? Can I unpack these digital objects into a series of homes and apartments? Find out now, as we discuss Jesper Juul's latest playable essay on videogame objects, and Witch Beam's charming new game Unpacking.

    Hosted by Dom Ford and Paweł Grabarczyk.

    This is the third episode of ITU Playcast, a podcast by the Center for Computer Games Research at the IT University of Copenhagen. Returning after a little while, we're trying out a simple format: each episode, we have a chat about one academic paper and one game.



    Notes:

    Juul, Jesper. (2021). 'The Game of Video Game Objects: A Minimal Theory of When We See Pixels as Objects Rather than Pictures.' https://www.jesperjuul.net/text/gameofobjects/

    Witch Beam. (2021). Unpacking. Published by Humble Games. https://www.unpackinggame.com/

    • 1 ч. 2 мин.
    2: Creepypasta Games, Empathy

    2: Creepypasta Games, Empathy

    We discuss creepypastas in, about and as games, and what empathy means, how it relates to and works within games, and why it's important to think about.

    Hosted by Dom Ford, who is joined by Nina Patricia Houe and Miruna Vozaru.

    This is the second episode of ITU Playcast, a podcast by the Center for Computer Games Research at the IT University of Copenhagen.  Each episode, a few of us get together to discuss both popular topics in the world of games, as well as what we're working on in our research.

    • 1 ч. 3 мин.
    1 (Pilot): The Last Console Generation, Difficulty, Soma

    1 (Pilot): The Last Console Generation, Difficulty, Soma

    We discuss whether this is (or should be) the last generation of consoles, what the meaning and role of difficulty and adaptive difficulty is in games, and why Soma (Frictional Games, 2015) is such an intriguing game from a philosophy of mind perspective.

    Hosted by Dom Ford, who is joined by Paweł Grabarczyk and Miguel González Duque.

    This is the pilot episode for ITU Playcast, a podcast by the Center for Computer Games Research at the IT University of Copenhagen. Each episode, a few of us get together to discuss both popular topics in the world of games, as well as what we're working on in our research.

    • 1 ч. 8 мин.

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