Выпусков: 16

Pistol Shrimp (https://pistolshrimpgames.com) presents a podcast covering our experiences in the game industry, discussions on game development, and stories about the creation of our current project, The Ur-Quan Masters 2. Support us on Patreon at https://patreon.com/pistolshrimp.
Hosted on Acast. See acast.com/privacy for more information.

Pistol Shrimp Podcast Pistol Shrimp

    • Досуг

Pistol Shrimp (https://pistolshrimpgames.com) presents a podcast covering our experiences in the game industry, discussions on game development, and stories about the creation of our current project, The Ur-Quan Masters 2. Support us on Patreon at https://patreon.com/pistolshrimp.
Hosted on Acast. See acast.com/privacy for more information.

    Channel 44: A Conversation with Freehold Games

    Channel 44: A Conversation with Freehold Games

    Fred and Dan chat with Freehold Games about Caves of Qud and making an independent game that stands out. Jason and Brian share their love of classic space games, epic science fiction worlds, and the creative appeal of retro games. Hosted live, on Twitch.
    0:00 - Theme Music
    0:14 - Introductions
    3:42 - Classic space games
    7:30 - Making The Ur-Quan Masters
    11:30.- Writing and character design
    15:10 - Making a sequel
    22:00 - Super Melee and combat
    39:30 - Caves of Qud and tile-based gameplay
    48:35 - Game controls
    55:53 - Accessibility in a niche
    1:08:25 - Multiplayer design
    1:17:17 - Modding and player feedback
    Follow us on Twitter - https://twitter.com/theurquanmaster
    Discuss with us on Discord - https://discord.gg/rasVCDmYKp
    Please support us on Patreon - https://www.patreon.com/pistolshrimp
    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

    • 1 ч. 20 мин.
    Channel 44: A Conversation with Charlie Cleveland

    Channel 44: A Conversation with Charlie Cleveland

    Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.
    0:00 - Theme music
    0:14 - Introductions
    2:15 - Charlie's first game
    6:25 - Designing Super Melee
    9:38 - Competitive multiplayer
    17:31 - Game balance versus fun
    21:57 - Multi-linear storytelling
    27:13 - Open worlds and procedural generation
    32:53.- Simulation and systems
    36:45 - Games with multiple systems
    40:45 - Cult classics
    43:00 - Making a sequel
    51:08 - Co-operative multiplayer
    53:50 - The foundation for Subnautica
    56:30 - Natural Selection to Moonbreakers
    59:30 - Making of Subnautica
    1:05:57 - Time and money
    1:12:18 - Player feedback and perspective
    1:19:14 - Creative success
    1:24:08 - Open development
    1:29:28 - Indie vs. AAA
    1:40:14 - Designing game systems
    1:51:28 - Multiplayer technology
    1:59:30 - Game engines
    2:05:05 - Game fans
    2:07:06 - Subnautica vs. Below Zero
    2:10:30 - Early access and story spoilers
    2:22:35 - Zen of Soduku and casual games
    2:27:22 - Live service games
    2:40:10 - Crowdfunding
    2:44:11 - Creative community
    Follow us on Twitter - https://twitter.com/theurquanmaster
    Discuss with us on Discord - https://discord.gg/rasVCDmYKp
    Please support us on Patreon - https://www.patreon.com/pistolshrimp
    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

    • 2 ч 51 мин.
    Channel 44: A Conversation with Mac Walters

    Channel 44: A Conversation with Mac Walters

    Fred and Dan talk with Mac Walters about his experience on Mass Effect and Jade Empire, plus his transition from his leadership at BioWare to his new studio, Worlds Untold. Mac breaks down his sci-fi inspiration, and how he approaches game writing, building a vision, and working as a team.
    0:00 - Theme music
    0:14 - Introductions
    01:22 - Mac's path to BioWare
    06:20 - Inspiration and nostalgia
    09:20 - How to begin a game story
    12:00 - Playing your own games
    13:52 - Creative possibilities and wisdom
    23:55 - Delivering on an idea
    28:38 - Prototyping versus finishing
    41:45 - Building a shared vision
    47:23 - Distributed teams and remote work
    59:14 - Individual styles and personalities
    1:07:10 - Star Wars, Dune, and styles of sci-fi
    1:15:28 - Sequels versus new stories
    1:19:45 - Staying inspired
    Follow us on Twitter - https://twitter.com/theurquanmaster
    Discuss with us on Discord - https://discord.gg/rasVCDmYKp
    Please support us on Patreon - https://www.patreon.com/pistolshrimp
    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

    • 1 ч. 25 мин.
    Channel 44: A Conversation with Richard Cobbett

    Channel 44: A Conversation with Richard Cobbett

    Dan and Fred talk to Richard Cobbett about writing for games, including The Long Journey Home, Sunless Sea, Sunless Skies, and Nighthawks. Richard shares his love for The Ur-Quan Masters, and explains how a good storyteller can draw the player into a game's story, setting, and characters.
    0:00 - Theme music
    0:14 - Introductions
    1:56 - The Long Journey Home
    4:15 - The Ur-Quan Masters
    5:52 - Layers of sci-fi writing
    10:28 - Likeable villains
    12:33 - Where to start writing
    21:14 - Narrative design in Sunless Skies
    31:35 - Writing with a team
    45:46 - Star Trek and self-referencing
    50:42 - Changing from the first idea
    55:33 - Ownership and project size
    1:00:27 - Sci-fi and procedural generation
    1:04:19 - Making of Nighthawks
    1:09:00 - Starting a career in games
    1:27:10 - Sketches and iteration
    1:36:30 - Fusing story and gameplay
    1:49:43 - The unique appeal of UQM
    2:02:01 - The adventure game genre
    Follow us on Twitter - https://twitter.com/theurquanmaster
    Discuss with us on Discord - https://discord.gg/rasVCDmYKp
    Please support us on Patreon - https://www.patreon.com/pistolshrimp
    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

    • 2 ч 12 мин.
    Channel 44: A Conversation with Chris Taylor

    Channel 44: A Conversation with Chris Taylor

    Fred and Dan talk to Chris Taylor about leading a game production, including Total Annihilation, Dungeon Siege, and more. Chris talks about running a game studio, engaging the audience, and why it's sometimes better to be an employee than a leader.
    0:00 - Theme music
    0:00 - Introductions
    1:16 - The UQM Team
    11:48 - Chris's start in games
    16:42 - Industrial Light & Magic
    20:58 - Running a game studio
    31:37 - Finding the fun
    34:40 - The "Rock War" RTS
    43:24 - Writing sci-fi factions
    47:19 - Creating for an audience
    56:54 - Fan feedback
    1:05:35 - Making Dungeon Siege
    1:21:24 - Development tools and multiplayer
    1:42:20 - Nostalgia and classic games
    Follow us on Twitter - https://twitter.com/theurquanmaster
    Discuss with us on Discord - https://discord.gg/rasVCDmYKp
    Please support us on Patreon - https://www.patreon.com/pistolshrimp
    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

    • 1 ч. 53 мин.
    Channel 44: A Conversation with MinMax Games

    Channel 44: A Conversation with MinMax Games

    Fred and Dan talk to Andrew Hume and Richard Clifford of MinMax Games, creators of Space Pirates and Zombies. The duo talk about building an indie game studio, the power of procedurally generated content, and the influence of The Ur-Quan Masters.
    0:00 - Theme music
    0:14 - Introductions
    3:03 - Influence on Space Pirates and Zombies
    10:14 - Discovering a game's focus
    17:17 - Building an indie game studio
    24:05 - Finding an audience
    33:37 - Space combat
    40:17 - Procedurally generated content
    48:04 - Retro gaming
    51:05 - The feeling of UQM
    Follow us on Twitter - https://twitter.com/theurquanmaster
    Discuss with us on Discord - https://discord.gg/rasVCDmYKp
    Please support us on Patreon - https://www.patreon.com/pistolshrimp
    Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

    Hosted on Acast. See acast.com/privacy for more information.

    • 59 мин.

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