Tea & Table Anni
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- Досуг
Follow along as I make board games! Short weekly design diaries on Tuesdays. I talk about my progress, issues I encounter, specific game design topics and whatever happens to inspire me.
Feedback, comments, ideas:
teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Cover art adapted from www.game-icons.net under https://creativecommons.org/licenses/by/3.0
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More Playtesting Advice That Varies
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Main sources:
Board Game Design Lab (podcast & community), by Gabe Barrett
Think Like A Game Designer (podcast & newsletter), by Justin Gary
stonemaiergames.com (blog), by Jamey Stegmaier
Adam in Wales (YouTube channel), by Adam Porter
The Art of Game Design (book), by Jesse Schell -
Playtesting Best Practices That Vary
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze
Main sources:
Board Game Design Lab (podcast & community), by Gabe Barrett
Think Like A Game Designer (podcast & newsletter), by Justin Gary
stonemaiergames.com (blog), by Jamey Stegmaier
Adam in Wales (YouTube channel), by Adam Porter
The Art of Game Design (book), by Jesse Schell -
Playtesting Best Practice Everyone Agrees On
In this episode, let's talk about common playtesting advice that - as far as I can tell - everyone agrees on!
Main sources:
Board Game Design Lab (podcast & community), by Gabe Barrett
Think Like A Game Designer (podcast & newsletter), by Justin Gary
stonemaiergames.com (blog), by Jamey Stegmaier
Adam in Wales (YouTube channel), by Adam Porter
The Art of Game Design (book), by Jesse Schell
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze -
Don't Fall - A Jump'n'run Board Game
Photo album: https://imgur.com/a/E1BqVSI
Time to talk about one of my games again! In this episode, I talk about "Don't Fall", my board game adaptation of the 2D platformer concept from the video game world. This is how the game has already evolved, what I'm planning on doing next, and what inspired me to make the game.
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze -
Questions To Ask After Playing ANY Game
In this episode, I talk about how I try to improve my own game design skills by actively "post-processing" any game I play, using a simple list of prompts.
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze -
Beyond Mechanics & Theme First Design
Let's talk about ways to approach game design, i.e., where to start a game - and let's talk about more than the usual mechanics-first and theme-first approaches!
Previous episode I mention is Ep. 9: "Branching Out!"
GDC video I mention: https://youtu.be/4m-_WTKd8rE ("Aesthetic Driven Development: Choosing Your Art Before Making a Game")
My contacts: teaandtablegames@gmail.com / Discord: anniannianni@ / Twitter/X: anniisgame@ / BGG: MegaSnooze