No honest business is ever conducted at an L3 point. But the crew of the Raider's Lament make a living doing jobs that don't fall into normal categories, require no questions asked, and are often just one side, or the other, of legality. So when a strange woman from the stellar outback offers them a contract to take a mysterious, but valuable, cargo to an evasive man from the criminal underworld, it's just business as usual. Join the crew for a merry jaunt of high adventure and action as they seek to fulfill their commission yet stay on the right side of the law.
The Raider's Lament travels to the most populous of the 40 worlds. In this ancient, bustling orbital the crew comes face to face, at last, with their elusive quarry and must conclude their contract, by negotiation or violence, in the midst of a glamorous party!
The profit margin on this mission is starting to get thin. It may be time to draw the line soon and cut with what they can. But the Captain decides that time is not quite yet.
The crew finds they must escape incarceration, and then turn the tables on their captors. But can they recover their cargo in time?
Their quarry is chased down to a busy transshipping port. Unfortunately, for a criminal, he is quite good at using all the civilized assets at his disposal to thwart them. Can they pull some subterfuge of their own to win back their cargo for its rightful owner?
Things do not turn out to be as simple as hoped. The mission must continue to a criminal haven with no law or regulation. Once there, events take an unexpected turn.
The Raider's Lament is taken out on maneuvers and the new crew and old find out if they can work together. They also have an offer from myserious factor who doesn't want any questions asked.