3 Wise DMs

The 3 Wise DMs
3 Wise DMs

3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?

  1. −6 D

    Help! Our Best Tips For When the Forever DM becomes the Player

    You’ve been the DM for a long time (maybe even Forever!) and one of your players has finally said those magic words: “I think I wanna run a game.” So, with all your wisdom, all your experience, all your skills – how do you help the new DM along in the game so that they have a good time and the table has a good time? So that they want to get back into the DM chair? For all you Forever DMs, and all you Prospective DMs, this is the episode for you! 2:05 3WD drops their Birthday Game Challenge! 2:45 The Wizard Washburn gets run through his 70th Birthday Adventure by our own Chaos Engine, Little One, Hawk Morgan’s BFF, Bonnie! 5:50 The easiest way to help… be a resource (and DM Chris’ first question on the die roll for a Potion of Healing.) 7:55 The trepidation that a new DM has when running a game for experienced DMs. 10:00 Always allow the new DM the room to breathe and create their own game. 12:00 Let the new DM decide how much they do or don’t need your help – and how the way you play your character can be the biggest help. 13:45 “Take small bites.” And how running a game makes you a better player: DM Empathy. 15:40 “Investing in Loss.” Getting comfortable with being uncomfortable. 17:20 Two Forever Tips for a New DM: Use pre-gens and run a concise game. 19:00 Don’t make your DM dance when they’re new. 24:00 DM Dave sees DM Chris’ Death Sword and raises him the Dragon Slaying Longsword of +50 and our tangent into the Design Teams at WotC not talking to each other in Dragonlance and Curse of Strahd. 25:50 DM Dave relates a story that illustrates what we’re talking about. 29:15 DM Tony shares how he didn’t mentor DM Thorin well in one of his first games he ran for them. 32:50 Final Thoughts.

    44 min
  2. 18 MAJ

    Your Virtual DM: Leveraging Artificial Intelligence to Enjoy Solo TTRPGs

    Artificial Intelligence is a polarizing topic these days. From Skynet-style flights of fancy to the very real implications for content creators, it’s an evolving technology that isn’t going away anytime soon. But free from worrying about profiting off of others’ work, using AI at the game table can help provide you with a set of tools and a pair of hands that can help lift the sometimes heavy and time-consuming duties of a DM. In this episode, Tony, Chris, and Dave sit down to discuss how they’ve started implementing AI into their toolbox, mainly through getting into some good old-fashioned “lonely fun” in some solo-RPGing. For anyone who has thought how AI might effect your games or your DMing, this is the episode for you. 3:00 DM Chris gives the background for turning ChatGPT into a DM for a solo campaign from his previous article, and then he and Tony discuss their solo campaigns they’ve been playing in. 9:35 Just like any game, you know what your character has and does more than the DM – real or virtual. 11:45 The concept of “Lonely Fun.” 12:46 Our experiences with solo TTRPGs, like Mythic, and how tools like ChatGPT can enhance that experience. 16:30 AI as a tool to craft something you need quickly – DM Tony’s Inn. 18:00 Using AI to assist in being another “DM” to bounce ideas off of and to test your prototypes: DM Dave’s new campaign that mixes WEG Star Wars RPG and Firefly: The Board Game. 24:40 Our tangent into the missing Ninja class. 27:37 The difference between solo gaming and party gaming. In a solo campaign, you’re the star of the show. 32:00 Running a solo campaign is a great way to learn how a new system works. 35:25 Final Thoughts.

    43 min
  3. 20 APR.

    Cobblers, Glassblowers, and Weavers Unite! Utilizing Forgotten Proficiencies in Your D&D Games

    Cobbler’s tools. Weaver’s tools. Glassblowing. There are a host of proficiencies that are part of building a character in D&D that seem strange at first for someone who is going out on adventures. For a lot of players, it just becomes something that you picked during character creation. We’ve come to call these the “orphan” proficiencies. In this episode, Tony, Chris, and Dave sit down to discuss how they utilize these proficiencies in games, and even if you should, or if you just pass over these proficiencies and get to killing orcs. 3:00 The finite resources that are proficiencies, do you want to use one to be a good leather worker? 6:35 Delving into the use of the orphaned proficiencies really depends on the type of game you’re running and who’s playing. 11:55 You need to allow the space for these types of skills and proficiencies to come into play – it can’t be a race against the ending of the world. 13:05 Approaching it in terms of Peter Parker and Spider-Man… you’ve gotta pay the rent! 14:40 The effectiveness of certain artisan and craft tools over others: would you prefer weavers’ tools or thieves’ tools? 16:55 5e, specifically, has a lot of mechanics to handle most things in game. But these types of proficiencies are more narrative-focused, so don’t be so slavish to the rules and mechanics. 19:40 The players invested some level of thought into these proficiencies… lean into them. 27:00 DM Chris develops the first Skateboarding Fighter. 28:00 To shine the light on these proficiencies, you have to put some thought into building it into the campaign. 32:45 It doesn’t matter how dexterous or intelligent I am… I can’t just play a guitar when I pick it up for the first time. 39:05 Final Thoughts.

    47 min
  4. 6 APR.

    Too Much Time On My Hands – Our 8 Best Hacks For Busy D&D Players

    Multiple times a week. Once a week. Every other week. Once a month. Once every several months. We’ve referenced how frequency of play can really alter how you run the game, how the story flows, etc. But, our longtime listener, Dr. DM, has brought up how real life has really gotten in the way of scheduling their usually weekly games and how it has affected his confidence with running the game. In this episode, Tony, Chris, and Dave sit down to really delve deep into how frequency of play affects how you run the game, and even what type of game you run. Along the way, they offer their eight best tips and hacks to help whenever life alters your gaming schedule. 1:45 Our long-time listener (and now co-DM!) Dr. DM, catches us up on his seafaring campaign we discussed in episode 148, as well as his question. 5:56 Frequency of play is going to change how you might want to play with certain aspects of the game, like how long it took for DM Tony’s legendary Barbarian to read the Manual of Gainful Exercise. 7:45 Tip#1: If you’ve got the time between sessions, use it to focus on your players goals. 10:05 Tip #2: What is your usual frequency of play? If you start monthly, it won’t be as jarring if you’re used to playing weekly, and now it’s a month. 11:35 Tip #3: Try to end your session on a completed note. And, if you can’t, the beginning recap is your best friend. 12:35 Tip #4: Be big and bold with your secrets, clues, and rumors when weeks have passed since your last game – No Sublety! 14:15 We return to DM Tony’s Barbarian, Hawk, and his quest to forge the Sword of Power in a once-a-month “Race Against Time” type of game. 17:10 Tip #5: If you’re worried that the time between games is letting your DM skills get rusty, start another game to keep “riding the bike.” 19:35 Tip #6: Giving something like a quest to forge a legendary sword needs to be given its due, regardless of your frequency of play. Narrative side quests and LOTRs mechanic of “The Fellowship Phase” offer some options. 30:30 DM Dave’s tangent about a possible Star Wars campaign utilizing the West End d6 system. 31:35 Tip #7: Game flow and frequency of play is going to change depending on how new or experienced your players are. 33:25 Tip #8: How long should it take your players to accomplish things? As long as it needs to in your game and your frequency of play. DM Tony shares the story of DM Dave’s dragonborn cleric, Bhim, trying to gain proficiency in the longsword. 37:50 Final Thoughts.

    47 min
  5. 23 MARS

    Halls of Valhalla - 3WDs Player Review of Our D&D Viking Epic, Journey to Ragnarok

    It’s apropos that our first-ever players review of a campaign was for DM Tony’s Storm King’s Thunder campaign, as our newest iteration has us returning to the frozen world of the original giants in Mana Project Studios Journey to Ragnarok! We bring on return guests Scott (the Terrain Wrangler), Bonnie (the Chaos Engine) and our newest player to join the group, Jen (the Girlfriend!) In this episode, Tony, Chris, and Dave sit down with the other three players to review a campaign that had several adjustments made over the course of it – refining it from a completely open-world sandbox-style campaign to a Monster-of-the-Week style. DMs always have to be adjusting dials, so listen in as we discuss how DM Tony had to adjust for vastly different play types to still create a fun and engaging campaign. DM Chris stated it best: “TTRPGs aren’t reliant on lore, backstory, and epic narratives… sometimes its just about getting together and having fun as a group.” 2:25 Player and character introductions. 7:20 Setting the characters in the world: Origins and Viking Clans! 18:35 How much backstory is enough or is it even required? 19:45 The real time adjustment to how you run the game with various types of gamers. 27:30 Refining a multitude of adventures, political brinksmanship, and storylines down to a Monster-of-the-Week tour of the Nine Realms. 29:20 How new and inexperienced players can help us evolve our DM style. 36:00 The players experience between two completely separate campaigns: completely open world and Monster-of-the-Week within the same campaign. 41:40 Forest for the trees: Seeing a character’s story arc in the macro. 44:47 Final Thoughts.

    1 tim 1 min

Om

3 Wise DMs is a podcast for dungeon masters (for Dungeons & Dragons) and game masters (any other RPG) with problems. And when we say problems, we don’t mean the kind of things you find answers for in the gamebooks. Think of it as a gaming philosophy show with a strong emphasis on applied knowledge. We all want to be great DMs, so what do we do to try to get there?

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