13 avsnitt

Making multiplayer games is hard, so Network Next ( https://www.networknext.com/ ) created a place for game developers to talk about multiplayer game development. It’s Between 2 Servers ( https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA ) , hosted by game dev guru and Network Next CEO Glenn Fiedler ( @gafferongames ( https://gafferongames.com/ ) ):The inside story behind some of the biggest multiplayer games and indie breakoutsInsights from expert game devsTips for launch, improving user experience, and reducing player churn

Between 2 Servers | Network Next Glenn Fiedler

    • Teknologi

Making multiplayer games is hard, so Network Next ( https://www.networknext.com/ ) created a place for game developers to talk about multiplayer game development. It’s Between 2 Servers ( https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA ) , hosted by game dev guru and Network Next CEO Glenn Fiedler ( @gafferongames ( https://gafferongames.com/ ) ):The inside story behind some of the biggest multiplayer games and indie breakoutsInsights from expert game devsTips for launch, improving user experience, and reducing player churn

    Between 2 Servers | Network Next EP14 // Multiplayer VR & Metaverse - nDreams Orbital with Thaddaeus Frogley

    Between 2 Servers | Network Next EP14 // Multiplayer VR & Metaverse - nDreams Orbital with Thaddaeus Frogley

    Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
    For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
    Now, you control the network.

    • 36 min
    Between 2 Servers | Network Next EP13 // It's a Knockout! - Velan Studios with Chris McEvoy; Chuck Homic; Cory McWilliams; Joe Morton; Jacob Langworthy

    Between 2 Servers | Network Next EP13 // It's a Knockout! - Velan Studios with Chris McEvoy; Chuck Homic; Cory McWilliams; Joe Morton; Jacob Langworthy

    The custom engine, netcode and backend systems behind Knockout City.
    Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
    For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
    Now, you control the network.

    • 56 min
    Between 2 Servers | Network Next EP12 // 40 Years of Programming Magic: From Tic Tac Toe to EA Sports to Minecraft Legends - Blackbird Interactive with Yossarain King

    Between 2 Servers | Network Next EP12 // 40 Years of Programming Magic: From Tic Tac Toe to EA Sports to Minecraft Legends - Blackbird Interactive with Yossarain King

    Yossarian King, CTO of Blackbird Interactive, opens up about network and gameplay coding for sports games, RTS games and more in Episode 12 of Between Two Servers, hosted by Glenn Fiedler (@gafferongames). King reminisces on 40 years of game development, from assembly programming on the Commodore 64 in the 80's to sports games at EA Canada in the 90's to Blackbird's development of multiple RTS games since 2010. How can you use shared code across divergent architectures? How do latency and bandwidth factor into RTS networking? Can ECS solve network replication challenges? Welcome to Between Two Servers!
    Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
    For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
    Now, you control the network.

    • 41 min
    Between 2 Servers | Network Next EP11 // Games to Sports: The story of competitive eSports in Brasil & Sth America - with Victor Hugo Capelini

    Between 2 Servers | Network Next EP11 // Games to Sports: The story of competitive eSports in Brasil & Sth America - with Victor Hugo Capelini

    Ever wonder how eSports craft their games and enable competitive tournaments for players? One must really understand their local market, the differences between countries, and their players.
    In Episode 11, host Glenn Fiedler (@gafferongames) chats with Victor Hugo Capelini, who is responsible for the PUBG Mobile eSports operations in Brasil. Victor’s eight-plus years of living in the community enables him to understand how players around the region use their servers, the history of gaming, where it’s moving to, and how the meta and influencers effect players, as it’s all about building an exceptional player community.
    Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
    For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
    Now, you control the network.

    • 32 min
    Between 2 Servers | Network Next EP10 // Netcode Done Right - SnapNet with Jay Mattis of High Horse Entertainment

    Between 2 Servers | Network Next EP10 // Netcode Done Right - SnapNet with Jay Mattis of High Horse Entertainment

    Welcome to Between Two Servers! In Episode 10, host Glenn Fiedler (@gafferongames) has Jay Mattis, one of a handful of netcode experts on the show. From learning Basic for games while sitting on his mom’s lap as a little boy, Jay is a master at coding multi-player fighting and sporting games while also accounting for latency and shares how he does it. SnapNet, Jay’s product, simulates games and players and is considered best of breed for networking. If you want to know how games are networked, check out SnapNet and this podcast.
    Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
    For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
    Now, you control the network.

    • 1 tim. 9 min
    Between 2 Servers | Network Next EP09 // The back-end story of Pragma Platform - Pragma with Eden Chen & Chris Cobb

    Between 2 Servers | Network Next EP09 // The back-end story of Pragma Platform - Pragma with Eden Chen & Chris Cobb

    Welcome to Between Two Servers! In Episode 09, host Glenn Fiedler (@gafferongames) has a candid open discussion with Pragma Platform’s Founder & CEO, Eden Chen, and Founder & CTO, Chris Cobb.
    Eden, a passionate professional player who turned game developer, openly shares the challenges and joys of working within games, fundraising, and communicating your mission. While Chris technically discusses how their back-end multiplayer tool approach of one size doesn’t fill all is to solve platform needs and architect the platform to support custom services, extensions, plugins and scaling on launch day.
    Stay tuned and subscribe for more Between Two Servers, where we journey out beyond the edge of cloud networking and game development to take a look at what the future might hold for netcode and multi-player gaming. Videos of our episodes are also available: https://www.youtube.com/channel/UCGpJ_yoby4iRNUn2gCjxHNA
    For more info on reducing latency, jitter and packet loss for multi-player games, visit: https://www.networknext.com/
    Now, you control the network.

    • 1 tim. 11 min

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