15 avsnitt

Design Disciplin is a resource and community for design and innovation. We publish a podcast, videos, and articles to illuminate professional paths through “design” and its many facets – creativity, business, technology, art, research, philosophy, personal growth, and more.

Design Disciplin Dr. Mehmet Aydın Baytaş

    • Konst
    • 5,0 • 1 betyg

Design Disciplin is a resource and community for design and innovation. We publish a podcast, videos, and articles to illuminate professional paths through “design” and its many facets – creativity, business, technology, art, research, philosophy, personal growth, and more.

    E13 — The Origin and Purpose of Research through Design

    E13 — The Origin and Purpose of Research through Design

    https://designdisciplin.com/rtd-intro


    :: Related Books, Links, Resources*

    + Bowers  (2012). The Logic of Annotated Portfolios: Communicating the Value of ‘Research through Design’. In Proc. DIS: https://dl.acm.org/doi/abs/10.1145/2317956.2317968
    + Change by Design by Tim Brown: https://geni.us/change-by-design
    + Conversation with Virgil Abloh on Vestoj: http://vestoj.com/does-your-jacket-have-three-armholes/
    + Design Issues Journal: https://direct.mit.edu/desi
    + Design Studies Journal: https://www.journals.elsevier.com/design-studies
    + Desmet, Overbeeke, & Tax (2001). Designing Products with Added Emotional Value: Development and Appllcation of an Approach for Research through Design. The Design Journal https://www.tandfonline.com/doi/abs/10.2752/146069201789378496
    + DiSalvo, Forlizzi, & Gemperle (2004). Discovering and Extracting Knowledge in the Design Project. In Proc. DRS: https://dl.designresearchsociety.org/cgi/viewcontent.cgi?article=2169&context=drs-conference-papers
    + Drone Chi: https://www.baytas.net/research/dronechi/
    + Hauser, Oogjes, Wakkary, & Verbeek (2018). An Annotated Portfolio on Doing Postphenomenology through Research Products. In Proc. DIS: https://dl.acm.org/doi/abs/10.1145/3196709.3196745
    + La Delfa et al. (2020). Designing Drone Chi: Unpacking the Thinking and Making of Somaesthetic Human-Drone Interaction. In Proc. DIS: https://dl.acm.org/doi/abs/10.1145/3357236.3395589
    + La Delfa et al. (2020). Drone Chi: Somaesthetic Human-Drone Interaction. In Proc. CHI: https://dl.acm.org/doi/abs/10.1145/3313831.3376786
    + Lesko (1997). Industrial Design at Carnegie Institute of Technology, 1934–1967. In Journal of Design History: https://academic.oup.com/jdh/article-abstract/10/3/269/337126
    + Odom et al. (2016). From Research Prototype to Research Product. In Proc. CHI: https://dl.acm.org/doi/10.1145/2858036.2858447
    + Odom et al. (2018). Attending to slowness and temporality with olly and slow game. In Proc. CHI: https://doi.org/10.1145/3173574.3173651
    + Odom et al. (2019). Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game. In Proc. C&C: https://doi.org/10.1145/3325480.3326567
    + RTD | Research through Design Conference: https://www.researchthroughdesign.org/
    + Slow Game by Will Odom: http://willodom.com/portfolio/portfolio/slow-game/
    + Sprint by Jake Knapp: https://geni.us/sprint-dd
    + The Double Diamond by the Design Council: https://www.designcouncil.org.uk/our-work/news-opinion/double-diamond-universally-accepted-depiction-design-process/
    + The Lean Startup* by Eric Ries: https://geni.us/lean-startup-dd


    :: Connect with Design Disciplin

    + Website: http://designdisciplin.com​
    + Podcast: http://podcast.designdisciplin.com​
    + Instagram: http://instagram.com/designdisciplin/​
    + Twitter: http://twitter.com/designdisciplin/​
    + YouTube: http://youtube.com/designdisciplin
    + Bookstore: http://designdisciplin.com​/bookstore


    :: Episode Bookmarks
    00:00 Intro
    02:00 Who is this for and what to expect
    05:18 Origin: What is RtD and why does it exist?
    12:13 Purpose: What is RtD good for?
    15:15 Example: Xerox (1980s)
    17:52 Example: Slow Game (2018)
    20:29 Example: Drone Chi (2020)
    22:27 Recap and Closing


    *: May contain affiliate links – at no extra cost to you, we earn a commission if you purchase from these links.

    • 24 min
    E12 – Conversation with Carlos Calva and Timmy Ghiurau: Metaverse, AI, and NFTs

    E12 – Conversation with Carlos Calva and Timmy Ghiurau: Metaverse, AI, and NFTs

    Timmy Ghiurau is an innovation leader at Volvo Cars, and Carlos Calva is an AI and augmented reality entrepreneur. Both of them are experts in virtual reality, augmented reality, game engines, and other 3D interactive technologies, with experiences spanning design, engineering, and business. Timmy originates from the worlds music, fashion, and culture; while Carlos has been building projects for clients that include NASA and multiple branches of the US military.

    We had this conversation in front of a small live audience at Timmy’s workspace, the Open Innovation Arena at Volvo Cars – a multi-disciplinary platform within the company that makes preparations for a diverse range of futures and great uncertainties.

    The themes of our conversation, recorded at the end of 2021, were the hot topics of the year: the metaverse, AI, and NFTs. These trends dominate conversations in tech today. The metaverse is expanding new graphics and interaction technologies to a massive role in our lives. NFTs embody value, identity, and symbolism that is digital-native (and metaverse-ready). AI promises immense convenience and creative possibilities in the digital world.

    But how far have we come towards realizing these promises today, and what is on the horizon? How do these technologies serve the needs and desires of human societies – like safety, prosperity, diversity? How are established companies, like Volvo, integrating these trends into their business? In a wide-ranging conversation, we tried to answer these questions with our stories and insights. 


    Special thanks to David Peterson, who kindly stepped in last minute to help us record the video for this episode.


    Visit: http://designdisciplin.com/oia


    :: Connect with Design Disciplin

    + Website: http://designdisciplin.com​
    + Podcast: http://podcast.designdisciplin.com​
    + Instagram: http://instagram.com/designdisciplin/​
    + Twitter: http://twitter.com/designdisciplin/​
    + YouTube: http://youtube.com/designdisciplin
    + Bookstore: http://designdisciplin.com​/bookstore


    :: Episode Bookmarks

    00:00:00​ Intro
    00:04:16 How did Carlos and Timmy meet?
    00:08:09 What is the metaverse?
    00:13:54 Metaverse projects that stand out
    00:17:48 NFTs, business, identity, community  
    00:33:17 Carlos and Timmy's work with NFTs and the metaverse: culture, dev tools, and design approaches for the virtual world
    00:42:05 Carlos and Timmy's work with AI: hyper-realistic rendering, fooling human senses, assisted driving, engaging  NPCs
    00:30:56 Safety, prosperity, and diversity: how to achieve them through technology 
    01:06:08 Closing

    • 1 tim. 7 min
    E11 – Conversation with OP.™ | Office of Possibilities: Designing Objects and Spaces Informed by Good Ideas

    E11 – Conversation with OP.™ | Office of Possibilities: Designing Objects and Spaces Informed by Good Ideas

    OP.™ – short for Office of Possibilities – is a multi-disciplinary design studio that creates objects and spaces based on well-informed strategic ideas. Their competences span architecture, art direction, exhibition design, industrial design, brand strategy, graphic design and innovation strategy.

    I've been following them since they moved into their Gothenburg studio, in the same building where I was living at the time. Since then, they have built a formidable portfolio of projects involving brand identity, product design, architecture, exhibition design, and more; with clients such as Volvo, Ikea, H&M, Voi Scooters, and Elektron Music Machines.

    For this conversation, I went back to my old neighborhood and sat down with co-founders Petter Hillinge and Caspar Andrén. We talked about their personal journeys that led to owning a design studio together; how they grew their company 100% during a pandemic (partly due to their experience in functioning as a remote, distributed team); how they communicate, sell, and execute truly multi-disciplinary work; the great designers that they have learned from; the tensions between business and creativity; and other topics that shed light on their practice of design.


    https://designdisciplin.com/op


    :: Books, Links, Resources*

    + Alvar Aalto: https://en.wikipedia.org/wiki/Alvar_Aalto
    + BIG (Bjarke Ingels Group): https://big.dk/
    + Charles and Ray Eames: https://en.wikipedia.org/wiki/Charles_and_Ray_Eames
    + Deglabbet: https://www.deglabbet.se/
    + Forsman & Bodenfors: https://forsman.co/
    + Grid Systems in Graphic Design by Josef Müller-Brockmann: https://geni.us/grid-systems
    + Gunnar Asplund: https://en.wikipedia.org/wiki/Gunnar_Asplund
    + Josef Müller-Brockman: https://en.wikipedia.org/wiki/Josef_M%C3%BCller-Brockmann
    + Kilo: https://kilodesign.dk/
    + Louisiana Museum of Modern Art: https://louisiana.dk/en/
    + Ogilvy on Advertising by David Ogilvy: https://geni.us/ogilvy-on
    + Pål Svensson: http://www.palsvensson.se/
    + Sigurd Lewerentz: https://en.wikipedia.org/wiki/Sigurd_Lewerentz
    + Skewed: https://skewed.com/
    + Sprint by Jake Knapp: https://geni.us/sprint-dd
    + The Futur: https://thefutur.com/


    :: Connect with Design Disciplin

    + Website: http://designdisciplin.com​
    + Podcast: http://podcast.designdisciplin.com​
    + Instagram: http://instagram.com/designdisciplin/​
    + Twitter: http://twitter.com/designdisciplin/​
    + YouTube: http://youtube.com/designdisciplin
    + Bookstore: http://designdisciplin.com​/bookstore


    :: Connect with OP.™

    + Website: https://op-web.se/
    + Instagram: https://www.instagram.com/op_update/

    :: Episode Bookmarks

    00:00:00​ Intro
    00:02:32 What does OP.™ do?
    00:06:50 Co-founders' stories
    00:15:10 Investments that led to success
    00:19:27 Remote work experiences, tools of the trade, and getting hands-on
    00:24:40 Research trips
    00:27:53 Job titles at a small design studio
    00:30:56 Scoping and managing projects of different sizes
    00:40:55 The good design brief
    00:43:59 Achieving creative satisfaction
    00:49:00 Saying "no"
    00:51:39 Reputation, making a mark, and attention to detail
    00:55:34 OP.™'s design philosophy and style
    01:02:12 Influences
    01:05:19 Books and resources
    01:06:56 Failures that lead to success
    01:09:10 Iteration, evolution, and imitation in design
    01:12:07 How to do research
    01:15:50 Advice for students and aspiring creatives
    01:21:56 What is next for OP.™?
    01:23:41 Parting advice and food for thought 
    01:26:25 Closing


    *: May contain affiliate links – at no extra cost to you, we earn a commission if you purchase from these links.

    • 1 tim. 28 min
    E10 – Conversation with April Dunford: Marketing Leadership and Product Positioning

    E10 – Conversation with April Dunford: Marketing Leadership and Product Positioning

    April Dunford spent 25 years running marketing, product, and sales teams as a startup executive.

    Creating a systematic way of positioning tech products and companies became her life's work, informing her consulting practice where she has advised 100+ companies. Her best-selling book Obviously Awesome offers a methodology that any leader or entrepreneur can follow.

    I found great value in April's positioning methodology as I figure out directions for my own projects, including Design Disciplin. Even though her experience comes from leading business-to-business marketing, she offers lessons that we can adapt to a whole range of situations – including but not limited to how our design projects speak to their audience, and how to position ourselves towards potential employers and clients.


    https://designdisciplin.com/april-dunford


    :: Books, Links, Resources

    + Obviously Awesome by April Dunford: https://geni.us/obviously-awesome
    + The Challenger Sale by Matthew Dixon and Brent Adamson: https://geni.us/challenger-sale
    + The Four Steps to the Epiphany by Steve Blank: https://geni.us/four-steps-to
    + The Lean Startup by Eric Ries: https://geni.us/lean-startup-dd


    :: Connect with Design Disciplin

    + Website: http://designdisciplin.com​
    + Podcast: http://podcast.designdisciplin.com​
    + Instagram: http://instagram.com/designdisciplin/​
    + Twitter: http://twitter.com/designdisciplin/​
    + YouTube: http://youtube.com/designdisciplin
    + Bookstore: http://designdisciplin.com​/bookstore


    :: Connect with April Dunford

    + Website: https://aprildunford.com/
    + Twitter: https://twitter.com/aprildunford


    :: Episode Bookmarks

    00:00​ What is "positioning"?
    02:02 April's story
    06:19 "Marketing" vs. "design" vs. "product"
    09:21 Design methods, lean vs. service-driven, "positioning baggage"
    15:54 What the product is vs. who the product is for
    22:55 Positioning for consumer products, professional services, and individual careers
    33:15 Skills and advice for younger professionals
    35:53 Execution: a question no-one asks
    39:00 Books
    40:46 What is next for April Dunford?
    41:44 Extracurriculars
    43:16 Closing

    • 44 min
    E9 – The Profession of Human-Computer Interaction: What HCI Researchers Do and How To Become One

    E9 – The Profession of Human-Computer Interaction: What HCI Researchers Do and How To Become One

    https://designdisciplin.com/hci-profession


    # Related Books, Links, and Resources

    - Conceptions of the Discipline of HCI: Craft, Applied Science, and Engineering by John Long and John Dowell: https://discovery.ucl.ac.uk/id/eprint/15292/1/15292.pdf
    - Essence and Existence in Thomistic Philosophy: https://aquinasonline.com/essence-and-existence/
    - HCI Research as Problem-Solving by Antti Oulasvirta and Kasper Hornbæk: https://dl.acm.org/doi/10.1145/2858036.2858283
    - HCI Theory: Classical, Modern, and Contemporary by Yvonne Rogers: https://www.morganclaypool.com/doi/abs/10.2200/S00418ED1V01Y201205HCI014
    - Human–computer interaction: A stable discipline, a nascent science, and the growth of the long tail by Alan Dix: https://www.sciencedirect.com/science/article/pii/S0953543809000952
    - Human Computer Interaction - Brief Intro by John M. Carroll: https://www.interaction-design.org/literature/book/the-encyclopedia-of-human-computer-interaction-2nd-ed/human-computer-interaction-brief-intro
    - Interaction Criticism: A Proposal and Framework for a New Discipline of HCI by Jeffrey Bardzell and Shaowen Bardzell: https://dl.acm.org/doi/abs/10.1145/1358628.1358703
    - Making epistemological trouble: Third-paradigm HCI as successor science by Steve Harrison, Phoebe Sengers, and Deborah Tatar: https://ieeexplore.ieee.org/document/8149660
    - Post-cognitivist HCI: Second-Wave Theories by Victor Kaptelinin et al.: https://dl.acm.org/doi/10.1145/765891.765933
    - Revisiting the Three HCI Waves: A Preliminary Discussion on Philosophy of Science and Research Paradigms by Emanuel Felipe Duarte and M. Cecília C. Baranauskas: https://dl.acm.org/doi/10.1145/3033701.3033740
    - The Psychology of Human-Computer Interaction by Stuart Card, Thomas Moran, and Allen Newell: https://geni.us/psychology-of-hci
    - The Three Paradigms of HCI by Steve Harrison, Deborah Tatar, and Phoebe Sengers: https://people.cs.vt.edu/srh/Downloads/HCIJournalTheThreeParadigmsofHCI.pdf
    - The Three Waves of HCI: A Perspective from Social Sciences by Mayra Sousa Resende, Willian Perpétuo Busch, and Roberto Pereira: http://capaihc.dainf.ct.utfpr.edu.br/artigos/CAPA17_paper_5.pdf
    - Third-Wave HCI, 10 Years Later – Participation and Sharing by Susanne Bødker: https://interactions.acm.org/archive/view/september-october-2015/third-wave-hci-10-years-later-participation-and-sharing
    - When Second Wave HCI Meets Third Wave Challenges by Susanne Bødker: https://dl.acm.org/doi/10.1145/1182475.1182476


    # Connect with Design Disciplin

    - Website: http://designdisciplin.com​
    - Podcast: http://podcast.designdisciplin.com​
    - Instagram: https://instagram.com/designdisciplin/​
    - Twitter: https://twitter.com/designdisciplin/​
    - YouTube: https://youtube.com/channel/UCtXM3JdnERaNOiFKaHZJL_w
    - Bookstore: http://designdisciplin.com​/bookstore


    # Episode Bookmarks

    00:00 Intro
    05:05 HCI is academic research
    09:48 HCI is computer science
    12:22 HCI builds on social sciences and humanities
    16:29 Closing

    • 18 min
    E8 – Conversation with Martin Stellar: Ethical Business and Curious Living

    E8 – Conversation with Martin Stellar: Ethical Business and Curious Living

    Martin Stellar is a coach and consultant for ethical sales and business growth, as well as a former monk, tailor, and copywriter.

    Martin has lived an incredibly rich life, with many creative and introspective adventures. He draws on his experiences and years of study in psychology and business, to provide guidance for professionals and entrepreneurs.

    I met Martin earlier this year as I took up his offer on a coaching call, curious to see how his experience and framework would apply to this project, Design Disciplin. He gave me food for thought on the ethics and psychology of entrepreneurship that was far more useful and wider-ranging than I expected. In this conversation, we revisit some of those ideas, find some new ones, and dig into Martin's extraordinary story. We discuss mental models that have value reaching far beyond sales and business – we arrive at frameworks we can use to align our professional and personal lives.


    https://designdisciplin.com/martin-stellar


    # Books, Links, and Resources
    - Clients from Hell: https://clientsfromhell.net/
    - Getting Everything You Can Out of All You've Got by Jay Abraham: https://geni.us/getting
    - How to Win Friends and Influence People by Dale Carnegie: https://geni.us/how-to-win-friends-dd
    - Mindfulness, Bliss, and Beyond by Ajahn Brahm: https://geni.us/mindfulness-bliss
    - Never Split the Difference by Chris Voss: https://geni.us/never-split
    - Pitch Anything by Oren Klaff: https://geni.us/pitch-anything
    - Spent by Geoffrey Miller: https://geni.us/spent-dd
    - The Futur: https://thefutur.com/
    - The Ten Faces of Innovation by Tom Kelley: https://geni.us/ten-faces
    - Zen Mind, Beginner's Mind by Shunryu Suzuki: https://geni.us/zen-mind-dd


    # Connect with Design Disciplin
    - Website: http://designdisciplin.com​​
    - Podcast: http://podcast.designdisciplin.com​​
    - Instagram: http://instagram.com/designdisciplin/​​
    - Twitter: http://twitter.com/designdisciplin/​​
    - YouTube: http://youtube.com/channel/UCtXM3JdnE...​
    - Bookstore: http://designdisciplin.com​/bookstore​


    # Connect with Martin Stellar
    - Website: https://martinstellar.com/
    - Twitter: https://twitter.com/martinstellar


    # Episode Bookmarks
    00:00​ Designing personal presence and conversational experience
    03:36 Ethical Sales
    08:05 Having conversations and being interested, at scale
    14:56 The rewards and troubles of curious living and reinventing oneself
    20:46 The path and philosophy of a monk
    25:51 Becoming a tailor and entrepreneur
    29:40 What design is the right design?
    34:48 Aligning business goals and self-goals
    41:35 Books
    43:28 Places and tools for work
    44:10 What's next for Martin Stellar
    45:11 Closing

    • 46 min

Kundrecensioner

5,0 av 5
1 betyg

1 betyg

Mest populära podcaster inom Konst

Stefan och Thomas
Perfect Day Media
Under Produktion
Elin och Kattis
Karin Bastin & Isabelle Monfrini
Acast

Du kanske också gillar