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The gaming questions that matter.

Each week we focus on and answer a single question: Why is that game so good (or bad)? What is it about that design principle that works so well? Which game do you absolutely love and why? Just how did that get made?

Your hosts are John Robertson and Stace Harman, long-time game design and narrative consultants and authors of books that celebrate the culture and greatness of videogames.

Visit IndieByDesign.net to find out more about their books.

You can follow us on Twitter @IndieByDesign and/or join us on Discord to chat and mingle with other people like you who are interested in games and the culture around them.
https://www.indiebydesign.net/podcast
Music by Ben Prunty.

See acast.com/privacy for privacy and opt-out information.

Gaming - The Podcas‪t‬ Indie By Design

    • Videospel

The gaming questions that matter.

Each week we focus on and answer a single question: Why is that game so good (or bad)? What is it about that design principle that works so well? Which game do you absolutely love and why? Just how did that get made?

Your hosts are John Robertson and Stace Harman, long-time game design and narrative consultants and authors of books that celebrate the culture and greatness of videogames.

Visit IndieByDesign.net to find out more about their books.

You can follow us on Twitter @IndieByDesign and/or join us on Discord to chat and mingle with other people like you who are interested in games and the culture around them.
https://www.indiebydesign.net/podcast
Music by Ben Prunty.

See acast.com/privacy for privacy and opt-out information.

    Why is Oddworld: Soulstorm's world so special?

    Why is Oddworld: Soulstorm's world so special?

    Oddworld: Soulstorm has finally arrived and we're talking about its themes, world building and characterisations.
    What makes its messages and questions so powerful? How does it use its different species and locations to ask tempt us into questions of philosophy, politics and ethics? Why does Abe enjoying inflicting pain on the Sligs?
    ---
    Visit our website https://www.indiebydesign.net to check out our books, including Oddworld: Abe's Origins!
    Find us on Twitter @IndieByDesign
    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign
    https://www.indiebydesign.net/podcast
    Music by Ben Prunty.

    See acast.com/privacy for privacy and opt-out information.

    • 30 min
    Why is Capcom so good at franchises?

    Why is Capcom so good at franchises?

    Capcom has been on a hot streak it recent years, its franchises impressing almost across the board and offering both nostalgic and progressive design.
    This week on Gaming: The Podcast we discuss Capcom's success and look at how the company has firmly re-established itself as a top tier source of games.
    ---
    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.
    Find us on Twitter @IndieByDesign
    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign
    https://www.indiebydesign.net/podcast
    Music by Ben Prunty.

    See acast.com/privacy for privacy and opt-out information.

    • 35 min
    Why are games so good at implied narrative?

    Why are games so good at implied narrative?

    This week we are talking about implicit and explicit narrative forms in video games.
    How are the two related, how are they separate and how, in particular, can the implicit side of a game's narrative cause within us some of the most powerful and memorable reactions?
    Games discussed include The Last of Us 2, the Uncharted series, The Legend of Zelda series, The Witcher series, APEX Legends, Fortnite, Rust, Valhiem and Shadow of the Colossus. Be warned that there are spoilers for some of these games.
    ---
    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.
    Find us on Twitter @IndieByDesign
    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign
    https://www.indiebydesign.net/podcast
    Music by Ben Prunty.

    See acast.com/privacy for privacy and opt-out information.

    • 47 min
    What makes Resident Evil great?

    What makes Resident Evil great?

    Resident Evil was first released on 22 March 1996. In honour of Resident Evil's 25th Anniversary we present you the final of our three episodes focused on the game's legacy, influence and design.
    We've already covered the game's Spencer Mansion location and its design and implementation of 'safe rooms', and in this episode we take a step back and look at the game as a whole - discussing how and why it has stood the test of time to become one of the most iconic games ever made.
    ---
    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.
    Find us on Twitter @IndieByDesign
    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign
    https://www.indiebydesign.net/podcast
    Music by Ben Prunty.

    See acast.com/privacy for privacy and opt-out information.

    • 38 min
    Why is Resident Evil's mansion so great?

    Why is Resident Evil's mansion so great?

    We're delving into the belly of the beast on this week's gaming the podcast as Stace Harman and myself, John Robertson, discuss and explore Resident Evil 1's mansion.
    What makes it so revered? How has it stood the test of time so well and how does its design impact everything that occurs in the game?
    ---
    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.
    Find us on Twitter @IndieByDesign
    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign
    https://www.indiebydesign.net/podcast
    Music by Ben Prunty.

    See acast.com/privacy for privacy and opt-out information.

    • 34 min
    Do you have to like sports to like sports games?

    Do you have to like sports to like sports games?

    Sports games are diverse and numerous, but do you have to like the sport in question to enjoy the game?
    Join John Robertson and Stace Harman on this week's Gaming: The Podcast as they delve into the question by exploring their own relationships with sports and sports games and how they interact and inform one another.
    Perhaps the ultimate question: Is 'sports game' am meaningful genre classification for a family of games that is diverse and different from one another?
    ---
    Visit our website https://www.indiebydesign.net to check out our books! If you're looking for 20 Double Fine Years, our big book of all things Double Fine, then head straight to DOUBLEFINEBOOK.com to get your copy.
    Find us on Twitter @IndieByDesign
    A video version of this podcast is available at https://www.youtube.com/c/indiebydesign
    https://www.indiebydesign.net/podcast
    Music by Ben Prunty.

    See acast.com/privacy for privacy and opt-out information.

    • 35 min

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