12 avsnitt

This podcast is about my history with Dungeons and Dragons, the history of D&D and how the community of players around DnD have interacted with and shaped that history.

In addition, I also want to explore how to use history to enhance and expand our D&D campaigns on both a macro and micro scale.

History And D&D Kevin Newman

    • Fritid

This podcast is about my history with Dungeons and Dragons, the history of D&D and how the community of players around DnD have interacted with and shaped that history.

In addition, I also want to explore how to use history to enhance and expand our D&D campaigns on both a macro and micro scale.

    Ep. 11 Role-play

    Ep. 11 Role-play

    In this episode I discuss, hypothesis, theories and philosophies on roleplaying specifically in Dungeons and Dragons, but it can apply to any RPG. I dive, very briefly into the history behind some of the ideas that people present in regards to role-playing games and D&D. I also explain and critique recent media in their attempts to create a unified philosophy or psychological breakdown of roleplay. DnD, being the first tabletop roleplaying game, has often had the discussion on why and how to properly roleplay. I share my thoughts on what others think and present my own.

    • 36 min
    Ep. 10 Lit Up: Dragonlance

    Ep. 10 Lit Up: Dragonlance

    In this episode I discuss many specifics of the plot, story, narrative elements, themes and characters of Dragonlance.  I mostly focus on the first two Trilogies of Chronicles (Dragons of Autumn Twilight, Dragons of Winter night, Dragons of Spring Dawning) and Legends (Time of the Twins, War of the Twins, Test of the Twins).  

    Dragonlance was a story that grew out of D&D sessions at the headquarters of TSR, which was the company that made Dungeons and Dragons.  The epic story surrounding the series is a direct result of the individuals involved in writing it but also the culture within the company had an influence.  The Companions (also known as the Heroes of the Lance) were seeped in DnD lore.  So Tanis Half-Elven, Sturm Brightblade, Raistlin and Caramon Majere, Tasslehoff Burrfoot, Flint Fireforge, Goldmoon, Riverwind, Tika Waylan-Majere as well as Lauralanthalasa and Gilthanas Kanan were Dungoens and Dragons characters through and through: Margaret Weis and Tracey Hickman breathed life into these characters and brought us an epic that has been a New York Time's best selling series.

    • 28 min
    Ep. 9 Campaign Worlds: Dragonlance

    Ep. 9 Campaign Worlds: Dragonlance

    In this episode I discuss the Dungeons and Dragons world Dragonlance, created in 1984 by Tracy and Laura Hickman as well as the novels which were written by Tracy Hickman and Margaret Weis.  I talk about the early D&D adventures as well as the art by Larry Elmore that helped to flesh out the world.  Dragonlance has existed in several editions of DnD as well as a brief interlope into another game called the SAGA System. but it was brought back into D&D's 3rd edition by Margaret Weis productions and then began to wane in 2008.

    • 15 min
    Ep. 8 Knights of the Game Table

    Ep. 8 Knights of the Game Table

    In this episode I begin a series in which I adapt real-world events and adapt them to Dungeons and Dragons campaigns.  This time, I discuss recent events with Gamestop and boil down some themes for several D&D adventures.  I create a fictional Kingdom of Dyuzchenia with a disloyal vassal Barony of Leschev and an enemy Kingdom of Rovaergria.  This is all to illustrate how you can adapt other stories and events into DnD adventures.

    • 14 min
    Ep. 7 Lord of the Games: Big Campaigns, Big Ideas

    Ep. 7 Lord of the Games: Big Campaigns, Big Ideas

    In this episode I discuss the precursors to Massively Multiplayer Online Role-Playing Games.  Two examples are independent of the company that owns Dungeons and Dragons.  The first independent game was created by Keith Abbott and was a massive campaign setting called Loera that he outlined in Dragon Magazine #5 in 1977.  The Second is what is considered to be the Longest Running D&D campaign by Robert Warbaugh in a setting he calls the Realm of the Greyhawk.  

    Keith Abbott may have had a hand in the official evolving Big Campaign for DnD starting with the RPGA.  The Role Playing Game Association created an official Living Campaign around the Living City of Raven's Bluff.  This idea later moved to the Living Greyhawk campaign during 3rd Edition D&D.  The RPGA ended after 4th Edition and essentially became the Adventurers League with the advent of 5th Edition.
    I also outline one of my favourite game sessions with the the Pickled Dragon and the Arcane Library which took place at Gary-con.

    • 20 min
    Ep. 6 Recommendations

    Ep. 6 Recommendations

    In this episode I recommend various D&D related media that can be used for entertainment and some that can help you improve your Dungeons and Dragons campaign.

    • 16 min

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