362 avsnitt

Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support.

IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers. Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support

IndieGameBusiness‪®‬ Jay Powell

    • Fritid

Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support.

IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers. Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support

    An Indie Game: From Conception to Completion

    An Indie Game: From Conception to Completion

    Welcome to IndieGameBusiness! Today, we're thrilled to have Renee Gittins, studio head of Stumbling Cat and developer of Potions: A Curious Tale, joining us to discuss "An Indie Game: From Conception to Completion."



    Throughout our conversation, Renee will provide fascinating insights into the journey of creating Potions: A Curious Tale, a captivating indie game that has captured the hearts of players worldwide.



    We'll delve into the inspirations behind the game, exploring what motivated Renee to dedicate a decade of her life to its development and the biggest influences that shaped its unique gameplay and narrative.



    Renee will share her experiences in building a supportive community around Potions, both during development and leading up to its launch. We'll discuss strategies for fostering community engagement and ensuring the success of indie games in today's competitive market.



    Additionally, Renee will reflect on her development journey and share any lessons learned along the way. We'll explore aspects of the development process that she wishes she had approached differently and uncover valuable insights that aspiring indie game developers can apply to their own projects.



    Stay connected with Renee Gittins on social media:

    Twitter: https://twitter.com/RikuKat

    LinkedIn: https://www.linkedin.com/in/reneegittins/

    Instagram: https://www.instagram.com/rikukat/



    Join us as we unravel the fascinating story behind Potions: A Curious Tale and gain invaluable advice for navigating the indie game development landscape.



    #IndieGameDevelopment #PotionsACuriousTale #IndieGameBusiness #ReneeGittins #StumblingCat #GameDevelopment #IndieGames #CommunityBuilding


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    Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support

    • 1 tim. 9 min
    Building and Growing a Game Development Studio

    Building and Growing a Game Development Studio

    Welcome to IndieGameBusiness! Today, we're honored to have Paxton Galvanek, CEO & Co-Founder of Studio Hermitage, joining us to share insights on "Building and Growing a Game Development Studio."



    Throughout our discussion, Paxton will provide invaluable insights into the journey of establishing and expanding Studio Hermitage in a challenging environment, including the studio's collaboration with Embracer Group since 2023.



    We'll delve into Paxton's extensive experience in growing AAA studios, drawing from his role in scaling Funcom from 200 to 450 people between 2018 and 2023. Paxton will share strategies for fostering a positive studio culture across various projects and teams, including Independents, Mobile, AA, and AAA studios.



    Additionally, Paxton will reflect on his journey of breaking into the game development industry, offering insights gleaned from his talks and educational sessions spanning the past decade.



    Moreover, Paxton will provide fascinating insights into the development of Studio Hermitage's transmedia Intellectual Property, Our Brilliant Ruin (www.ourbrilliantruin.com). We'll explore how the project spans across tabletop RPGs, comics, video games, audio dramas, and more, offering a truly immersive experience for audiences.



    Stay connected with Paxton Galvanek on social media:

    Twitter: https://twitter.com/PaxtonGalvanek

    LinkedIn: https://www.linkedin.com/in/paxtongalvanek/

    Facebook: https://www.facebook.com/pgalvanek



    Join us as we unravel the secrets to building and growing successful game development studios, alongside the exciting journey of developing a transmedia IP.

    #GameDevelopment #StudioHermitage #IndieGameBusiness #PaxtonGalvanek #OurBrilliantRuin #TransmediaIP #AAAStudios #StudioCulture


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    Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support

    • 59 min
    Why Physical Games are Important in a Digital Era

    Why Physical Games are Important in a Digital Era

    Welcome to IndieGameBusiness!



    In this episode, we have a special guest, Josh Fairhurst, CEO at Limited Run Games & Mighty Rabbit Studios, to discuss the intriguing topic of "Why Physical Games are Important in a Digital Era."



    During our conversation, Josh will provide insights into Mighty Rabbit Studios and Limited Run Games, exploring the motivation behind starting Limited Run Games. We'll delve into the significance of physical games in a digital era and why developers should be paying attention to this aspect.



    Josh will share the focus of Mighty Rabbit Studios since the formation of Limited Run Games and reflect on key takeaways from their journey. Additionally, he'll offer advice for other studio runners who may find themselves in similar situations.



    Stay connected with Josh Fairhurst on Twitter and LinkedIn:

    Twitter: https://twitter.com/LimitedRunJosh

    LinkedIn: https://www.linkedin.com/in/joshfairhurst/



    #PhysicalGames #LimitedRunGames #MightyRabbitStudios #IndieGameBusiness #DigitalEra #JoshFairhurst #GameDevelopmentInsights


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    Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support

    • 54 min
    PR for Indie Developers

    PR for Indie Developers

    Welcome to IndieGameBusiness! Today, we're thrilled to have Ryh-Ming Poon, Principal Consultant/Fractional Executive at RPPR, here to share insights on "PR for Indie Developers."



    Throughout our conversation, Ryh-Ming will provide invaluable insights into her illustrious career path, which began with a passion for PR and gaming. From her journey through PR agencies to roles at major companies like Activision, Machinima, GameFly, Jam City, Xsolla, and ProbablyMonsters, Ryh-Ming will offer valuable lessons and anecdotes.



    Ryh-Ming will delve into her current work, including her collaboration with Tetris on their 40th anniversary celebration. Additionally, she'll share insights into pivoting out of games into fractional executive roles with tech startups and her involvement in advisory boards, including her role as an advisor on the WIGI board.



    Furthermore, Ryh-Ming will shed light on the importance of diversity in the gaming and tech industries, emphasizing why it's crucial to continue pushing forward for inclusivity and representation.



    Stay connected with Ryh-Ming Poon on social media:

    Twitter: https://twitter.com/LadyMingPR

    LinkedIn: https://www.linkedin.com/in/ryhming/

    Instagram: https://www.instagram.com/ladymingpr/ and https://www.instagram.com/ladyming/



    Join us as we explore the world of PR for indie developers and gain valuable insights from Ryh-Ming's extensive experience and expertise.



    #IndieGameBusiness #PRforDevelopers #RyhMingPoon #DiversityinTech #GamingIndustry #Tetris40th #WIGI #TechStartups #FractionalExecutive


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    Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support

    • 1 tim. 6 min
    Getting Grants for Indie Games and Discussing Educational Games

    Getting Grants for Indie Games and Discussing Educational Games

    Welcome to IndieGameBusiness! Today, we're delighted to have Dan White, co-founder and CEO of Filament Games, here to share insights on "Getting Grants for Indie Games and Discussing Educational Games."



    Throughout our discussion, Dan will provide valuable insights into securing grants for indie game projects, focusing particularly on Filament Games' experience with RoboCo and other projects. We'll explore the process of identifying and applying for relevant grants, the role of grants in supporting educational game development, and the challenges of balancing grant requirements with creative vision.



    Dan will also delve into Filament Games' approach to partnering with educational institutions and organizations, emphasizing the importance of collaboration with subject matter experts and leveraging partnerships for playtesting and feedback.



    Additionally, we'll discuss the iterative design and development process for educational games, using RoboCo as a case study. Dan will share insights into how RoboCo's design evolved over time, balancing educational content with engaging gameplay mechanics.



    Stay connected with Dan White and Filament Games on social media:

    Twitter: https://twitter.com/FilamentGames

    LinkedIn: https://www.linkedin.com/in/danwhite3/

    Facebook: https://www.facebook.com/FilamentGames

    Instagram: https://www.instagram.com/filamentgames/



    Join us as we explore the future of educational gaming and Filament Games' role in driving innovation within the industry.



    #IndieGameDevelopment #EducationalGames #GrantsForGames #FilamentGames #IndieGameBusiness #EducationalGaming #GameDevelopment #DanWhite


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    Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support

    • 1 tim. 8 min
    Starting and Running an Indie Game Studio

    Starting and Running an Indie Game Studio

    Today, we're excited to have Stuart De Ville, Founder and CEO of Game Dev London, Founder and Director of Fribbly games, freelance Game Asset Artist, and Indie Games Consultant, here to share invaluable insights on "Starting and Running an Indie Game Studio."



    During our discussion, Stuart will draw from his extensive experience in the industry to provide actionable advice on starting and running a successful game studio. He'll share personal anecdotes, including lessons learned from his first studio's failure and the subsequent journey of starting again.







    We'll explore topics such as the importance of networking, finding the right project, and mastering the art of pitching and public speaking. Stuart will offer practical strategies for aspiring developers to navigate the challenges of studio management and increase their chances of long-term success.



    Stay connected with Stuart De Ville on Twitter and LinkedIn:

    Twitter: https://twitter.com/StuartDeVille

    LinkedIn: https://www.linkedin.com/in/stuartdeville/



    Join us as we dive into the intricacies of indie game studio management and uncover the keys to building a thriving and resilient game development business.



    #IndieGameStudio #GameDevLondon #FribblyGames #IndieGameBusiness #GameDevelopment #StuartDeVille #Networking #StudioManagement #PitchingSkills


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    Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support

    • 1 tim. 2 min

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