inklecast inkle
-
- Fritid
Independent developer of narrative games and interactive stories.
-
Joy to the world!
This week, for our Christmas podcast, we discuss joy. Games should be fun, right - so why are so many so grim? Season's Greeting, y'all!
-
All about Fail States
What happens if Sherlock gets it wrong?
When players are in control, designers need tricks to prevent the player from breaking the story. -
To 3D or not to 3D?
What is it about 3D games that makes them so much more appealing and valuable to players - and surely 3D games aren't so much harder to build?
-
A History of Violence
History is full of bloodthirsty battles and dreadful wars. But does that mean games should play with history more - or less? And what makes some settings more acceptable than others?
-
-
Stopping Points
If and when designers provide opportunities for players to stop playing can have a massive impact on the addictiveness and longevity of a game. Should games be designed with stopping points in mind?