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Learn from Leaders Podcast Favro
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Learn from Leaders 30 min Podcast series focus on SaaS & Game industry leaders. Challenges from real-world experiences and how some of the best studios and companies in the world have overcome them.
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#45: Investing in uncertain times and the changes within VC industry
Guest: Carl is a battle-scarred entrepreneur and investor who has seen many sides of the tech ecosystem. He runs Creandum’s San Francisco office and invests across consumer internet, and b2b software. Carl started his career in management consulting and went on to co-found the digital ad network AdProfit, bootstrapping the business into one of the leading digital channels for b2b advertising in the Nordics. Following this, he co-founded Wrapp, a consumer gifting app that became a portfolio company of Creandum, Greylock and Atomico, where Carl was responsible for scaling the company internationally across 18 markets.
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#44: The future of monetization in the Game industry
Guest: Teis Mikkelsen is the CEO and Co-founder of Multiscription. He has a passion for the mobile games industry, and it shines through his 15 years of experience managing games and digital product development. Teis and his co-founder Martin got the idea for Multiscription from experiencing both sides of the subscription model: the problem and the solution side. They started the company in December of 2018, and it has seen tremendous growth ever since.
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#43: The future of management in the Game industry. Part 2
What will the future of management in the games industry look like? What is changing, and how it affects culture and management? Tune in to hear the thoughts of two inspiring industry leaders.Guest: For the past 18 years, Zoë Curnoe has held production positions at a range of companies that include working with artists in the Canadian Rocky Mountains at the Banff Centre, as well as working with smaller independent companies and large powerhouses, such as Riot Games and Electronic Arts. In 2021, she left her role as Production Director of the Story Campaign for the massively popular Gears of War franchise at The Coalition to found Timbre Games, where she took on the role of Studio Director.Guest: Kevin Johnson is a Game Producer with over 14 years of management experience and 3 years of design experience working on high-profile AAA console and PC titles as well as premium mobile titles.
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#42: The future of management in the Game industry. Part 1
What will the future of management in the games industry look like? What is changing, and how it affects culture and management? Tune in to hear the thoughts of two inspiring industry leaders.
Guest: For the past 18 years, Zoë Curnoe has held production positions at a range of companies that include working with artists in the Canadian Rocky Mountains at the Banff Centre, as well as working with smaller independent companies and large powerhouses, such as Riot Games and Electronic Arts. In 2021, she left her role as Production Director of the Story Campaign for the massively popular Gears of War franchise at The Coalition to found Timbre Games, where she took on the role of Studio Director.
Guest: Kevin Johnson is a Game Producer with over 14 years of management experience and 3 years of design experience working on high-profile AAA console and PC titles as well as premium mobile titles. -
#41: Leading Cloud-Native Gaming into the Future
For Antti Sartanen, CEO of Return Entertainment, part of the charm is solving problems nobody has touched before. With that mindset, he’s stepping out to the gaming frontier and aims to make cloud-native gaming accessible. In this episode, Patric and Antti discussed the differences between cloud gaming and cloud-native gaming, the prospects of the latter, as well as democratizing gaming and handling uncertainty. Tune in to also hear their thoughts on Stadia's flop and Nordic companies’ key to success.
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#40: Asynchronous Collaboration and Culture Done Right
Game Production Leader Frank Fay stayed with us for another podcast episode, where we discussed the benefits of async work and building a remote team culture. Being forced to be “always online” and respond immediately to your distributed teams leads to undesired multitasking, decreased productivity, and increased stress, but it doesn’t have to be that way. Tune in to hear Frank’s take on meetings, daily standups, retrospectives, and involving executives. It’s all about being more effective at work without becoming inhumane and cutting off all connections.