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One brother in the Big Apple, the other in the Big.....uh, Oklahoma. Kevin and Matthew Percival keep in touch by blabbing about stuff. Mostly nerdy stuff, but who knows? We might get bored and talk about something important.

Nerd RoundTable With the Percival Bros‪.‬ Percival Brothers

    • TV och film

One brother in the Big Apple, the other in the Big.....uh, Oklahoma. Kevin and Matthew Percival keep in touch by blabbing about stuff. Mostly nerdy stuff, but who knows? We might get bored and talk about something important.

    The Sit-Down, Episode 1: Choice and Consequence

    The Sit-Down, Episode 1: Choice and Consequence

    OH MY GOSH WE'RE NOT DEAD. In his new solo series, Matthew uses "Life is Strange" to talk about one of gaming's most important mechanics. Video version is on our Youtube Channel! https://www.youtube.com/watch?v=muixLvYHE4M Hate listening to sound? Text version below: ***contains minor spoilers for Life is Strange, a lovely adventure game I highly recommend playing without spoilers. If you want, go give the first episode a try for free on Steam and then come back! Choice and consequence has been one of the defining, unique traits of videogames from the very beginning. In many games, the choices are presented as possible solutions to a problem: -Mario needs to get past a Goomba. How do you do it? -Missiles are raining down on your cities! What order do you shoot them down in? -Asteroids are surrounding your ship, how should you proceed? The consequence in most games are simple: you either succeed or you fail. And they’re usually tied directly to the execution of your choice. You choose to jump on the Goomba’s head, but if you miss, Mario’s in trouble. You may choose the right order to shoot at the missiles, but you need to aim properly. You either clear the asteroids, or you get smashed to pieces after a poorly timed hyper jump. In other cases, the gameplay’s choices and consequences involve more critical thinking. One of my favorite examples of gameplay choice is in Halo: Combat Evolved. Thanks to the 2 weapon carry limit, the player is having to constantly make decisions on what weapons to take with him to the next encounter. And since the weapons are designed for pretty specific circumstances, your choice will have major consequences on how your next fight goes, especially if you’re not sure what types of enemies you’ll encounter. Do I take the powerful sniper rifle, despite its limited ammo? Or do I take the scoped pistol, which is much weaker but more versatile? And what should I combo it with? The plasma pistol for its charged shot? Or the hot-pink needler for its usefulness against Elites (assuming you’re on legendary mode. Otherwise DROP THE NEEDLER IT’S TERRIBLE). Gameplay choice is the most common version of this mechanic, but today we’ll be focusing on narrative choice. Narrative choice is a common staple of RPGs, especially Western RPGs in the post-Knights of the Old Republic era. The player is faced with a decision that will have lasting effects on the rest of the narrative. Sometimes it will be a binary “good” or “evil” choice (Fable, KOTOR) sometimes it’ll be a little more nuanced than that (the Mass Effect series), and sometimes it’ll be a choice impacting the relationship between the player character and others (Persona, all the Bioware games). This aspect of choice and consequence has always excited me the most, creating narratives that are not only interacted with, but shaped by the player. This is where, as a form of expression, video games are wholly unique. And in a time where the Internet has given us all the ability and desire to create our own content, videogames have the chance to become our culture’s most beloved artistic medium. That brings us to Life is Strange, an episodic adventure with some of the most successful uses of choice and consequence I’ve ever experienced. The story follows a high school senior girl named Max Caulfield who discovers that she has the power to rewind time. With this newfound ability, Max rescues then reunites with her childhood friend Chloe, and together they try and solve the mystery of what happened to Chloe’s friend Rachel, who went missing several months ago. Oh, and maybe the apocalypse is happening. And with that setup, the game becomes a series of choices and consequences. During a scene, Max will sometimes have to make a choice, with the game pausing to let you think about it. In most games, the choice and its consequences are final, barring a reloaded save file. This can sometimes lead to unexpected (and undesirable) conseque

    Nerd Roundtable Episode 5: A Spoiler-y Smorgasboard!

    Nerd Roundtable Episode 5: A Spoiler-y Smorgasboard!

    Kevin and Matthew begin with that important thing that happened on Game of Thrones. BIG FAT SPOILERS for Game of Thrones (and The Walking Dead, I guess), skip ahead if you wish to avoid that (2:30). From there, it's a rambling spree: the Assassin's Creed movie and other significant video game projects like Final Fantasy XV and Persona 5 (20:37), the casting controversy surrounding Doctor Strange (38:30), why remakes and sequels are so prevalent in movies and games (46:00), and Matthew ruining GTA IV's attempt at a serious narrative (56:30)

    Nerd RoundTable Episode 4-Superhero Movies: What the Hell's Happening?

    Nerd RoundTable Episode 4-Superhero Movies: What the Hell's Happening?

    Kevin, Matthew, Laurel, Jake and Kendal wrap up last episode's discussion/destruction of Batman v Superman (1:00), then ponder how DC can make things right going forward (10:00) Other topics include other iterations of Batman, including the upcoming Killing Joke movie (20:10), Marvel wackiness (29:45) and the future of the comic book movie industry (42:45). 

    Nerd RoundTable Episode 3: Batman v Superman, What the Hell Happened?

    Nerd RoundTable Episode 3: Batman v Superman, What the Hell Happened?

    Matthew, Jake and Laurel try to explain the entire plot of Batman v Superman: Dawn of Justice to Kevin.  Yes, it takes a full hour. Brace yourself. (massive spoilers, of course)

    Nerd RoundTable Episode 2: Star Wars Palooza!

    Nerd RoundTable Episode 2: Star Wars Palooza!

    Special guests Jake Martin and Matthew “Star Wars Grand Maester” Johnson join us to discuss the strengths and weaknesses of Star Wars, The Force Awakens (3:15) and the questionable background of the film’s main baddies, the First Order (14:23). Special guest Laurel Percival jumps in to tell us why we’re all being wet blankets about the whole thing (25:46). We then move on to the upcoming spin-off film Rogue One (32:56), Rey’s aptitude for everything she touches (38:06), and the group’s complicated feelings for the prequels and George Lucas (44:05). 

    Nerd RoundTable Episode 1: Speed Racer Doesn't (Completely) Suck!

    Nerd RoundTable Episode 1: Speed Racer Doesn't (Completely) Suck!

    In the very first episode, the brothers discuss how entertaining this election year has been (2:48) and Kevin drops some life advice (14:57), before moving on to talk about Cartoon Network's planned revival of a cult anime classic (18:05). Then, the bros tackle their favorite bad movie (24:50), peeling back its layers to reveal the terrifying truth (50:19). With special appearances by Laurel Percival and Gasket the Cat.

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