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235 avsnitt
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The AIAS Game Maker's Notebook Academy of Interactive Arts & Sciences
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- Fritid
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4,9 • 7 betyg
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
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Writing for RPGs with Narrative Designer Whitney Beltrán
Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative.
Watch this episode on our YouTube channel.
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Game Preservation with Digital Eclipse's Mike Mika
Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an opportunity to share the human stories behind the games we love.
Watch this episode on our YouTube channel.
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From Actor to Game Developer with Abubaker Salim
Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with his first title, Tales of Kenzera™: ZAU; and what the business side of games can learn from film.
Watch this episode on our YouTube channel.
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Video Game and Comics Writer Evan Narcisse
Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home ownership difficult for minorities; and what the games industry needs to do to provide avenues into development for people from marginalized backgrounds.
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Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen
Trent Kusters chats with Ironwood Studios' Alex Dracott and Seth Rosen about their hit sci-fi first-person driving survival game, Pacific Drive. Together they discuss their journey including their work on AAA games; what led to them creating their own studio and the hurdles they had to jump through to get started; the origin of Pacific Drive and what inspired them; and how the premise of a driving survival game allowed them to implement original ideas and add new levels of immersion.
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Penny's Big Breakaway with Hunter Bridges and Dave Padilla
Trent Kusters chats with Hunter Bridges and Dave Padilla from Evening Star. Together they discuss their studio's debut title, Penny's Big Breakaway. Additionally they discuss their journeys into development and how the openness of developers helped get them started; how working with SEGA helped them prepare for future projects; the importance of documentation and avoiding knowledge silos; how developing their own engines influenced the type of studio they built; and how playtesting with a younger audience helped their development of Penny's Big Breakaway.
Watch this episode on our YouTube channel.
If you enjoyed this episode, please consider leaving us a rating and review.
Kundrecensioner
Quality varies with guests, but overall great
Solid podcast about the games industry. Quality varies depending on the guest but overall really interesting.