Tobias Schelinski (TaylorWessing) & Jan-Peter Ewert (Valve) GILS Community Podcast
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- Spel
In this episode, two veterans of the games industry join us for a chat: TOBIAS SCHELINSKI (Partner at Taylor Wessing in Hamburg, 🇩🇪 Germany) and JAN-PETER EWERT (Business Development / Legal at Valve in Hamburg, 🇩🇪 Germany). Here's what we spoke about –
• how do global games companies go about hiring local law firms for specific matters?
• why would a law firm fire a client?
• what makes a good in-house counsel?
• is there a way to gauge the performance of an in-house counsel?
• similarities between dealing with pandemic risks and dealing with legal risks
• should lawyers address ‘average expected’ risks, or ‘extreme among expected'?
• a few practical words of advice to people working in the games industry
• having “skin in the game” for in-house lawyers, and being able to convince colleagues
• why does it matter, when your lawyer actually understands and enjoys video games?
You can follow future episodes by subscribing to the Summit's newsletter: HERE.
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Games Industry Law Summit 2020 is presented by Beiten Burkhardt & MSK.
The event is sponsored by Allen & Overy, Baker McKenzie, Fenwick & West, Insight Studio Legale, Miller Thomson, Osborne Clarke, Perkins Coie, Purewal & Partners, Taylor Wessing & Wiggin.
We're also very thankful for the additional support provided by Chrysostomides, DLA Piper, DZP, Go Vilnius, Harbottle & Lewis, IHDE & Partner, Invest Lithuania, Karamanolis, Ozdagistanli Ekici, Pillar Legal, Semenov & Pevzner, and Wargaming.
In this episode, two veterans of the games industry join us for a chat: TOBIAS SCHELINSKI (Partner at Taylor Wessing in Hamburg, 🇩🇪 Germany) and JAN-PETER EWERT (Business Development / Legal at Valve in Hamburg, 🇩🇪 Germany). Here's what we spoke about –
• how do global games companies go about hiring local law firms for specific matters?
• why would a law firm fire a client?
• what makes a good in-house counsel?
• is there a way to gauge the performance of an in-house counsel?
• similarities between dealing with pandemic risks and dealing with legal risks
• should lawyers address ‘average expected’ risks, or ‘extreme among expected'?
• a few practical words of advice to people working in the games industry
• having “skin in the game” for in-house lawyers, and being able to convince colleagues
• why does it matter, when your lawyer actually understands and enjoys video games?
You can follow future episodes by subscribing to the Summit's newsletter: HERE.
–––
Games Industry Law Summit 2020 is presented by Beiten Burkhardt & MSK.
The event is sponsored by Allen & Overy, Baker McKenzie, Fenwick & West, Insight Studio Legale, Miller Thomson, Osborne Clarke, Perkins Coie, Purewal & Partners, Taylor Wessing & Wiggin.
We're also very thankful for the additional support provided by Chrysostomides, DLA Piper, DZP, Go Vilnius, Harbottle & Lewis, IHDE & Partner, Invest Lithuania, Karamanolis, Ozdagistanli Ekici, Pillar Legal, Semenov & Pevzner, and Wargaming.
51 min