64 avsnitt

In “Yellow Brick Road” we meet the artists behind the visual effects, the magicians “behind the curtain” that bring audiences over the rainbow to worlds where monkeys can fly and nothing is impossible. A podcast about VFX, Games and Movies! Hosted by Nils Lagergren.

Yellow Brick Road A podcast about VFX, Movies and Games

    • TV och film
    • 4,9 • 11 betyg

In “Yellow Brick Road” we meet the artists behind the visual effects, the magicians “behind the curtain” that bring audiences over the rainbow to worlds where monkeys can fly and nothing is impossible. A podcast about VFX, Games and Movies! Hosted by Nils Lagergren.

    #64 - Pipeline and USD

    #64 - Pipeline and USD

    An efficient pipeline is always important when you produce CG productions and VFX. In episode #64 of ”Yellow Brick Road” we dive into the world of pipeline development – and USD. Pipeline Technical Director Dan Englesson and CG Supervisor Alexis Andersson share insights from the development of Goodbye Kansas Studios new USD pipeline. Why is USD superior to older systems and what are the challenges when you update pipelines?

    • 38 min
    #63 - Skull & Bones

    #63 - Skull & Bones

    Follow us out on the high seas, as director Emnet Mulugeta and VFX Supervisor Henrik Eklundh share stories from the production of the trailer for Ubisoft’s game “Skull & Bones”, produced by Goodbye Kansas Studios.

    • 26 min
    #62 - Cowboy Bebop

    #62 - Cowboy Bebop

    This week we discuss the coolest space bounty hunters of them all: Spike Spiegel, Jet Black and Faye Valentine in the classic anime series Cowboy Bebop - recently adapted as a live action series on Netflix. Goodbye Kansas Lighting Lead Ivor da Silva talks about his passion for anime in general – and Cowboy Bebop in particular. And what kind of VFX did Goodbye Kansas Studios deliver for the Netflix series?

    • 37 min
    #61 - Unreal Engine

    #61 - Unreal Engine

    Let’s talk real time production! In episode 61 of Yellow Brick Road, Realtime Artists Tim Hermes and Henrik Melsom discuss Unreal Engine 5, how game engines are changing the VFX industry and how Unreal Engine and its peers are used in the Goodbye Kansas Studios production pipeline. Also: what’s the difference between working on the development of a game and the production of a game cinematic?

    • 33 min
    #60 - Working with VFX

    #60 - Working with VFX

    How is it to work with Visual Effects and what career options are there in the VFX business? How important is a creative company culture and how has the pandemic and working from home affected the team spirit for VFX-artists?
    In episode #60 of our podcast “Yellow Brick Road” VFX Producer David Enbom and Compositing Artist Hannah Myllyoja answer questions from VFX students and discuss company culture, creativity and how to keep the passion for the craft alive.

    • 52 min
    #59 - PUBG Battlegrounds

    #59 - PUBG Battlegrounds

    In episode #59 of Yellow Brick Road we skydive into the world of Battle Royale style games.
    Director Emnet Mulugeta and VFX Supervisor Felipe Borges takes us behind the scenes of the production of the new cinematic trailer for Krafton’s popular game PUBG Battlegrounds.
    How was the trailer produced, where did they find their visual inspiration and how did they manage to produce this trailer in just four months?

    • 41 min

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11 betyg

11 betyg

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Best VFX BTS pod

A perfect mix of technical descriptions without ending up too excluding. You don’t need too much hands on knowledge to enjoy the friendly and down to earth discussions!

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