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This is YOU ME AND THE INDUSTRY, an interview podcast with people from the games industry. Rotating guests, in-depth conversations and topical dialogue action guaranteed.

YOU ME AND THE INDUSTRY Dorian Chou

    • Fritid

This is YOU ME AND THE INDUSTRY, an interview podcast with people from the games industry. Rotating guests, in-depth conversations and topical dialogue action guaranteed.

    EPISODE 36: Justin Perez

    EPISODE 36: Justin Perez

    Time to sheath your lightsaber and listen to this podcast folks! This episode I am joined by Justin Perez, a gameplay designer who is best known for his work on games with incredible combat such as Kingdoms of Amalur Reckoning and the Star Wars Jedi Fallen Order series. We discussed the current state of the games industry, him appearing in the book Press Reset and the importance of working from home. Furthermore we talk about all things Star Wars, what he pays attention to when it comes to combat, the industry being more transparent about the game development process and we dive into the menace that is Oggdo Bogdo.
    Time – Topic Discussed:
    0:00 - Intro
    02:30 - Guest topic: What did I learn doing this podcast?
    07:50 - Press Reset & The closure of 38 Studios
    17:10 - You need only a few people to start a game but a lot to finish a game
    21:00  - Seeing the release of Kingdoms of Amalur: Re-Reckoning
    24:25 - What is going on in the games industry?
    37:20 - How games look like during development
    45:00 - Star Wars guidelines
    55:00 - Creating a sequel without hitting the reset button
    59:40 - Does working on Star Wars games take something away from the excitement?
    01:07:30 - Justin’s top 3 Star Wars content
    01:09:18 - What makes great combat?
    01:14:20 - Remote work
    01:22:20 - Things that changed when becoming indie
    01:23:50 - Outro
     
    Things mentioned on the show:
    Immortals of Aveum
    Grounded II: Making The Last of Us Part II
    Double Fine Documentary
    The Making of STAR WARS Jedi: Fallen Order - Documentary
    Prince of Persia: The Lost Crown
     
    Social Media:
    Justin Perez
    Justin Perez on Twitter (@thejustinperez)
    YOU ME AND THE INDUSTRY
    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)
    Dorian on Twitter (@DorianChou)
    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)
    Dorian on Instagram (@dorian.chou)
    Intro/Outro by FreshMcZone
    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    • 1 tim. 30 min
    EPISODE 35: Andrejs Kļaviņš

    EPISODE 35: Andrejs Kļaviņš

    A brand new episode for all you great murder mystery loving detectives out there is here!
    This time I am joined by Andrejs Kļaviņš from Color Gray Games. Andrejs and his brother are the creators of the Case of the Golden Idol, one of the best indie games of recent memory. We discuss making the game, how to find the right difficulty for a puzzle game and how becoming a father impacts your sleep schedule.
    Furthermore, we go into detail on designing a word based game for an international audience, cut content of the game and if AI can help to create interesting puzzles.
     
    Time – Topic Discussed:
    0:00 - Intro
    02:20 - Guest topic: Mobile games
    04:50 - What is The Case of the Golden Idol?
    06:15 - The starting screen
    09:00  - Growing up with point and click adventure games
    10:44  - Ramping difficulty
    18:10 - Localization
    20:50 - Testing and adding smaller features to help with difficulty
    24:15 - When is something done?
    26:30 - Cut content
    29:15  - The prototype of The Case of the Golden Idol
    31:15 - The post mortem of the game
    35:25 - Using AI for the story of the next game
    38:00 - Difficult aspects of game development that gamers underestimate
    40:10 - Known developers that reached out to Andrej
    43:15 - Latvian culture in the game
    46:30 - The importance of disagreement
    49:52 - Outside aspects of a game that impacts its success
    54:20 - Balancing personal creative satisfaction and creating a commercially viable product
    57:30 Getting a dog and a daughter
    59:35 - Outro
     
    Things mentioned on the show:
    Slice & Dice
     
    Social Media:
    Color Gray Games
    Andrejs Kļaviņš on Twitter (@AndrejsKlavins)
    Color Gray Games on Twitter (@ColorGray7)
    The Case of the Golden Idol Homepage
     
    YOU ME AND THE INDUSTRY
    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)
    Dorian on Twitter (@DorianChou)
    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)
    Dorian on Instagram (@dorian.chou)
    Intro/Outro by FreshMcZone
    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)
     

    • 1 tim. 1 min.
    EPISODE 34: M|O|O|N

    EPISODE 34: M|O|O|N

    Let’s get the dust off and finish this year strong! This episode I am joined by Stephen Gilarde, who is a DJ best known for being featured on the Hotline Miami 1 & 2 soundtrack. We discuss why he came back to the M|O|O|N moniker, his side project Was Fret, how Hotline Miami changed his life and his opinions on landlords.
    Furthermore, we go into detail on the issue with Spotify, Stephen talks about the only good website on the internet, dealing with social media and we get never before shared insights on some of his work.
     
    Time – Topic Discussed:
    0:00 - Intro
    03:26 - Guest topic: Baseball
    15:24 - The problem with housing
    24:48 - The origin behind the name M|O|O|N
    29:33  - The beginnings of Hotline Miami
    39:32  - After Hotline Miami
    43:55 - Being called a video game musician
    49:30 - M|O|O|N vs. Was Fret
    58:50 - When is something done?
    01:02:45 - Spotify and Bandcamp
    01:09:30 - Social Media
    01:15:50 - Does pineapple belong on pizza?
    01:19:50 - Creating music for Trackmania
    01:21:55 - How much is Spotify paying its artists?
    01:23:03 - Comments on his past works
    01:19:29 - Outro
     
    Things mentioned on the show:
    Hotline Miami Trailer
    M|O|O|N EP 
    Particles EP 
    Artist: SCATTLE
    Artist: Carpenter Brut
    Artist: Pertubator
    Gamergate
    M|O|O|N - Mains hum
     
    Social Media:
    M|O|O|N
    M|O|O|N on Bandcamp
    Was Fret on Bandcamp
    Stephen Gilarde on Instagram (@m.o.o.n.m.u.s.i.c)
    Stephen Gilarde on Twitter (@m_o_o_n_music)
     
    YOU ME AND THE INDUSTRY
    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)
    Dorian on Twitter (@DorianChou)
    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)
    Dorian on Instagram (@dorian.chou)
    YOU ME AND THE INDUSTRY on Facebook (youmeindustry)
    Intro/Outro by FreshMcZone
    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    • 1 tim. 29 min
    EPISODE 33: Masao Kobayashi

    EPISODE 33: Masao Kobayashi

    Let me pitch you an idea. How about you check out this new podcast episode?! This episode I am joined by Masao Kobayashi, who is the co-founder and the studio manager of Cut to Bits. We discuss growing up in Japan, pitching games to publishers and cultural differences.
    Furthermore, we go into detail on community management, learning from mistakes and Masao shares his three essential manga recommendations.
    Time – Topic Discussed:
    0:00 - Intro
    03:50 - The What else do you do?-podcast
    09:30 - Doing the podcast for himself
    12:23 - Splitting the podcast
    16:50  - Growing up in Japan
    22:15  - Cultural differences
    29:20 - Pitching a video game
    35:50 - Community management
    40:03 - Food he misses from Japan
    41:55 - The indie scene of Japan
    48:30 - Manga recommendations
    51:40 - Outro
     
    Things mentioned on the show:
    What else do you do? - podcast
    How Asian do you feel - podcast
    The Farewell by Lulu Wang
    Asobu Japan
    Manga recommendations:
    Say Hello To Black Jack
    Ushio & Tora
    Nausicaä of the Valley of the Wind
    What else do you do? - Podcast Episode 45. Wait, you wanted to be a nun? (Rebekah Valentine Interview)
    YOU ME AND THE INDUSTRY - Rebekah Valentine Interview
     
    Social Media:
    Cut To Bits
    Cut To Bits on Twitter (@CutToBits)
    Homepage of Cut To Bits
     
    Masao Kobayashi
    Masao Kobayashi on Twitter (@MegaMasao) 



    YOU ME AND THE INDUSTRY
    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)
    Dorian on Twitter (@DorianChou)
    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)
    Dorian on Instagram (@dorian.chou)
    YOU ME AND THE INDUSTRY on Facebook (youmeindustry)
    Intro/Outro by FreshMcZone
    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    • 54 min
    EPISODE 32: Aj Grand-Scrutton

    EPISODE 32: Aj Grand-Scrutton

    Haha! (imagine this being said in a Micky Mouse voice) This episode I am joined by AJ, who is the founder and CEO of Dlala Studios. We discuss their upcoming title called Disney Illusion Island and what it is like to run a 35 people studio. Furthermore, we get into the design decisions behind making great coop games, what keeps AJ up at night and with AJ being a Disney expert I had to ask about Goofy wearing pants while Pluto isn't.
     
    Time – Topic Discussed:
    0:00 - Intro
    03:08 - Guest topic: Being blessed by a pug
    06:10 - Guest topic: Bringing the band back together
    08:30 - Revealing Disney Illusion Island on D23
    12:22  - Interacting with Disney on the game
    20:25  - Hard lessons learned during Battletoads
    24:31 - Learning how to run a studio
    29:30 - Dealing with responsibility 
    32:00 - Winning UK’s Best Boss and Best Places to Work in 2022 from gamesindustry.biz
    36:08 - How problems can arise in running a studio
    44:50  - Feeding the beast
    50:03 - Point and Click Adventures
    52:30 - Disney Goes Classical
    54:12 - Surviving the loss of a 3 million dollar deal
    01:01:28 - The golden rules of great co-op
    01:05:04 - Looking at reviews
    01:07:30 - Lessons learned
    01:19:29 - Outro
     
    Things mentioned on the show:
    Parsec
    Disney Illusion Island - World Premiere Trailer
    The Ride of a Lifetime: Lessons Learned from 15 Years as CEO of the Walt Disney Company by Robert Iger
    Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration by Ed Catmull
    That Will Never Work: The Birth of Netflix and the Amazing Life of an Idea by Marc Randolph
    The Double Fine Documentary
    Noclip - Video Game Documentaries
    Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner
    Immerse by Lifeformed (Music of the Double Fine Documentary)
    Disney Goes Classical
    How Dlala survived the loss of a $3m Disney deal by James Batchelor
     
    Social Media:
    Dlala Studios
    Dlala Studios on Twitter (@dlalastudios)
    Homepage of Dlala Studios
     
    AJ Grand-Scrutton
    AJ Grand-Scrutton on Twitter (@dnost) 
     
    YOU ME AND THE INDUSTRY
    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)
    Dorian on Twitter (@DorianChou)
    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)
    Dorian on Instagram (@dorian.chou)
    YOU ME AND THE INDUSTRY on Facebook (youmeindustry)
    Intro/Outro by FreshMcZone
    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    • 1 tim. 14 min
    EPISODE 31: Lifeformed & Janice Kwan

    EPISODE 31: Lifeformed & Janice Kwan

    Welcome all you cute foxes! This episode I am joined by Lifeformed and Janice Kwan, the composing duo behind the outstanding soundtrack of the indie darling Tunic. We discuss their working process, how a vacation to Taiwan became a permanent residence change and what breakfast essentials nourished them to compose a 60 track soundtrack. 
    Furthermore, we discuss what it was like to work 7 years on a soundtrack, how they both come up with track titles and I get to lose a couple of potential sponsorships while asking about their hardware issues over the years.
    Time – Topic Discussed:
    0:00 - Intro
    03:50 - Guest topic: Convenient store experiences
    10:53 - The process of coming up with a song
    23:45 - Warm up for making music
    25:03  - Coming up with music ideas
    28:41  - Finishing a track vs. working on multiple at the same time
    30:10 - Going back to older tracks an re-doing them
    35:25 - Swapping tracks
    38:00 - Being worried about the game
    41:00  - Coming up with new music
    45:25 - How the environment impacted the music
    48:20 - Being inspired by Chrono Trigger
    50:55 - Coming up with track titles
    53:35 - The food that is now associated with Tunic
    54:40 - Finding your own voice
    56:42 - When is a track done?
    01:00:25 - Stopping yourself from crunching 
    01:04:57 - Dealing with hardware problems
    01:09:50 - Mixing
    01:12:50 - Writing instinctual 
    01:15:49 - Doing remixes
    01:19:29 - Outro
     
     
    Things mentioned on the show:
    Podcast episode with Felix Kramer
    The Tunic Soundtrack
    Tunic Shop Theme (My Favourite Customer)
    Redwood Colonade track of the Tunic Soundtrack
    Secret of the Forest track of the Chrono Trigger Soundtrack
    Janice Kwan x Gardener EP
    Ocean Glaze track of the Tunic Soundtrack
     
    Social Media:
    Lifeformed
    Lifeformed on Twitter (@lifeformed)
    Lifeformed on Bandcamp
    Lifeformed on YouTube (Lifeformed)
    Lifeformed’s Homepage
     
    Janice Kwan
    Janice Kwan on Twitter (@alsojanice) 
    Janice Kwan on YouTube (Janice Kwan)
     
    YOU ME AND THE INDUSTRY
    YOU ME AND THE INDUSTRY on Twitter (@youmeindustry)
    Dorian on Twitter (@DorianChou)
    YOU ME AND THE INDUSTRY on Instagram (@youmeindustry)
    Dorian on Instagram (@dorian.chou)
    Intro/Outro by FreshMcZone
    Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

    • 1 tim. 23 min

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