Software Engineering Daily Software Engineering Daily
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Technical interviews about software topics.
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Bonus Episode: The N64 Decompilation Scene with Ethan Roseman and Mark Street
Decompilation is the process of translating a compiled program’s bytecode back into a higher-level programming language, like C. There’s a vibrant and growing scene of engineers working to decompile classic video games, and some of the most prominent projects have focused on the Nintendo 64. Recent successes include Super Mario 64, The Legend of Zelda:
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The State of CSS with Rachel Andrews
CSS, or Cascading Style Sheets, is a fundamental technology in web development that defines the presentation and layout of HTML documents. It serves as a styling language that allows developers to control the appearance of web pages. Rachel Andrew is a Staff Technical Writer on the Google Chrome Team. Before that she worked for Mozilla
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Modern SecOps with Maxime Lamothe-Brassard
Security Operations, or SecOps, refers to the collaboration between security and operations teams to secure an organization’s systems, applications, and data. Maxime Lamothe-Brassard is a Co-Founder of LimaCharlie which is a cloud SecOps platform. He has a background in security and has previously worked at the Canadian Intelligence service, Crowdstrike, Google, and Google X. He
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Microsoft Copilot with Justin Harris
Microsoft Copilot is a chatbot developed by Microsoft that launched in 2023 and is based on a large language model. Justin Harris is a Principal Software Engineer at Microsoft and has an extensive background in classical machine learning and neural networks, including large language models. He joins the show to talk about Microsoft Copilot, natural
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Pinata and the Interplanetary File System with Matt Ober
The interplanetary filesystem, or IPFS, is a peer-to-peer network that uses a distributed and decentralized model. Functionally, IPFS allows users to store and share files without having to rely on a single source of truth for those files. Matt Ober is the Co-Founder & CTO of Pinata. He joins the show to talk about IPFS
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Animal Well with Billy Basso
Animal Well is a Metroidvania game developed as a solo project by Billy Basso over the course of seven years. It’s the first game released by publisher Bigmode, which was founded by Jason “Dunkey” Gastrow. Billy joins the show to talk about creating Animal Well’s engine from scratch, how the game handles animation, fine-tuning character