Stop Somewhere Podcast Stop Somewhere Podcast
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- Religión y espiritualidad
Create the space to feel comfortable being alone without being lonely, standing on our own two feet. Through the joys of solitude and the beautiful foolishness of things, we delve deep into the coziness that we can find on our own time.
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Board Game Design
What I’ve been up to since we last talked and the meditative quality of board game design
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Podcast update
A philosophical and life check in. A bit different than my usual content, but there is still a meditation at the end
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Podcast announcement of Hiatus
A brief announcement of an unexpected hiatus. Hoping to be back in your ears as soon as possible
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The Wander Society: Role Playing in Real Life
Getting off the card game streak with a deep dive into “The Wander Society” by author Keri Smith, published by Penguin Books in 2016. Themes of transcendentalism, long walks, and carving shapes into trees. Follow us on Instagram @stopsomewherepod or email us at thestopsomewhereseller@gmail.com
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Orchard: Solitary Game VS Solo Mode
This episode considers the difference between games designed as solitaire experiences with traditional multiplayer games that have solo modes. Orchard exemplifies the solo game as well as a great introductory and small footprint game. We end with a guided meditation in the spirit of the farmer of an orchard. You can find Side Room Games and the designer Mark Tuck at Facebook.com/sideroomgames and Twitter.com/sideroomgames Follow this podcast over on Instagram at StopSomewherePod
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The Game: No, not that one
You just lost the other Game, didn’t you? This short episode introduces the goals of this podcast and the space I am looking to create for cozy board games, RPGs, and other solo hobbies. This episode explores the Game by Pandasaurus games as a gateway solo game and as an expression of the nature of time itself.