
10 episodes

Gameplay Lawson Media
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- Games
Stories about video games and the virtual worlds that power culture and community.
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Full Immersion VR
Virtual Reality has come a long way in a relatively short period of time. And while the tech is still developing, it has great potential to solve real world problems. By combining the Unity game engine and haptic technology, one tech startup is using VR to create fully immersive training simulations. This episode comes from the podcast Moonshot, from Lawson Media.
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Autcraft
Minecraft is one of the highest selling games of all time, and the blocky, 8-bit sandbox is especially popular with kids, due to the freedom its gameplay offers. But for children with Autism, that freedom is often challenged when playing online, where bullies and trolls are a barrier in their experience. This was a problem that Stuart Duncan set out to solve, creating a dedicated Minecraft server for Autistic kids and their families.
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The Sound of Hades
Hades is the fourth title from Supergiant Games, and one the best games of 2020. A rogue-like dungeon crawler, inspired by Greek mythology, you play as Zagreus, the son of Hades, as you attempt to escape the Underworld, fighting your way through waves of enemies. The game posed a unique challenge for Audio Director Darren Korb when he came to compose the music. This episode, we explore the soundscape of Hades and how the music and sound design was carefully crafted to provide a thrilling experience, even after hundreds of hours of play time.
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Ring Fit Adventure
For as long as video games have been criticised for their sedentary nature, developers have sought to get players off the couch, encouraging physical movement through fitness style games. From the Power Pad to Wii Fit, Nintendo have been a leader in 'exergaming', but these experiences often feel more like gimmicks than serious workouts. In 2019, the introduction of Ring Fit Adventure looked to change that.
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Addiction
For most of us, games are a fun hobby. But for some people, they can be genuinely problematic. Cam Adair struggled with gaming addiction for ten years, until he hit rock bottom. Now he's working to ensure compassion and support is available for others like him, in a community where addiction is often overlooked or misunderstood.
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If this story brought up any issues for you, help is available:
Australia:
• Call Lifeline on 13 11 14 or visit lifeline.org.au
• Call Kids Helpline on 1800 55 1800 or visit kidshelpline.com.au
United States:
• Call the National Suicide Prevention Lifeline on 1-800-273-8255 or visit suicidepreventionlifeline.org
• Message the Crisis Text Line on 741741 or visit crisistextline.org
Canada:
• Call the Canada Suicide Prevention Service on 18334564566 or visit crisisservicescanada.ca
• Call the Kids Help Phone on 1-800-668-6868 or visit kidshelpphone.ca
United Kingdom:
• Call Samaritans on 116 123 or visit samaritans.org
• Text Shout on 85258 or visit giveusashout.org
For additional countries, visit suicidestop.com
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Red Ring of Death
When the Xbox 360 was launched in December 2005, Microsoft had accomplished a significant objective that would give it the edge in the console war - beating Sony's PS3 to market by almost a year. But a few months later, a huge problem began to surface - a major hardware defect that threatened to destroy the entire Xbox brand.
Episode Transcript & References
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