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34 episodes
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The Monetization Minute Tom Hammond
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- Technology
Every weekday Tom Hammond, Co-founder and CEO of TheoremReach, the company that brought rewarded surveys to mobile shares different insights and tips on how to effectively boost the monetization of your mobile game.
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Roblox + the power of user-generated content
In today's episode, we talk about how Roblox has embraced the power of user-generated content
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Loss aversion within games
In today's episode, we talk about the idea of utilizing the idea of loss aversion within games.
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What do top grossing games have in common that most other apps don't?
In today's Monetization Minute, Tom discusses what do top-grossing games have in common that is separating them from other apps. What are top-grossing teams are offering when you first download the game that makes the user stick around?
Try Merge Dragons: iOSGoogle Play -
Knowing when and how to add new monetization strategies
Learn when and how to add new monetization strategies into your games, so that you are taking advantage of what you know about your users.
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Multi reward PPE in Android - the next frontier of user acquisition for deep mid-core and strategy games?
With PPE not being available on iOS devices, Android has taken the lead on the multi reward PPE system.
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Why you should use playable ads for acquiring users
Playable ads, as they give users the opportunity to experience your games' core loop before they have to download the game.