93 episodes

Join host Todd Mitchell as he speaks with notable game industry professionals, upcoming indies, and noteworthy authors on a variety of topics including news, philosophy, career advice, and more.

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    • Video Games

Join host Todd Mitchell as he speaks with notable game industry professionals, upcoming indies, and noteworthy authors on a variety of topics including news, philosophy, career advice, and more.

    News Roundup 7-12-20

    News Roundup 7-12-20

    Here are highlights from this week's news roundup:







    * Our new Discord server is really taking off! Join us, won't you?* You can now download the free GameDev Breakdown Channel on Roku!* You can text the show or call to leave a voicemail at (812) 682-0336. We may use it on the show! Please note: This is not part of any marketing program. You won't receive a reply. Your phone number will not be saved elsewhere, sold, or shared with anyone. I'll never use it for anything. * PlayDate is well on its way to making sure no one wants it. * Eat the Twitter super accounts. * So long Mixer, thanks for nothing. * Guess who's working on a new digital magazine? * 2 companies are making high-value learning and asset resources available absolutely free!

    • 25 min
    Mat Bradley-Tschirgi Returns

    Mat Bradley-Tschirgi Returns

    For those new to Mat Bradley-Tschirgi's work, here are a few things you should know: he may be the leading authority on the work of notorious video game filmmaker Uwe Boll, he's an accomplished game development educator, and he's a prolific interviewer. During this episode, we follow up to hear about how readers responded to The Films of Uwe Boll Vol. 1: The Video Game Movies, and hear about his latest book, Simply the Best: Interviews with Video Game Designers, Composers, and Scofflaws.







    It's difficult to pick the best topics to go over during calls with Mat--I'm too much of a noob film critic to get on his level and talk about his work on the SequelCast 2 and Friends podcast and I'm not sure he can actually teach us mortals how to match his propensity for Getting Things Done--so we tend to talk like old friends about similar QA work we've done, funny mistakes we've made doing interviews, and amazing FLASH projects we lost to the Toilet of Time.







    Despite my refusal to guide the discussion in any particular direction, we land on some universal truths about planning, listening, and communication that hopefully serve as valuable reminders. Get up to speed on Mat's work around the web and check out his books!







    Mat's Links:







    * @MatWBT on Twitter* MatWBT.com* Simply the Best: Interviews with Video Game Designers, Composers and Scofflaws* The Films of Uwe Boll Vol. 1: The Video Game Movies (2003-2014)

    • 55 min
    The Dialog Tree Podcast Appearance

    The Dialog Tree Podcast Appearance

    Todd appears on The Dialog Tree with Roger Reichardt to discuss industry event cancellations and other challenges facing developers amid the Coronavirus pandemic.







    Roger's Links:







    * The Dialog Tree Podcast* Roger on Twitter* GamerHeadsPodcast.com

    • 23 min
    RetroMania Wrestling Writer, Salvatore Pane

    RetroMania Wrestling Writer, Salvatore Pane

    Salvatore Pane calls in to talk about his work for the upcoming release of RetroMania Wrestling. We discuss his work as a Boss Fight Books author (Mega Man 3), his focus as a university professor, and the trouble with bite-sized physical video games.







    Sal's Links:







    * @SalPane on Twitter* @RetrosoftStudio on Twitter* Salvatore-Pane.com* Mega Man 3 at Boss Fight Books

    • 34 min
    All About PR Interviews

    All About PR Interviews

    Since I started podcasting somewhere around 2013, I've spoken with a lot of people who passed on appearances simply because they didn't think they could do a good appearance. I haven't been doing this so long that I've forgotten having that feeling as well, so the last time I heard this concern I decided to do this primer on all aspects of PR interviews and appearances. If you are in charge of your own marketing efforts, this one is for you. If you're one of the several people who have told me they've decided to forge ahead with a podcast of your own recently, consider this collected wisdom my podwarming gift to you--welcome to the neighborhood. I even finished up with a story I haven't shared before about being the subject of a very tricky interview with a major news outlet.







    Here are just a few questions I tried to answer here:







    * What should I expect from a basic interview about my game or work?* What if I get surprised by a question? * What if I'm not a natural communicator? (I'm not either, I promise)* How can I be sure I'll be ready for the topics? * What kind of editing should I expect to be done? What shouldn't I expect?* How should I prepare for and conduct my own interviews with others? * How can I protect myself from potentially adversarial journalism?







    Most of this show was guided by conversation with fellow indies, particularly in recent discussions on Twitter. I hope I have answered some of the concerns raised there, and maybe even made you more comfortable with the idea of promoting yourself in future appearances around the web. As always, let me know.

    • 46 min
    Rock, Paper, FIFA

    Rock, Paper, FIFA

    A pro FIFA player loses a qualifier over a game of Rock, Paper, Scissors. EA's response is...surprising...we discuss the takeaways for anyone developing a potential eSports game.

    • 14 min

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