3D Art Direct specialises with the stories of creativity using 3D digital art applications. We love to share our in-depth interviews of digital artists, industry leaders and content creators, especially in the sci-fi and fantasy genres. Discover fresh content, inspiration, tips and tricks and fascinating biographies of those we talk to. The show is hosted by Paul Bussey, editor of 3D Art Direct magazine and digital arts conference organiser, bringing together artists and content creators through multiple media and events. 3D Digital Art, SCI-FI ART, ARTIST INTERVIEW, DIGITAL ART, FANTASY ART, SCIENCE FICTION, BRYCE, VUE, TERRAGEN, POSER, POSER PRO, MOJOWORLD, CARRARA, DAZ STUDIO, CINEMA 4D, Photoshop
3DAD 044 : Interview on Terragen 4.1 with Oshyan Greene
Welcome to Session 44 of 3D Art Direct's podcast, where Paul Bussey interviews Oshyan Greene, the business manager of Planetside Software, which produces Terragen 4 for rendering and animating realistic natural environments. Terragen 4 is used in film, TV, commercials, as well as educational disciplines, to name but a few.
We're primarily talking to Oshyan about the recent release of Terragen 4.1, as well as SIGGRAPH 2017 held recently in Los Angeles.
3DAD 043 : Digital Clothing Creation with DAZ Studio
Kim Schneider, better known as Arki is a 3D modeller and texture creator that has just completed a definitive series of tutorials in association with Digital Art Live called Creating Complex Clothing and available on DAZ3D's website that takes the student from concept to finished, saleable product which covers modelling, UV mapping, rigging and texturing.
Find out more about our podcast, webinars and magazine at www.digitalartlive.com
3DAD 042: Into the Unknown — Patrick Gyger Interview - Curator of International Sci-fi Exhibition
You can learn more about Digital Art Live and sign up to our free PDF arts magazine here
Patrick Gyger is the curator of the major exhibition Into the Unknown: A Journey Through Science Fiction coming to the Barbican — Europe's largest multi-cultural arts and conference venue located in London, UK — exploring one of pop culture's most celebrated worlds. Featuring works that have yet to be shown in the UK, this unprecedented show encompasses music, film and art to present a new, global perspective on Science Fiction.
The exhibition is on from June 3, 2017 through September 1, 2017. More information and tickets are available on Barbican's site or by clicking here.
Digital Art Live will have a Barbican Event Meetup on July 2, 2017 and further information can be found here on our site.
During the interview, Patrick covers such topics as
Organization of the event into four main themes: Extraordinary Voyages; Space Odysseys; Brave new Worlds, and; Final Frontiers and how each explore classic narratives of the genre in new ways. Relevance and appeal of Science Fiction Owners of the works in the exhibition Within the podcast we asked Patrick these questions:
During the 1990s you've had a focus on medieval studies, looking at crime and justice. Are there any parallels in this interest and your more current interests in curating works of science fiction? You've also published a book on the history of the flying car. What inspired you to take a close look at this niche of science fiction? Into the Unknown is an exhibition that is on quite an extraordinary scale for the genre of science fiction. What enthused you to create something on this scale, or did it just naturally snowball? How important is the goal of having a global view of science fiction in this exhibition? And the exhibition is going on tour isn't it? Included are some pieces from the private sci-fi collection of Microsoft co-founder Paul Allen. Tell us a little about Paul and his collection and the story of being able to collaborate with him. You are pleased to include some artwork from the notable artist Patrick Tatopoulos. Does Patrick have a particular focus with his work? The exhibition is divided into four chapters. Tell us what these chapters are and what would you wish people to value and come away with from each of these chapters. The press release talks about being able to explore these four chapters of the genre in new ways. I'm curious about what these "new ways" are — or do you want to leave that a surprise?! Does the Extraordinary Voyages chapter look at the roots of science fiction, where it all started? Tell us about a few items of what to look forward to in the largest section of the show Space Odysseys props and models from various TV shows and movies. What pieces from this section were you particularly proud to curate? The Brave New Worlds exhibition section, explores all kinds of different societies imagined by sci-fi writers. Is there a balance of utopian and dystopian societies represented here? What's your favourite society that has been dreamed up? Tell us about a few of the more notable exhibits for the Final Frontiers part of the show — "inner realms from human perception." Are there elements of the exhibition which celebrate artwork created digitally? Stills, animation or special effects? Science fiction is important since it allows us to explore our own humanity. It allows us to do that exploration more thoroughly than other genres and can take us to the normal limits and perhaps beyond of different circumstances. Do you have a few favourite stories that look at this exploration and are they represented in the exhibition? Who would you like to thank, the team in putting together this exhibition? Where's the best place to go on the web to find out more on Into the Unknown? Resources Barbican — Into the Unknown
3DAD 041 : Rendering skin materials - Paolo Ciccone interviewed on his Reality Plugin
Paolo Ciccone is the author of Reality, a plugin for Poser and DAZ Studio that introduced Physically Based Rendering (PBR) around 2010, when PBR was not that familiar for Poser and DAZ Studio artists. PBR provides more photorealistic or natural looking renders than previous render techniques. The Reality plugin continues to takes advantage of the LuxRender rendering engine.
In this interview session we learn:-
1. How can the reality plugin help with gaining realism with skin materials in a render?
2. There are a number of SSS parameters, such as surface thickness, abortion scale and scattering scale. What settings tend to work best for which circumstances?
3. There’s a thread on Runtime DNA that talks about how you spent weeks of development testing thousands of combinations, was that with getting the automatic SSS function correct?
4. Is it possible to make the skin “glow” using Reality? I know there is a “light emission” modifier that might be used since this can be tweaked in any material.
5. You could use a procedural texture to get some interesting patterns on the skin using Reality, without having to use Photoshop. Firstly what’s a procedural texture and how might you apply that in Reality?
6. Since we last spoke in January, you’ve released Reality 4.3. What are the main changes to see in 4.3?
7. You had a surprise phone call this year from a manager at Apple computers. Tell us about that story.
8. You’ve introduced a new Reality Facebook Group. Tell us about this and some of the good things that have come out of this for Reality users.
9. What’s next for Reality?
See digitalartlive.com for more podcasts, magazines and webinars on digital art
3DAD 040 : Chuck Carter illustrator and game designer who helped create the classic Myst talks about his new game Zed
3D Art Direct Podcast Inteview with Chuck Carter Creative Director, Founder of Eagre Games
Once upon a time Carter helped create Myst and 26 other video games including the Command and Conquer and Red Alert franchises, Marvel Ultimate Alliance 2, Nox, Pacman World Rally, Kyrandia and many others – Carter worked on TV shows like Babylon5 (as a digital Matte Painter) as well as having contributed work on Star Trek the Experience and Disney’s Mission to Mars motion rides. His illustration and animation work has been seen on the BBC, National Geographic, US Dept. of Defense, Homeland Security, Scientific American, NASA, Caltech and JPL as well dozens of additional publications and organizations.
The new game of Zed has these elements:-
Exploration, depth, no time limits, curiosity, imagination, meditative,
The background for the game
Players must explore a bizarre world and solve strange puzzles as they help “an aging and dying dreamer leave behind a lasting legacy for his granddaughter.”
“The dreamer is confused by your presence. He can help or hinder your progress by putting challenging obstacles in your path—he needs your help but at times doesn’t understand why you are there,” the Kickstarter pitch states. “As you learn his story, the truth about his past and his final masterpiece is revealed in the dreams you explore; a personal creation of one man’s disintegrating mind. Help the dreamer fulfill his final task and unleash Zed to the world.”
Mission Statement for Eagre games
“developing non-violent, beautifully immersive, story-driven games”.
3DAD 039 : Behind the scenes of the Renderosity art community with Tommy Lemon and Tim Haaksma
This is a special session of the podcast where we go in depth in learning about behind the scenes of Renderosity, one of the most well known digital artist communities and digital products stores on the web. I speak with Tommy Lemon, vice president of Renderosity and also Tim Haskasma manager of business development and marketing.
In this session we learn
- The original vision for Renderosity back when it started in 1999
- The deep history of Renderosity.
- The challenge of selling digital content in the stone age of the internet.
- All about the mission statement for Renderosity.
- Initiatives that highlight community members, artists, vendors.
- Dig into some of the demographics of the Renderosity community
- Who are some of the longest serving staff members and what they’ve brought to Renderosity.
- The Renderosity community on Facebook?
- How regular feedback from the community helps improve the services and website.
- What tools are offered to vendors at Renderosity
- Video tutorials are an important part of the Renderosity marketplace.
Just remember you can sign up for our free digital artists magazine at digitalartlive.com, where you can also discover live webinar events and our store containing recordings of those events. You’ll find tutorials on Poser, DAZ Studio, Vue, Terragen, Hexagon and ZBrush.
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Great podcast for digital artist.
This is the podcast that I've always been looking for. I could never find any that spoke specifically about digital tools and how they are incorporated in a 3D artists workflow.
I really enjoy the podcast the most when the guests talk about their tools and workflow.