39 min

6. Suddi Raval ― Sound expression through video games Game of Life Podcast

    • Games

Suddi Raval is a musician and audio director, who has been making music for games since 1994.  We talk about fart sounds in Lego Indiana Jones, how hardware used to constrain the expression of sounds in video games, and the difference between making music for games vs. films vs. DJing.  Suddi was an early member of the UK Acid House scene (Hardcore Uproar, anyone?),  so we push the bass there.  Warning:  Suddi and I make some funny sounds at each other.

* * * * * * * *

If you liked the episode, please like & subscribe to the show!

Substack: https://gameoflifepod.substack.com/

Twitter: https://twitter.com/sophdeng

Email: golifepod@gmail.com

"Game of Life Podcast" is produced by Sophia Deng; visuals by Alonzo Felix; music is from Anchor.

* * * * * * * *

Timestamps

(02:00) Acid House origin story 

(11:07) How game sounds were constrained by hardware

(18:56) Fart sounds in Lego Indiana Jones 

(20:24) Difference between making music for games vs. film vs. DJing 

(24:12) Role at stealth games studio  

(34:50) 2 final questions 

* * * * * * * *

Suddi's recommendations

Last of Us

Red Dead Redemption 

Grand Theft Auto 

Portal

Sound Synthesis (musician) 

Anthony Rother (musician) 

Paranoid London (musician)

Posthuman (band)

Bicep (musician)

Suddi Raval is a musician and audio director, who has been making music for games since 1994.  We talk about fart sounds in Lego Indiana Jones, how hardware used to constrain the expression of sounds in video games, and the difference between making music for games vs. films vs. DJing.  Suddi was an early member of the UK Acid House scene (Hardcore Uproar, anyone?),  so we push the bass there.  Warning:  Suddi and I make some funny sounds at each other.

* * * * * * * *

If you liked the episode, please like & subscribe to the show!

Substack: https://gameoflifepod.substack.com/

Twitter: https://twitter.com/sophdeng

Email: golifepod@gmail.com

"Game of Life Podcast" is produced by Sophia Deng; visuals by Alonzo Felix; music is from Anchor.

* * * * * * * *

Timestamps

(02:00) Acid House origin story 

(11:07) How game sounds were constrained by hardware

(18:56) Fart sounds in Lego Indiana Jones 

(20:24) Difference between making music for games vs. film vs. DJing 

(24:12) Role at stealth games studio  

(34:50) 2 final questions 

* * * * * * * *

Suddi's recommendations

Last of Us

Red Dead Redemption 

Grand Theft Auto 

Portal

Sound Synthesis (musician) 

Anthony Rother (musician) 

Paranoid London (musician)

Posthuman (band)

Bicep (musician)

39 min