Academic Innovation & Disruption

Harry Hawk
Academic Innovation & Disruption

Harry Hawk presents Talking About Everything. Rants and interviews about society, marketing, food, technology, media, fun, games, education, funny stories, science, food, burgers, cars, art and odd art, plus everything else... Talk back on Twitter @hhawk.

Episodes

  1. 04/20/2017

    Memes Monetization and Data Privacy

    Targeting memes with personal data (i.e., Facebook reactions) has been suggested as Cambridge Analytica's low cost "support strategy" for Donald Trump's presidential campaign. Brands can use the same or similar tools; in this episode I talk with researcher and personal data entrepreneur Paul Dehaye about data privacy, using memes to "collect" and "share" segments of consumers and the monetization of personal data. Data About You Dr. Paul Dehaye wants to liberate (for your benefit) data accululated when brands track your online activities - @hhawk Dehaye's Data Liberation Startup Anonymous Pamphleteers Digital marketing tools used to sell branded products are also used in Elections. Policies that protect political speech, including "anonymous pamphleteers," (link) can also be used to subvert elections. They say they don't keep that data - Paul Dehaye Anonymous Tracking Policies enacted to protect consumer privacy may also be making it hard for consumers to learn how they are being tracked, monitored, and segmented. Whither Data Privacy? It might seem like the primary goal of data privacy is to keep your information safely in your own hands. Companies "enhance" your personal data and then horde it - @hhawk The reality is that businesses buy and sell your personal data. Then they segment, cluster, and augment your data with historical and real time information. They hide what they know about you - @hhawk The same laws that protect personal data from hackers (and illegal use) also make it hard to discover what large social networks know about you, how they know it, and where the information was found. #Facebook forced to disclose more information about its ad targeting by @podehaye https://t.co/XnQNl4eeiT #adtech pic.twitter.com/v5HgIbjpSz — Marcus Sarmento (@msarmento42) February 19, 2017 Innertrends: Analytics in RL A few weeks ago I spoke with Claudiu Maraiu (co-founder & CEO) of the SAAS analytics company Innertrends.  Claudiu and I spoke about the ubiquity of tracking and monitoring of consumers. Claudiu took a clear stand that the industry (and our society) has an ethical dilemma it needs to resolve in RL, Real Life. I played Claudiu's observations for Dr. Dehaye hoping that he would be in agreement; (spoiler alert) he was. Paul and I did a "deep dive" on privacy and tracking - @hhawk Marketing - A Force for Good I truly believe that marketing can be a force for good and as beneficial to society as any other profession. What Facebook Advertisers knows about me and the brands I interact with (Harry Hawk) Minimalist Shopping There are many (on the right and left) who view consumerism and corporate commercialism as scourge. Yes... we could live in a world with 1 brand of toothpaste, soap, candy, coffee, computers, phones, cars, a single restaurant chain and (for Americans and Swiss) 1 brand of guns. It may be more efficient and even cheaper since presumably there would be billions saved in marketing and advertising. It might also mess up the economy killing off innovation and freedom - @hhawk

    32 min
  2. 03/25/2017

    Kahoot: Engagement and Gameplay in Classrooms

    Traditional Education is Passive Sitting still at your desk "absorbing" knowledge is passive. Often the only "active" part of a classroom is distracting siren call of smart phones, and watches. Cahoot - usually used in plural they're in cahoots.  He was robbed by a man who was in cahoots with the bartender. - Merriam-Webster Let's Play A Game In Class It might seem "wrong" (and even a bit odd) that gameplay is a solution that can make classrooms more active & reduce distractions. Kahoot! has reached 1 billion cumulative participating players on the platform - Jamie Brooker With 40 million monthly active users, Kahoot! (a learning company) is happy to be "in cahoots" with students and their teachers to change the way people learn. Gameplay is Active Learning - Harry Hawk 19th Century Learning CUNY's Distinguished Professor Cathy N Davidson (link) has often noted that our current educational system was created in the mid 1800's to train the children of farmers to become efficient factory workers. This is why our educational system "insists" on work done alone, while sitting quietly at a desk without help from anyone else - Harry Hawk 21st Century Learners Today's work place is full of collaboration, and self directed learning in teams with various areas of domain expertise solving problems and creating processes that that span teams, departments, and even multiple businesses. Today workers are expected to band together and solve problems with sustainable multi-stakeholder solutions - Harry Hawk  Kahoot! Knows Games Engage Students Jamie spoke about a number of game elements that were built into Kahoot! to purposely and positively impact classroom dynamics. Kahoot! encourages players to “look up”, creating an engaged, collaborative and loud learning space - Jamie Brooker Jamie Brooker Founder and CCO of Kahoot! One Game Leads To Another - Which Leads to Learning Learning is almost always more than a single lesson. Similarly, a properly deployed Kahoot! involves multiple games in the same day or over a number of days or weeks, etc.  Gaming Improves Your Classroom Kahoot! encourages students to "look up" -- and while offering some light competition students are also encourages to speak with each other, and to even help each other. Embedding your next video into a game can make it more engaging - Harry Hawk Kahoot!'s pedagogy encourages learners to make their own games in groups to challenge their peers with, encouraging collaboration and creativity - Jamie Brooker Making your own game can be a game in itself - Jamie Brooker Working Together: Gaming + Video If you already have video lectures, short educational films, or just traditional blackboard lectures they can co-exist with Kahoot! Storytelling is Synthesis Teachers know how hard it is to encourage and coach students so they can pull together a set of facts and personal insight while create an original narrative or research paper. Storytelling as found in game design naturally requires synthesis as "natural by-product" of game development. At their core gaming and video are both environments for storytelling...

    46 min
  3. 04/02/2015

    Talking About Social Media with Dr. Santa J. Ono (@PrezOno)

    Spring 2015 Business leaders in the Spring of 2015 (at the most senior levels) are still not using social media tools themselves (even senior PR Pros). Yet there is plenty of data suggesting that when the C-Suite uses social tools, it helps them and their teams strengthen consumer trust in their company. The sad fact is that often C-Suite executives are unwilling to learn the needed skills or are simply just risk adverse. Game of RISK: In academic circles these same two issues are often seen as a barrier. There are some who only see social media (especially Twitter) as a tool for youthful and trivial interactions instead of for its untapped potential: a gate-free medium that can facilitate cross generational and cross cultural communications. Santa J. Ono, PhD. Dr. Ono's usage of Twitter has been recognized  as a leading example that academic leadership can harness social media to accomplish personal, professional and institutional objectives. This leadership has been recognized within the UC Community, locally in Ohio, and by researcher Dan Ziaontz.  It takes a bit of fearlessness to present yourself to your stakeholders without a safety net; it is a common perception of social media that a tiny misstep can lead to embarrassment. Dr. Ono's acclaim stems in part from his ability to market himself adeptly in the social media realm. Ono on Social: President Ono recommends that individuals, departments, and companies need to find their "authentic voice." My impression of Dr. Ono is that he considers authenticity of voice to be a critical requirement for using social tools like Twitter. While Dr. Ono makes use of a variety of social networks, his reputation for using Twitter is significant. Students at UC have analyzed his tweets, and he has taken their advice to heart, proving that his use and command of Twitter are both dynamic and evolving. He informed me during the interview that a student in Canada is analyzing his Tweets as part of his PhD. research Biography: "Santa J. Ono is the 28th President of the University of Cincinnati, one of the nation’s top 30 public research universities. An avid user of social media, he is also an accomplished researcher in eye disease.  A new book called #FollowtheLeader (Lessons in Social Media Success from #HigherEd CEOs) says that with his use of Twitter, Dr.Ono “epitomizes the institutional champion” – 'highlighting his university’s achievements, both academic and non-academic, interacting with key stakeholders, including students, faculty, staff, alumni, and partners; and also serving as ‘cheerleader-in-chief’ whenever possible.' "

    29 min
  4. 03/05/2015

    Talking About Competency Based Education at College For America with Chief Learning Architect Yvonne Simon

    Learning without grades Education in America is focused on how many days you spend in the classroom, and the grades you are assessed. Education in America rarely focuses on mastering new skills and quantified evidence of learning. If you show up for every class and you get a passing grade, you have passed the course, even if you haven't mastered everything covered in the course. Gaming Education Students who wish to complete a course or a degree don't have to really strive -- they just have to figure out how to pass a few tests, and how to impress the teacher enough to get a passing grade; students have been known to beg, cry or even cheat their way to a better grade. Students learn that the emphasis of their studies should be focused on jumping through the right hoops, at the right time, and cramming for tests. Sure there are some students who really try for deep learning and put all their effort into their studies, but the vast majority are there to do just the most minimum effort. Master The Skills College for America CFA) has designed a new approach to higher education, and theirs is the first program accredited by the US Dept. of Education based authorizing funding/payment based on skills learned vs. time spent in the class (contact hours). Students do not get letter grades, and they are not subjected to the vagueness of Pass/Fail; there is no teacher to beg for a better grade. Students are assessed with either Not Yet or Mastery. They need to fully master 120 skills to graduate, and can move through the course at their own pace. They negotiate the length of time they will spend on assignments (projects); they even get to pick their own graduation date. Miss a date? No problem, they are learning through their own "failure". Blue Vs. Purple Students at CFA have to complete about 40 unique projects. Smaller projects that are easier "to eat" are called Blue Projects. Purple projects are more complex, and involve more skills. Every student needs to complete at least 3 Purple projects, in addition to a few group projects in order to graduate. It is easy to reject any educational scheme that doesn't involve the letters A, B, C, D & F --- because we have been conditioned to see those letters as the gold standard of education. No Grades - Self Paced & NO Teachers?? Typically only a few students get As and that means everyone else has failed to grasp all of the material. How can that be the gold standard? Everyone learns differently and the online, self paced courses offered by CFA compel students to master each of the skills not 60% or 70% but 100%. The educational coaches at CFA, and the structure of the Blue & Purple projects, and even the negotiation over the time limits for the assignments "force" students to not only learn, but to think about how they learn, and to learn enough about themselves to master their own educational journey. Famous Partners Today CFA is open to students whose employers are partnered with College for America. This includes many famous companies like McDonald's, Dunkin Donuts, The Gap, GULF Oil, and ConAgra. They have also been cited by the White House and President Obama as one of the examples of how American education needs to transform. One of the benefits that will appeal to both students and employers is the Associate degree costs $2,500 per year. Finish in a year and $2,500 is the total bill -- often paid by the employer through their tuition assistance program. CFA also offers a BA in in communications and healthcare management (with more on the way); students need to complete the Associate degree first. The BA is also very affordable. CLA Yvonne Simon In this episode of Talking About Everything, I discuss education theory and the practical implications for this new style of education with CFA's Chief Learning Architect Yvonne Simon.

    1h 5m

About

Harry Hawk presents Talking About Everything. Rants and interviews about society, marketing, food, technology, media, fun, games, education, funny stories, science, food, burgers, cars, art and odd art, plus everything else... Talk back on Twitter @hhawk.

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