8 episodes

Harry Hawk presents Talking About Everything. Rants and interviews about society, marketing, food, technology, media, fun, games, education, funny stories, science, food, burgers, cars, art and odd art, plus everything else... Talk back on Twitter @hhawk.

Academic Innovation & Disruption Harry Hawk

    • Education

Harry Hawk presents Talking About Everything. Rants and interviews about society, marketing, food, technology, media, fun, games, education, funny stories, science, food, burgers, cars, art and odd art, plus everything else... Talk back on Twitter @hhawk.

    Memes Monetization and Data Privacy

    Memes Monetization and Data Privacy

    Targeting memes with personal data (i.e., Facebook reactions) has been suggested as Cambridge Analytica's low cost "support strategy" for Donald Trump's presidential campaign.

    Brands can use the same or similar tools; in this episode I talk with researcher and personal data entrepreneur Paul Dehaye about data privacy, using memes to "collect" and "share" segments of consumers and the monetization of personal data.

    Data About You

    Dr. Paul Dehaye wants to liberate (for your benefit) data accululated when brands track your online activities - @hhawk

    Dehaye's Data Liberation Startup

    Anonymous Pamphleteers

    Digital marketing tools used to sell branded products are also used in Elections.

    Policies that protect political speech, including "anonymous pamphleteers," (link) can also be used to subvert elections.

    They say they don't keep that data - Paul Dehaye

    Anonymous Tracking

    Policies enacted to protect consumer privacy may also be making it hard for consumers to learn how they are being tracked, monitored, and segmented.

    Whither Data Privacy?

    It might seem like the primary goal of data privacy is to keep your information safely in your own hands.

    Companies "enhance" your personal data and then horde it - @hhawk

    The reality is that businesses buy and sell your personal data. Then they segment, cluster, and augment your data with historical and real time information.

    They hide what they know about you - @hhawk

    The same laws that protect personal data from hackers (and illegal use) also make it hard to discover what large social networks know about you, how they know it, and where the information was found.

    #Facebook forced to disclose more information about its ad targeting by @podehaye https://t.co/XnQNl4eeiT #adtech pic.twitter.com/v5HgIbjpSz

    — Marcus Sarmento (@msarmento42) February 19, 2017

    Innertrends: Analytics in RL

    A few weeks ago I spoke with Claudiu Maraiu (co-founder & CEO) of the SAAS analytics company Innertrends.  Claudiu and I spoke about the ubiquity of tracking and monitoring of consumers.

    Claudiu took a clear stand that the industry (and our society) has an ethical dilemma it needs to resolve in RL, Real Life.

    I played Claudiu's observations for Dr. Dehaye hoping that he would be in agreement; (spoiler alert) he was.

    Paul and I did a "deep dive" on privacy and tracking - @hhawk

    Marketing - A Force for Good

    I truly believe that marketing can be a force for good and as beneficial to society as any other profession.

    What Facebook Advertisers knows about me and the brands I interact with (Harry Hawk)

    Minimalist Shopping

    There are many (on the right and left) who view consumerism and corporate commercialism as scourge.

    Yes... we could live in a world with 1 brand of toothpaste, soap, candy, coffee, computers, phones, cars, a single restaurant chain and (for Americans and Swiss) 1 brand of guns.

    It may be more efficient and even cheaper since presumably there would be billions saved in marketing and advertising.

    It might also mess up the economy killing off innovation and freedom - @hhawk

    • 32 min
    Kahoot: Engagement and Gameplay in Classrooms

    Kahoot: Engagement and Gameplay in Classrooms

    Traditional Education is Passive

    Sitting still at your desk "absorbing" knowledge is passive. Often the only "active" part of a classroom is distracting siren call of smart phones, and watches.

    Cahoot - usually used in plural they're in cahoots.  He was robbed by a man who was in cahoots with the bartender. - Merriam-Webster

    Let's Play A Game In Class

    It might seem "wrong" (and even a bit odd) that gameplay is a solution that can make classrooms more active & reduce distractions.

    Kahoot! has reached 1 billion cumulative participating players on the platform - Jamie Brooker

    With 40 million monthly active users, Kahoot! (a learning company) is happy to be "in cahoots" with students and their teachers to change the way people learn.

    Gameplay is Active Learning - Harry Hawk

    19th Century Learning

    CUNY's Distinguished Professor Cathy N Davidson (link) has often noted that our current educational system was created in the mid 1800's to train the children of farmers to become efficient factory workers.

    This is why our educational system "insists" on work done alone, while sitting quietly at a desk without help from anyone else - Harry Hawk

    21st Century Learners

    Today's work place is full of collaboration, and self directed learning in teams with various areas of domain expertise solving problems and creating processes that that span teams, departments, and even multiple businesses.

    Today workers are expected to band together and solve problems with sustainable multi-stakeholder solutions - Harry Hawk 

    Kahoot! Knows Games Engage Students

    Jamie spoke about a number of game elements that were built into Kahoot! to purposely and positively impact classroom dynamics.

    Kahoot! encourages players to “look up”, creating an engaged, collaborative and loud learning space - Jamie Brooker

    Jamie Brooker Founder and CCO of Kahoot!

    One Game Leads To Another - Which Leads to Learning

    Learning is almost always more than a single lesson. Similarly, a properly deployed Kahoot! involves multiple games in the same day or over a number of days or weeks, etc. 

    Gaming Improves Your Classroom

    Kahoot! encourages students to "look up" -- and while offering some light competition students are also encourages to speak with each other, and to even help each other.

    Embedding your next video into a game can make it more engaging - Harry Hawk

    Kahoot!'s pedagogy encourages learners to make their own games in groups to challenge their peers with, encouraging collaboration and creativity - Jamie Brooker

    Making your own game can be a game in itself - Jamie Brooker

    Working Together: Gaming + Video

    If you already have video lectures, short educational films, or just traditional blackboard lectures they can co-exist with Kahoot!

    Storytelling is Synthesis

    Teachers know how hard it is to encourage and coach students so they can pull together a set of facts and personal insight while create an original narrative or research paper. Storytelling as found in game design naturally requires synthesis as "natural by-product" of game development.

    At their core gaming and video are both environments for storytelling...

    • 45 min


    A special BONUS show. Harry Hawk talks with Dr. Freberg about students and social media. How she teaches social media, and how students react to "having" to use social media as part of a classroom activity or as homework, and how that differs from using it with their friends. Karen also talks about how she teaches communications and PR and includes some of the social media lesson plans and exercises in her courses. Dr. Freberg uses Twitter, SnapChat and Facebook in her classroom.

    Harry and Karen also mention University of Cincinnati President Dr. Ono and his stellar use of Twitter.

    Dr. Karen Freberg teaches communications, PR and Social Media at the University of Louisville. She is @kfreberg on Twitter. #HighEd

    • 42 min
    Educator Self and Peer Assessment with Dr. Doug McKee

    Educator Self and Peer Assessment with Dr. Doug McKee

    Teachers Need Peer Review

    Dr. McKee provides some peer assessment and evaluation of Harry's in-classroom learning. Harry recounts the strengths and weaknesses of a variety of assignments and in-class strategies. Harry is seeking broader acceptance of honest self-evaluation and embracing the failures in pedagogy that leads to learning and improved student learning outcomes.

    Reach Doug:

    Teach Better web site (http://teachbetter.co) and Twitter (@TeachBetterCo)

    Harry's Notes:

    "Since the Fall of 2013 I have evolved my approach to teaching with an assortment of pedagogically diverse approaches.

    I have been seeking a knowledgeable peer with whom I could present a self-assessment; I believe only a frank and honest accounting of my efforts will allow me to continue to grow and learn as a teacher."

    Thanks Doug!

    On April 7th, 2015, Dr. Doug McKee took the time to listen to my self-assessment while offering suggestions, insights and lessons from his own classroom. Dr. McKee is the co-host of the Teach Better podcast (http://teachbetter.co/)"

    • 41 min
    Talking with Steve Price about STEM Education and Chain Reaction Art

    Talking with Steve Price about STEM Education and Chain Reaction Art

    Steve Price is a Chain Reaction Artist

    You may know him from America's Got Talent... Steve Price is a full time college student (Junior), and when not in school spends his time thinking about and building complicated constructions of dominoes, chemical reactions and other physical elements that once started "detonate" in one long chain reaction. Here is a great example on YouTube: Steve Price (Sprice) on America's Got Talent.

    Steve's web site | Steve on Twitter | Steve's YouTube Channel | Sprice Machines on Facebook

    Help Support STEM ED

    There is a lot of Science, Techonology, Enginering and Math (STEM) invovled in Steve's creations... It is a way to make STEM very real and tangible for students and of course when a chain reaction detonates it is also a lot of fun.

    Kickstart Steve & his 15 Friends

    Besides trying to support STEM Education, Steve his 15 friend will be trying to create two records. The American Domino record, plus the world record for Rube Goldberg Devices.

    LINK TO The Incredible Science Machine KICKSTARTER (Ends April 20, 2015).

    Some Of Steve's Work:

    • 20 min
    Talking About Social Media with Dr. Santa J. Ono (@PrezOno)

    Talking About Social Media with Dr. Santa J. Ono (@PrezOno)

    Spring 2015

    Business leaders in the Spring of 2015 (at the most senior levels) are still not using social media tools themselves (even senior PR Pros). Yet there is plenty of data suggesting that when the C-Suite uses social tools, it helps them and their teams strengthen consumer trust in their company. The sad fact is that often C-Suite executives are unwilling to learn the needed skills or are simply just risk adverse.

    Game of RISK:

    In academic circles these same two issues are often seen as a barrier. There are some who only see social media (especially Twitter) as a tool for youthful and trivial interactions instead of for its untapped potential: a gate-free medium that can facilitate cross generational and cross cultural communications.

    Santa J. Ono, PhD.

    Dr. Ono's usage of Twitter has been recognized  as a leading example that academic leadership can harness social media to accomplish personal, professional and institutional objectives. This leadership has been recognized within the UC Community, locally in Ohio, and by researcher Dan Ziaontz.  It takes a bit of fearlessness to present yourself to your stakeholders without a safety net; it is a common perception of social media that a tiny misstep can lead to embarrassment. Dr. Ono's acclaim stems in part from his ability to market himself adeptly in the social media realm.

    Ono on Social:

    President Ono recommends that individuals, departments, and companies need to find their "authentic voice." My impression of Dr. Ono is that he considers authenticity of voice to be a critical requirement for using social tools like Twitter. While Dr. Ono makes use of a variety of social networks, his reputation for using Twitter is significant. Students at UC have analyzed his tweets, and he has taken their advice to heart, proving that his use and command of Twitter are both dynamic and evolving. He informed me during the interview that a student in Canada is analyzing his Tweets as part of his PhD. research


    "Santa J. Ono is the 28th President of the University of Cincinnati, one of the nation’s top 30 public research universities. An avid user of social media, he is also an accomplished researcher in eye disease.  A new book called #FollowtheLeader (Lessons in Social Media Success from #HigherEd CEOs) says that with his use of Twitter, Dr.Ono “epitomizes the institutional champion” – 'highlighting his university’s achievements, both academic and non-academic, interacting with key stakeholders, including students, faculty, staff, alumni, and partners; and also serving as ‘cheerleader-in-chief’ whenever possible.' "

    • 29 min

Top Podcasts In Education

Mel Robbins
Dr. Jordan B. Peterson
The Atlantic
Three Percent Chance
Sony Music Entertainment / Jonathan Van Ness