![](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
24 min
![](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
Accessibility in Game Design Game Dev Dialogs
-
- Video Games
Designing for accessibility can increase the reach and audience of games. But how hard is it, and where do we start? Greg Lobanov, lead developer on Chicory: A Colorful Tale, talks with us about wet sounds, boss fights, and colorblindness, and how designing for accessibility improves a game's overall design.
Designing for accessibility can increase the reach and audience of games. But how hard is it, and where do we start? Greg Lobanov, lead developer on Chicory: A Colorful Tale, talks with us about wet sounds, boss fights, and colorblindness, and how designing for accessibility improves a game's overall design.
24 min