An editorial Roundtable podcast about game design and game business from the perspective of RPGamers
The Active Topical Banter Show: Episode 41 – Mature Subject Matter
Our hiatus ends by airing the last recording we have with Michael Cunningham. The panel goes over how games confront difficult topics including, loss, mental illness, and so much murder.
Episode 40: Answers and Questions
We get back into the action with a slew of listener-submitted questions, learn about our gameplay habits, soundtrack preferences, kickstarter regrets, and some other secrets.
Episode 39: Nostalgia and Cloning
Scott is supremely suspicious of nostalgia, Mac is losing his voice, Sam and Trent had it easy as kids all come up in on retrospective on retrospection. And also clones, pirates and clone pirates in this episode.
Episode 38: Hard Mode
Game difficulty is a lot like whiskey, in that most people are going about them wrong. Our panel examines what and how RPGs are hard where the critical value in difficulty.
Episode 37: Meaningless Dialogue and Role Play
Dialogue in games is a bit like the Jazz music in a few ways, mostly in that Scott is way more interested in it than the kids these days, but also in that improvisation is key but also doesn't matter.
Episode 36: Retrospective on Final Fantasy
We examine our personal experiences with the Final Fantasy franchise, how a major anniversary is half gone without publisher support and some E3 stuff.
I love this podcast, but I'm also on it. I can't review this, you say? Listen to our episode on objectivity vs. subjectivty to find out why or why not.