The AggroCast crew had the opportunity to head out to the new Super Nintendo World out at Universal Studios Hollywood. Raymond and David are here to give you all a nice little rundown of their experiences, their loves, their hates, and more commentary to help you decide if you want to make the pilgrimage out to the park yourself.
Universal Parks invited us out for this event, granted us free access to the park, gave us free Power-Up Bands, and offered us the meals that we discuss in the episode. We spent our own money buying souvenirs.
Raymond Bruels: Hi! This is Raymond Bruels and David 'Hades' Becker with AggroCast Resurrected, covering the Super Nintendo World Press Day in 2023.
David Hades Becker: That was so much fun.
RB: You got invited out to…
DHB: We got invited out.
RB: We got invited out for the press day. I have to say that I really was impressed with Universal and how they handled the press going into that event.
DHB: I was going to ask how you thought about that, because this has been one of your major press events that you've been able to do before, right?
RB: Yeah. I've done a few other press events, but this one was really awesome. The fact that they gave us our press badges, they had the super comfy van that shuttled us to where we needed to be, they gave us the wristband so we got to play with that. Yeah, it was just a hell of an experience, and I was really impressed by it all coming together. But you've done a fair number of these.
DHB: I have. That's why I was curious, because for me it felt like a little bit of old hat, outside of obviously with it being Universal, they drive us all the way down to the back lot let us out there instead of just parading us through the park wearing our badges and stuff like that. I've had a mixed bag on that, but I will say it was definitely handled a little more professionally, but it's Universal… I didn't think I expected less than that.
RB: And we also got to see a lot of other content creators as well as YouTube personalities and podcasters. It was a really neat experience seeing all those folks.
DHB: Yeah, the director of Nintendo was out there in the mix of it all too.
DHB: I didn't get to see him, but I know people saw him in the backstage and all that stuff.
RB: Well, I'm not sure I'd be able to identify him. We rolled up, we got dumped on the back end, not dumped, we got off the bus.
DHB: We kind of got dumped off because we didn't know where to cross and we kind of jaywalked across.
RB: And then you stopped and you asked questions to make sure that we weren't going to get in trouble with any content or pictures that we took. You've been releasing pictures and some of the video that we took through our socials. I was amazed by how immersive an experience it was. We walked in, there were the pipes.
DHB: The first thing you walk in is you see the warp pipes. It's a photo op, yeah, but then you have the main one that you have to walk in, makes the noise, does all the lights, so it feels like you're actually transported from Universal in.
RB: And the thing that we noticed and we spoke about while we were there was the fact that it was kind of self-contained.
RB: You didn't see the rest of the park.
DHB: Yeah, I think once we got inside, the only thing I was able to see outside of the natural sky was there was like one crane working on something next to us, but it just blocked out everything. Like all the sights, sounds, everything else from Universal, so it felt like you were transported into Super Nintendo World.
RB: Well, and even when we walked out and we took the escalators up into the rest of the park, when we stopped to look down, we still couldn't see a whole lot into the park.
DHB: Yeah, we could see a few things here and there to let us know it was there, but you couldn't see like any of the finer d