26 episodes

Design research project of the Academy of Art and Design HGK FHNW, 2003 
Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.

Augmented Reality - IDK | HGK - FHNW University of Applied Sciences Northwestern Switzerland

    • Design
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Design research project of the Academy of Art and Design HGK FHNW, 2003 
Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.

    • video
    Augmented Reality, living-room1 | AppleTV

    Augmented Reality, living-room1 | AppleTV

    Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.

    • video
    Augmented Reality, living-room1 | Video

    Augmented Reality, living-room1 | Video

    Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.

    • video
    Augmented Reality, living-room2 V1 | AppleTV

    Augmented Reality, living-room2 V1 | AppleTV

    Design research project of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2005-2007. 
    It's specific approach towards Augmented Reality lies within its immersive application. The room is approached as an illusionary space, a simulation of a possible future experience of daily life instead of a tool for content development.

    • video
    Augmented Reality, living-room2 V1 | Video

    Augmented Reality, living-room2 V1 | Video

    Design research project of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2005-2007. 
    It's specific approach towards Augmented Reality lies within its immersive application. The room is approached as an illusionary space, a simulation of a possible future experience of daily life instead of a tool for content development.

    • video
    Augmented Reality, living-room2 V2 | AppleTV

    Augmented Reality, living-room2 V2 | AppleTV

    Design research project of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2005-2007. 
    It's specific approach towards Augmented Reality lies within its immersive application. The room is approached as an illusionary space, a simulation of a possible future experience of daily life instead of a tool for content development.

    • video
    Augmented Reality, living-room2 V2 | Video

    Augmented Reality, living-room2 V2 | Video

    Design research project of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2005-2007. 
    It's specific approach towards Augmented Reality lies within its immersive application. The room is approached as an illusionary space, a simulation of a possible future experience of daily life instead of a tool for content development.

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