Augmented Reality - IDK | HGK - FHNW FHNW | HGK | Institut Design- und Kunstforschung
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- Arts
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Design research project of the Academy of Art and Design HGK FHNW, 2003
Different aspects of augmented reality got examined in a clearly defined studio situation from a design and room perception point of view. The choreography is dependent on user interactions in the real world (position and direction) and focuses on the boarderline between real and virtual worlds.
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- video
Augmented Reality, AR-Habitats V1 | AppleTV
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008
AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for daily home use. Habitats can be educational, therapeutic, travel related and many more options. The project AR-Habitats simulates a possible future market for commercial AR applications.http://livingroom.idk.ch -
- video
Augmented Reality, AR-Habitats V1 | Video
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008
AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for daily home use. Habitats can be educational, therapeutic, travel related and many more options. The project AR-Habitats simulates a possible future market for commercial AR applications.http://livingroom.idk.ch -
- video
Augmented Reality, AR-Habitats V2 | AppleTV
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008
AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for daily home use. Habitats can be educational, therapeutic, travel related and many more options. The project AR-Habitats simulates a possible future market for commercial AR applications.http://livingroom.idk.ch -
- video
Augmented Reality, AR-Habitats V2 | Video
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008
AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for daily home use. Habitats can be educational, therapeutic, travel related and many more options. The project AR-Habitats simulates a possible future market for commercial AR applications.http://livingroom.idk.ch -
- video
Augmented Reality, AR-Habitats V3 | AppleTV
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008
AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for daily home use. Habitats can be educational, therapeutic, travel related and many more options. The project AR-Habitats simulates a possible future market for commercial AR applications.http://livingroom.idk.ch -
- video
Augmented Reality, AR-Habitats V3 | Video
Additional part of the research project "living-room2" of the University of Applied Sciences Northwestern Switzerland, Academy of Art and Design, 2008
AR-habitats offers a selection of habitats – game-like immersive AR-applications optimized for daily home use. Habitats can be educational, therapeutic, travel related and many more options. The project AR-Habitats simulates a possible future market for commercial AR applications.http://livingroom.idk.ch