1 hr 21 min

Beyond the Spiral – Episode 2: Flat. Stats‪.‬ Beyond the Spiral

    • Games

Host(s): Thetechboy & FiestyOrange

In this episode of Beyond the Spiral, Thetechboy brings on FiestyOrange to discuss the current stat system within Wizard101 and ways to improve it with a system broadly used in other MMOs, Flat Stats.



Overview of the stat system:



* Percentiles:





Damage:



Multiplier for damage, no hard cap.





Resistance:



Takes away percentage of incoming damage, no hard cap.





Accuracy:



Decreases chance of fizzle/miss spells, over 100% counteracts debuffs.





Armor Piercing:



Takes away percentage of pierce from player, starts from aura -> tower shield -> stats. “Counter” to resistance.





Stun Resistance:



Chance to resist stuns.





Healing in/out:



Multiplier for healing, no hard cap.





Power Pips:



Increases chance to get power pips, over 100% doesn’t give any benefit.





Shadow Pip Bonus:



Increases chance to get shadow pip, the effect of maxing out is unknown.





Fishing Luck:



Increases chances to get fish.









Flat Stats:



Critical/Block Rating:



Solid number, translates into a percentage based on a predetermined ranged. This range changes as you level.





Pip Conversion:



Refer to Critical/Block Rating.












---

Send in a voice message: https://podcasters.spotify.com/pod/show/duelcircle/message

Host(s): Thetechboy & FiestyOrange

In this episode of Beyond the Spiral, Thetechboy brings on FiestyOrange to discuss the current stat system within Wizard101 and ways to improve it with a system broadly used in other MMOs, Flat Stats.



Overview of the stat system:



* Percentiles:





Damage:



Multiplier for damage, no hard cap.





Resistance:



Takes away percentage of incoming damage, no hard cap.





Accuracy:



Decreases chance of fizzle/miss spells, over 100% counteracts debuffs.





Armor Piercing:



Takes away percentage of pierce from player, starts from aura -> tower shield -> stats. “Counter” to resistance.





Stun Resistance:



Chance to resist stuns.





Healing in/out:



Multiplier for healing, no hard cap.





Power Pips:



Increases chance to get power pips, over 100% doesn’t give any benefit.





Shadow Pip Bonus:



Increases chance to get shadow pip, the effect of maxing out is unknown.





Fishing Luck:



Increases chances to get fish.









Flat Stats:



Critical/Block Rating:



Solid number, translates into a percentage based on a predetermined ranged. This range changes as you level.





Pip Conversion:



Refer to Critical/Block Rating.












---

Send in a voice message: https://podcasters.spotify.com/pod/show/duelcircle/message

1 hr 21 min