BTA Podcast Behind the Audio
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- Music
Showcasing Audio Professionals via https://BehindTheAudio.com
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BTA Podcast #5: Deniz Akbulut And Teflora On Creating CrossCode's Music And Sound Design
Visit our website for more content like this: www.behindtheaudio.com
A big thank you to our interviewees Teflora (https://twitter.com/teflonator) and Deniz Akbulut aka Intero (https://interovgm.com/)!
Check out CrossCode: http://www.cross-code.com/en/home
The interview was conducted by Julian Colbus.
In October 2018, we had a Skype call with Radical Fish Games' audio team and chatted about their work on the recent indie game hit CrossCode.
Contents:
01:17: CrossCode release & its (audio) history
13:00: Inspirations
20:52: Music hardware
23.00: Sound design procedure
27:30: Audio implementation
35:26: Physical soundtrack release
38:26: In-game track distribution
40:52: Committing to a music career
43:30: Upcoming projects
46:25: CrossCode's musical style
54:51: Future plans
59:27: Outro
Sound logo composition by Petteri Sainio (@petterisainiocomposer)
Sound logo arrangement & production by Julian Colbus
(mediacracy-music.com)
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BTA Podcast #4: Philip Sheppard On Scoring Detroit: Become Human
Visit our website for more audio news: https://behindtheaudio.com/
A big thank you to our interviewee Philip Sheppard: https://philipsheppard.com/
Check out Detroit: Become Human: https://www.playstation.com/en-us/games/detroit-become-human-ps4/
Check out Fall From Earth: https://philipsheppard.com/project/fall-from-earth/
The interview was conducted by Julian Colbus.
In June 2018, we had a Skype call with Philip Sheppard and chatted about, among other things, his soundtrack for the character Kara in Detroit: Become Human.
Contents:
00:44: Fall From Earth (solo album)
06:39: Composing advice pt. 1
13:37: Detroit: Become Human pt. 1
25:04: Composing advice pt. 2
31:52: Dealing with feedback
39: 17: Detroit: Become Human pt. 2
Sound logo composition by Petteri Sainio (@petterisainiocomposer)
Sound logo arrangement & production by Julian Colbus
(mediacracy-music.com)
Like us on Facebook: www.facebook.com/behindtheaudio
Follow us on Twitter: twitter.com/behindtheaudio
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BTA Podcast #2: Audinity (Foundation, EU IV, The Guild 3) On Scoring For Historical Settings
Visit www.behindtheaudio.com for more audio news!
A big thank you to our interviewees Robin Birner and Yannick Süß aka Audinity: http://www.audinity.com/en
Check out The Guild 3: https://store.steampowered.com/app/311260/The_Guild_3/
Check out Foundation: https://store.steampowered.com/app/690830/Foundation/
The interview was conducted by Julian Colbus.
In April 2018, we had a chat with Audinity, who created the soundtracks for The Guild 3, DLCs for Europa Universalis IV and Crusader Kings 2 as well as the upcoming city building sim Foundation.
Contents:
00:40: Studio history
09:49: The Guild 3 & Composing for past eras
47:31: New projects (Foundation, Europa Universalis - Rule Britannia)
Track list:
25:27: Punishment From God (Nu Tret Herzuo Der Boessen Welle) - The Guild 3 OST
Sound logo composition by Petteri Sainio (@petterisainiocomposer)
Sound logo arrangement & production by Julian Colbus
(mediacracy-music.com)
Like us on Facebook: www.facebook.com/behindtheaudio
Follow us on Twitter: twitter.com/behindtheaudio
Follow us on Instagram: instagram.com/behindtheaudio
Follow us on LinkedIn: www.linkedin.com/company/18204443/