Building the tools for immersive sports experiences

Sports Loft Podcast Podcast

In this episode, Yanni and Charlie chat with Kamal Mistry, CEO of Arcturus, a company specialising in volumetric video – which allows for the capture and display of three-dimensional spaces and objects.

We were blown away by Arcturus' demo at the Sports Loft Summit, which put the viewer in the middle of a wrestling match. So we've been keen to delve further into the origins of Arcturus, the concept of volumetric video, and how the technology is being used by its sports and entertainment clients.

Kamal explains how Arcturus provides tools and services for creating and manipulating volumetric video content, which can be viewed on 2D displays, as well as VR/AR headsets, such as the Apple Vision Pro, Meta Quest, and Microsoft HoloLens. The conversation also covers current capabilities, future developments and the crucial discussions around rights deals.

Timestamps:

  • 06:25 – What Arcturus does
  • 14:45 – Difference between volumetric video and standard AR/VR
  • 25:00 – Capturing volumetric video
  • 28:30 – Video complexity and compression
  • 35:15 – Market readiness for immersive video rights
  • 42:30 – Integrating volumetric video into broadcasts
  • 49:45 – Next Ssteps and fundraising

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