6 episodes

One woman’s thoughts and opinions on various topics in iOS and Mac programming for developers looking to expand their arsenal of tricks. Never too long, and always focused on a single technical area.

Show notes are available at littlepotatosoftware.com/podcast

Cavewoman Debugging Laura Dickey

    • Technology
    • 5.0 • 1 Rating

One woman’s thoughts and opinions on various topics in iOS and Mac programming for developers looking to expand their arsenal of tricks. Never too long, and always focused on a single technical area.

Show notes are available at littlepotatosoftware.com/podcast

    6: Exploring AutoLayout

    6: Exploring AutoLayout

    Episode 6 looks at using AutoLayout from code, and using the SnapKit/Masonry third party library to make coding easier.

    5: Common Design Patterns in Cocoa Development

    5: Common Design Patterns in Cocoa Development

    Episode 5 focuses on common design patterns in iOS Development

    4: Solving Programming Problems with Demo Projects

    4: Solving Programming Problems with Demo Projects

    Episode 4 discusses using small demo projects to tackle programming problems.

    3: Xcode Plugins

    3: Xcode Plugins

    Episode 3 discusses my favorite Xcode plugins.

    2: CocoaPods and 3rd Party code

    2: CocoaPods and 3rd Party code

    Episode 2 discusses using CocoaPods and third party code in general.

    1: Debugging with CocoaLumberjack

    1: Debugging with CocoaLumberjack

    On my first episode, I tackle true cavewoman debugging and share some ways to use logging and CocoaLumberjack to debug my code.

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