58 episodes

Chaos Agents DND started as a show playing Waterdeep: Dragon Heist, but has now moved into a homebrew campaign devling into adventures from the character backstory.. This is a weekly podcast of the live stream on Quests and Chaos. Follow The Foxy Irregulars as they venture forth into the lands of the Sword Coast and beyond. Join us live Tuesdays at 7pm pst at https://twitch.tv/QuestsandChaos or at https://youtube.com/QuestsChaos. Music Licensed through http://www.premiumbeat.com

Chaos Agents DND Podcast Quests and Chaos

    • Leisure
    • 4.5, 15 Ratings

Chaos Agents DND started as a show playing Waterdeep: Dragon Heist, but has now moved into a homebrew campaign devling into adventures from the character backstory.. This is a weekly podcast of the live stream on Quests and Chaos. Follow The Foxy Irregulars as they venture forth into the lands of the Sword Coast and beyond. Join us live Tuesdays at 7pm pst at https://twitch.tv/QuestsandChaos or at https://youtube.com/QuestsChaos. Music Licensed through http://www.premiumbeat.com

Customer Reviews

4.5 out of 5
15 Ratings

15 Ratings

Koe21 ,

Different

I get that some might not like the inspiration method that they use but I think that it’s kinda cool. It takes failure out sure but you can roll crap twice. But also the interaction from the players to chose to second it can be fun. What kinda of things will could they get into when one wants the inspiration but nobody will back them? I want to find out.

Thomastadon ,

The Foxy Irregulars are the best heroes in Waterdeep.

Don't be fooled by impersonators. Only the original Foxy Irregulars are the true heroes in Waterdeep. Will they capture the Half Million Dragons, or will the evil? villan get the coins first?

I'm really digging the role playing between the characters as we learn more about their backstories and how they came to be in Waterdeep.

Leoperd 2 ace ,

Characters are great but the risk of failure is absent

So the characters of the podcast is great and the DM does a good job of acting on the fly but the homebrew inspiration system takes the risk of failure out of the game, when every roll below 10 they spend an inspiration point on gets rather old and arbitrary, steals a lot of the fun of playing around a failure out of the game.

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