
100 episodes

Critical Distance: Keywords in Play criticaldistance
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- Leisure
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5.0 • 12 Ratings
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Welcome to Keywords in Play, a joint collaborative podcast between Critical Distance and the Digital Games Research Association! In this series, we deliver interviews with writers, thinkers, makers, and critics working with games in an approachable and conversational format, suitable for fans, players, and critical thinkers alike.
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Keywords in Play Episode 25: Florence Smith-Nicholls
This epsiode we speak with Florence Smith-Nicholls about the paper "The Dark Souls of Archaeology: Recording Elden Ring" https://arxiv.org/abs/2204.10949. Florence is a game AI PhD researcher based in London. They also work as a Story Tech, a member of the writers' room at the indie studio Die Gute Fabrik. Building on their background as an archaeologist, they have contributed to the field of archaeogaming through experimenting with archaeological approaches to titles such as Elden Ring and Nier: Automata.
Please consider supporting Critical Distance at https://www.patreon.com/critdistance
Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed.
Audio Direction and Engineering: Damian Stewart
Double Bass: Aaron Stewart -
Keywords in Play Episode 24: Mahli-Ann Butt, Amanda Cote, Emil Lunedal Hammar and Cody Mejeur
This episode we are doing something a little bit different - interviewing a group of scholars about their Call for Papers on "The Post-Gamer Turn", which can be found here: https://postgamerturn.wordpress.com/ . Abstract submissions of 500-800 words are due on November 30th 2022.
We discuss with Mahli-Ann Butt, Amanda Cote, Emil Lunedal Hammar and Cody Mejeur the rationale behind the edited collection, their backgrounds doing diversity work in game studies, and their thoughts about the future of the dynamics they identify.
"This edited collection engages with the shifting understanding of “Gamers”/gamers/players in game culture, the games industry, and game studies – which Butt refers to as “the post-Gamer turn” (2022, p. 51) – to address the ongoing issues inherent in the use of a limited identity category. The post-Gamer turn does not signal the end of the “Gamer” identity but denotes a way of recognizing its promises as a sustained fantasy with real power and implications for who plays games and how. Engaging with the limits of the “Gamer” identity and questioning the boundaries of representation in games does not settle, solve, or supersede the concept of a “Gamer,” but instead reveals evolving relations between players and the games they play. Doing this work now is not only important as a matter of theoretical rigor, but also as a means for making game studies a more inclusive and vibrant scholarly community. Recognizing diverse perspectives on games, “Gamers”/gamers/players, and game studies is of urgent practical and political necessity. It has been nearly a decade since the events of Gamergate, where the tensions between “Gamers” and players were violently, publicly highlighted, and this edited collection asks what has changed in games and game studies with regard to conceptualizing players/gamers/“Gamers,” as well as where further change is needed."
Please consider supporting Critical Distance at https://www.patreon.com/critdistance
Special thanks to Mahli-Ann Butt for editing this episode.
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Keywords in Play Ep. 23: Everest Pipkin
Everest Pipkin is a writer, game developer and software artist from Central Texas whose work follows themes of ecology, information theory, and system collapse. As an artist and as a theorist, they fundamentally believe in the liberatory capacity of care; care not as an abstract emotion but rather as a powerful force that motivates collective work towards a better world.They hold a BFA from University of Texas at Austin, an MFA from Carnegie Mellon University, and live and work in southern New Mexico. They have shown and spoken at The Design Museum of London, The Texas Biennial, The XXI Triennale of Milan, The Photographers Gallery of London, Center for Land Use Interpretation, and other spaces. When not at the computer in the heat of the day, you can find them in the hills spending time with their neighbors— both human and non-human.
Please consider supporting Critical Distance at https://www.patreon.com/critdistance
Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed.
Audio Direction and Engineering: Damian Stewart
Double Bass: Aaron Stewart
Transcription: Charly Harbord -
Keywords in Play Ep. 22: Alesha Serada
Alesha Serada is a PhD student and a researcher at the University of Vaasa, Finland. Their dissertation, supported by the Nissi Foundation, discusses construction of value in games and art on blockchain. Inspired by their Belarusian origin, their research interests revolve around exploitation, violence, horror, deception and other banal and non-banal evils in visual media. In this episode we discuss Alesha's paper "‘Died from Debeeration’: the Case of the First Belarusian Political Game" which characterises the game MENSKBand in the context of cultural, technical and political change in Belarus.
Please consider supporting Critical Distance at https://www.patreon.com/critdistance
Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed.
Audio Direction and Engineering: Damian Stewart
Double Bass: Aaron Stewart
Transcription: Charly Harbord -
Keywords in Play Ep. 21: Gregory Whistance-Smith
In this episode we talk with Gregory Whistance-Smith, an independent scholar based in Edmonton, Canada. The discussion focuses on the book "Expressive Space: Embodying Meaning in Video Game Environments" https://www.degruyter.com/document/doi/10.1515/9783110723731/html?lang=en
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
Please consider supporting Critical Distance at https://www.patreon.com/critdistance
Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed.
Audio Direction and Engineering: Damian Stewart
Double Bass: Aaron Stewart
Transcription: Charly Harbord -
Keywords in Play Episode 20 - Jaroslav Švelch
Jaroslav Švelch is an assistant professor at Charles University, Prague. He is the author of the recent monograph Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games (MIT Press, 2018). He has published work on history and theory of computer games, on humor in games and social media, and on the Grammar Nazi phenomenon. He is currently researching history, theory, and reception of monsters in games and his monograph Player vs. Monster: The Making and Breaking of Videogame Monstrosity is forthcoming from MIT Press in 2023.
Customer Reviews
I've really enjoyed the interviews
Some great interviews with games critics and creators!
Compelling and Insightful Conversations
I recently discovered this podcast and found the recent interviews with online video creators to be very facinating -- especially given that the guests haven't done many other interviews. They talk about their processes, inspiration, and their craft generally which was really cool to hear. Host Eric Swain is personable and asks genuinely interesting questions.
If you're interested in games criticism, this is a must listen~
Is good
Plz more