A podcast by Many Cats Studios, hosted by Chris Goodyear.
DNA of Games stands for the Disability, Neurodiversity and Accessibility of Games.
Chatting with disabled and neurodiverse developers / content creators that make games and play them we explore how they got into games, how their disability or neurodiversity has effected their life and those awesome gaming moments that stand out to them.
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Episode 14 - Arin Goldsmith; Talent Marketing Specialist
This week is the talented Talent Marketing Specialist of Blizzard, Arin Goldsmith.
Arin is a popular marketer who shares the life and culture at Blizzard. She has been vocal about her identity with cerebral palsy to show that anyone can find their place in this industry.
What games have made the biggest impact on her? Find out in this episode.
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Follow Arin on LinkedIn
Follow Arin on Instagram
Episode 13 - Tommy Millar; General Artist & Animator
Joining host Chris for this week's episode is the talented Tommy Millar, artist and animator.
Tommy has a great career in games as an artist working in companies like Ubisoft and creating his own. Tommy has lived with osteoporosis, better known as brittle bone disease, and he had to learn the hard way of pushing himself beyond his body's needs.
What great game made Tommy love gaming? And what is his personal story that makes him love making games?
Follow Tommy on Twitter: @TotoMimoTweets
Episode 12 - Wren Snowball; HR Admin Assistant
Joining host Chris this week is the HR Assistant of Third Kind Games, Wren Snowball.
Wren may have got their diagnosis of autism later in life and it helped them inform more of their identity now. Working with people is important to Wren, using their own experiences to help foster an inclusive and supported environment for anyone on the team. Wren is different to most in the industry as they didn't get into games until recently, check out the episode to find out which game unlocked their love of gaming.
Episode 11 - SightlessKombat; Gaming & Technology Research Officer
This week host Chris is joined by gamer without sight streamer, accessibility consultant and recently an addition to the RNIB team, SightlessKombat.
SightlessKombat has worked hard to show and speak about how gamers without sight can still enjoy games like The Last of Us, God of War and Sea of Thieves. As more games become accessible of a wide range of blind gamers, SightlessKombat has started to enjoy more games than ever from his humble Killer Instinct beginnings.
You can follow SightlessKombat on Twitter.
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Episode 10 - Sandra 'Maxi' Molina Juan; Creative Director & Voice Director
Host Chris is joined by Maxi, the creator of The Hayseed Knight. They are the Creative Director for the project but have started their experience in creating comics. Maxi is autistic and was diagnosed with OCD in recent years which has helped them manage their work. The Hayseed Knight is available on Steam
Episode 9 - Kaitlyn Jones; Gaming Accessibility Program Manager
Host Chris is joined by one of the Xbox Accessibility team members. Kaitlyn Jones is the program manager for gaming accessibility and has built up her knowledge through her work with her father and veterans but also lived experience with chronic pain and ADHD.
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Elevating the conversation around Disabilities and Accessibility
Love the multi platform and accessible approach!