Short Rest Studios

Draw Steel Flips D&D's Most Boring Mechanic (w/James Introcaso)

MCDM lead designer James Introcaso explains how Draw Steel flips the script on boring D&D resting and resource mechanics, introducing a truly heroic gameplay loop that rewards forward momentum. By moving away from the traditional, restrictive "room-locking" approach to recovering spell slots and health, the game encourages players to push through adversity.