41 min

Drives The Hard Move

    • Games

Jenn Martin and I prepare for the worst as we take a look at the Beacon's Drives from Masks. We go through how Drives offer players guidance, and how the smart design offers beats without defining an arc. 

In the Patreon cut, Jenn and I also talk about how to approach it from a design perspective, along with a bunch of extra goodies. Available at patreon.com/thehardmove

The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove.

Music is by Nick Gravelyn. You can find his work at nickgravelyn.com

You can follow Jenn on twitter @tenpenjenn (and her website, the.kinematic.cafe)

Content featured in this episode is from Masks: The Next Generation. Writing by Brendan Conway, published by Magpie Games.


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Support this podcast: https://podcasters.spotify.com/pod/show/thehardmove/support

Jenn Martin and I prepare for the worst as we take a look at the Beacon's Drives from Masks. We go through how Drives offer players guidance, and how the smart design offers beats without defining an arc. 

In the Patreon cut, Jenn and I also talk about how to approach it from a design perspective, along with a bunch of extra goodies. Available at patreon.com/thehardmove

The Hard Move was created by Matthew Gravelyn, and is hosted and produced by Sidney Icarus. You can follow the show on Twitter @TheHardMove.

Music is by Nick Gravelyn. You can find his work at nickgravelyn.com

You can follow Jenn on twitter @tenpenjenn (and her website, the.kinematic.cafe)

Content featured in this episode is from Masks: The Next Generation. Writing by Brendan Conway, published by Magpie Games.


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Support this podcast: https://podcasters.spotify.com/pod/show/thehardmove/support

41 min