A podcast of a dad introducing Dungeons & Dragons to his eight-year-old twin daughters, because more kids should play Dungeons & Dragons. And surprisingly it’s difficult to find a D&D real play podcast appropriate for all ages.
47. DDD No Safe Harbor, Part 7
The group makes a plan! Then they decide against it, and then they go with the original plan! Fat Deb, Meme, and Gallexsy decide on a course that will change the fate of Kyleland forever! With Ian, the Atlantean soldier, Boom, and Mr. Bokbok, the three musketeers head off in the direction that they all think is probably the right plan… maybe.
46. DDD No Safe Harbor, Part 6
Confronted by Kyle and surrounded by guards, our heroes have a decisive moment to fight or to run. Things do not go as expected, and secrets are uncovered about the ruler of Kyleland. Also, Meme becomes a bunny.
45. DDD No Safe Harbor, Part 5
The group argues a lot on what to do next. They find out from Ubo, the tortle in charge of security, that Kyle has an artifact in his room that will transport our heroes back home. But how they get it is up to the musketeers.
44. DDD No Safe Harbor, Part 4
The Three Musketeers get shown to their rooms in Kyleland, and they find out a few more things about this strange place from the Goliath named Felicia, who is the head of “Service” in Kyleland. They do a little exploring trying to find Mr. Bokbok, Boom, and Ian. Apparently there’s something important about Ian being from Atlantis. The group also meets a tortle named Ubo, who is the head of “Defense” and seems to be a key person to know if the group plans to escape from Kyleland.
43. DDD No Safe Harbor, Part 3
The Three Musketeers wake up in a strange fighting arena, surrounded by screaming watchers. They meet a number of very strange characters, but none stranger than Kyle, the eccentric leader of this odd place called Kyleland. The group doesn’t have much time to contemplate these turn of events as Kyle informs them that one of the musketeers must fight a Morkoth to the death while the others watch and can’t interfere.
42. DDD No Safe Harbor, Part 2
The crew of the Fancy Footwork and the pirates turn their attention to the gigantic dragon turtle that just popped out of the sea! The Musketeers pull out some big spells but manage to take out the dragon before there is any permanent damage to either ship. However, this is when Deb, Meme, and Gallexsy discover that there are even bigger threats that exist below the surface of the ocean!
Customer ReviewsSee All
Hi I love this podcast
I love this podcast I listen to it with my dad and my brother in the car
I really like your podcast and my name is Wynn and I’m seven
I think your daughters are really funny and I like playing dungeons and dragons to ps I also like mage hand and there is a good spell that the helm of brilliance has its prismatic spray.
Let the salsa always go to you