Kay Savetz and Carrington Vanston discuss and review classic Infocom games, text adventures, and interactive fiction.
Everybody Dies and Bee
The guys from Grue tackle another pair of modern Interactive Fiction games, or at least try to. First up is Everybody Dies, by Jim Munroe, in which ... well, everybody dies. Until they don't. And maybe there are ghosts. Next is Bee, by Emily Short, about going to a spelling bee. Except the only version of the game available doesn't include the spelling bee. Infocom games were never this complicated.
Their Angelical Understanding and 16 Ways to Kill a Vampire at McDonalds
Kay and Carrington get a double dose of IF when they play and discuss Twine games for the first time. First up is Their Angelical Understanding, by Porpentine, which comes with both music and warnings. Next is 16 Ways to Kill a Vampire at McDonalds, by Abigail Corfman, a game about french fries and undeath.
The Secret of Monkey Island
It's time for pointin' and clicking' and piratin', oh my, as Kay and Carrington play one of LucasFilm's famously funny forays into adventure gaming. Will they become terrors of the high seas, or be stuffed into Davy Jones' locker? All we know for sure is, there will be grog.
The Meteor, the Stone and a Long Glass of Sherbet
The Grue Crew delves into a world of noisy elephants and silent Rs, as they discuss Graham Nelson's game The Meteor, The Stone And A Long Glass Of Sherbet. Just when they think they're out, Zork pulls them back in.
A Change in the weather and Uncle Zebulon's Will
Kay and Carrington leave behind the world of Infocom and venture into the future! (By which we mean the 1990s.) In this episode they tackle the two winners of the First Annual IF Competition: A Change in the Weather by Andrew Plotkin, and Uncle Zebulon's Will by Magnus Olsson.
Zork Zero: The Revenge of Megaboz
It's another game with a colon in the title, as Kay and Carrington tackle the ninth game in the increasingly inaccurately named Zork Trilogy. This one wraps up the entire Zork series, and (maybe) (kinda) explains everything. It all started long ago west of a white house, but how will it end? And what comes next?
What are you doing reading the reviews!? If you’re at all interested in Infocom or text adventures/ interactive fiction at all you will love this podcast. Excellent hosts, litany of content, A+
I guess listening to a podcast about old games without also hearing hateful politics was too much to hope for.
My love for the nostalgia of the subject matter is good for about 30 min worth of attention, but I could (and do) listen to these friends talk for hours. Such fun!